test: consolidate capacity tests, add GameSystem edge cases, remove ShowcaseQueryTests

This commit is contained in:
2026-05-28 16:40:11 +03:00
parent b496a401fc
commit 5b6971fda5
3 changed files with 28 additions and 55 deletions
@@ -8,9 +8,12 @@ public sealed class GameSystemTests
[InlineData("Dnd5e", GameSystem.Dnd5e)] [InlineData("Dnd5e", GameSystem.Dnd5e)]
[InlineData("D&D", GameSystem.Dnd5e)] [InlineData("D&D", GameSystem.Dnd5e)]
[InlineData("dnd5e", GameSystem.Dnd5e)] [InlineData("dnd5e", GameSystem.Dnd5e)]
[InlineData(" dnd5e ", GameSystem.Dnd5e)]
[InlineData("D&D 5e", GameSystem.Dnd5e)]
[InlineData("pathfinder", GameSystem.Pathfinder2e)] [InlineData("pathfinder", GameSystem.Pathfinder2e)]
[InlineData("call of cthulhu", GameSystem.CallOfCthulhu7e)] [InlineData("call of cthulhu", GameSystem.CallOfCthulhu7e)]
[InlineData("shadow", GameSystem.Shadowdark)] [InlineData("shadow", GameSystem.Shadowdark)]
[InlineData("dark", GameSystem.Shadowdark)]
[InlineData("unknown xyz", GameSystem.Other)] [InlineData("unknown xyz", GameSystem.Other)]
public void TryParseFuzzy_ShouldMapInputToExpectedSystem(string input, GameSystem expected) public void TryParseFuzzy_ShouldMapInputToExpectedSystem(string input, GameSystem expected)
{ {
@@ -52,6 +55,7 @@ public sealed class GameSystemTests
[InlineData(GameSystem.Other, "Другое")] [InlineData(GameSystem.Other, "Другое")]
[InlineData(GameSystem.Pathfinder2e, "Pathfinder 2e")] [InlineData(GameSystem.Pathfinder2e, "Pathfinder 2e")]
[InlineData(GameSystem.Shadowdark, "Shadowdark")] [InlineData(GameSystem.Shadowdark, "Shadowdark")]
[InlineData((GameSystem)999, "Другое")]
public void ToDisplayName_ShouldReturnExpectedName(GameSystem system, string expected) public void ToDisplayName_ShouldReturnExpectedName(GameSystem system, string expected)
{ {
var result = system.ToDisplayName(); var result = system.ToDisplayName();
@@ -21,6 +21,30 @@ public sealed class SessionCapacityRulesTests
Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status); Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
} }
[Fact]
public void DecideJoinStatus_ShouldReturnActive_WhenUnlimitedSeats()
{
var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: null, activeParticipants: 5);
Assert.Equal(ParticipantRegistrationStatus.Active, status);
}
[Fact]
public void DecideJoinStatus_ShouldReturnWaitlisted_WhenOverCapacity()
{
var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 3, activeParticipants: 5);
Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
}
[Fact]
public void DecideJoinStatus_ShouldReturnActive_WhenZeroActiveAndPositiveMax()
{
var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 1, activeParticipants: 0);
Assert.Equal(ParticipantRegistrationStatus.Active, status);
}
[Fact] [Fact]
public void CanPromoteWaitlistedPlayer_ShouldRequireWaitlistAndFreeSeat() public void CanPromoteWaitlistedPlayer_ShouldRequireWaitlistAndFreeSeat()
{ {
@@ -1,55 +0,0 @@
using GmRelay.Bot.Features.Sessions.CreateSession;
using GmRelay.Shared.Domain;
namespace GmRelay.Bot.Tests.Web;
public sealed class ShowcaseQueryTests
{
[Fact]
public void RegisterFromShowcase_WhenUnlimitedSeats_ShouldReturnActive()
{
var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: null, activeParticipants: 5);
Assert.Equal(ParticipantRegistrationStatus.Active, status);
}
[Fact]
public void RegisterFromShowcase_WhenOneFreeSeat_ShouldReturnActive()
{
var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 4, activeParticipants: 3);
Assert.Equal(ParticipantRegistrationStatus.Active, status);
}
[Fact]
public void RegisterFromShowcase_WhenExactlyAtCapacity_ShouldReturnWaitlisted()
{
var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 4, activeParticipants: 4);
Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
}
[Fact]
public void RegisterFromShowcase_WhenOverCapacity_ShouldReturnWaitlisted()
{
var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 3, activeParticipants: 5);
Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
}
[Fact]
public void RegisterFromShowcase_WhenZeroActiveAndZeroMax_ShouldReturnWaitlisted()
{
var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 0, activeParticipants: 0);
Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
}
[Fact]
public void RegisterFromShowcase_WhenZeroActiveAndPositiveMax_ShouldReturnActive()
{
var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 1, activeParticipants: 0);
Assert.Equal(ParticipantRegistrationStatus.Active, status);
}
}