test: consolidate capacity tests, add GameSystem edge cases, remove ShowcaseQueryTests
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@@ -8,9 +8,12 @@ public sealed class GameSystemTests
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[InlineData("Dnd5e", GameSystem.Dnd5e)]
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[InlineData("D&D", GameSystem.Dnd5e)]
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[InlineData("dnd5e", GameSystem.Dnd5e)]
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[InlineData(" dnd5e ", GameSystem.Dnd5e)]
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[InlineData("D&D 5e", GameSystem.Dnd5e)]
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[InlineData("pathfinder", GameSystem.Pathfinder2e)]
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[InlineData("call of cthulhu", GameSystem.CallOfCthulhu7e)]
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[InlineData("shadow", GameSystem.Shadowdark)]
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[InlineData("dark", GameSystem.Shadowdark)]
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[InlineData("unknown xyz", GameSystem.Other)]
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public void TryParseFuzzy_ShouldMapInputToExpectedSystem(string input, GameSystem expected)
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{
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@@ -52,6 +55,7 @@ public sealed class GameSystemTests
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[InlineData(GameSystem.Other, "Другое")]
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[InlineData(GameSystem.Pathfinder2e, "Pathfinder 2e")]
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[InlineData(GameSystem.Shadowdark, "Shadowdark")]
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[InlineData((GameSystem)999, "Другое")]
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public void ToDisplayName_ShouldReturnExpectedName(GameSystem system, string expected)
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{
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var result = system.ToDisplayName();
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@@ -21,6 +21,30 @@ public sealed class SessionCapacityRulesTests
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Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
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}
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[Fact]
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public void DecideJoinStatus_ShouldReturnActive_WhenUnlimitedSeats()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: null, activeParticipants: 5);
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Assert.Equal(ParticipantRegistrationStatus.Active, status);
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}
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[Fact]
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public void DecideJoinStatus_ShouldReturnWaitlisted_WhenOverCapacity()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 3, activeParticipants: 5);
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Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
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}
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[Fact]
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public void DecideJoinStatus_ShouldReturnActive_WhenZeroActiveAndPositiveMax()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 1, activeParticipants: 0);
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Assert.Equal(ParticipantRegistrationStatus.Active, status);
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}
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[Fact]
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public void CanPromoteWaitlistedPlayer_ShouldRequireWaitlistAndFreeSeat()
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{
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@@ -1,55 +0,0 @@
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using GmRelay.Bot.Features.Sessions.CreateSession;
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using GmRelay.Shared.Domain;
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namespace GmRelay.Bot.Tests.Web;
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public sealed class ShowcaseQueryTests
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{
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[Fact]
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public void RegisterFromShowcase_WhenUnlimitedSeats_ShouldReturnActive()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: null, activeParticipants: 5);
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Assert.Equal(ParticipantRegistrationStatus.Active, status);
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}
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[Fact]
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public void RegisterFromShowcase_WhenOneFreeSeat_ShouldReturnActive()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 4, activeParticipants: 3);
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Assert.Equal(ParticipantRegistrationStatus.Active, status);
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}
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[Fact]
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public void RegisterFromShowcase_WhenExactlyAtCapacity_ShouldReturnWaitlisted()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 4, activeParticipants: 4);
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Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
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}
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[Fact]
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public void RegisterFromShowcase_WhenOverCapacity_ShouldReturnWaitlisted()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 3, activeParticipants: 5);
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Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
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}
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[Fact]
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public void RegisterFromShowcase_WhenZeroActiveAndZeroMax_ShouldReturnWaitlisted()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 0, activeParticipants: 0);
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Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
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}
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[Fact]
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public void RegisterFromShowcase_WhenZeroActiveAndPositiveMax_ShouldReturnActive()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 1, activeParticipants: 0);
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Assert.Equal(ParticipantRegistrationStatus.Active, status);
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}
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}
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