test: add GameSystem fuzzy matching and showcase query tests
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,61 @@
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using GmRelay.Shared.Domain;
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namespace GmRelay.Bot.Tests.Domain;
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public sealed class GameSystemTests
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{
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[Theory]
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[InlineData("Dnd5e", GameSystem.Dnd5e)]
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[InlineData("D&D", GameSystem.Dnd5e)]
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[InlineData("dnd5e", GameSystem.Dnd5e)]
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[InlineData("pathfinder", GameSystem.Pathfinder2e)]
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[InlineData("call of cthulhu", GameSystem.CallOfCthulhu7e)]
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[InlineData("shadow", GameSystem.Shadowdark)]
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[InlineData("unknown xyz", GameSystem.Other)]
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public void TryParseFuzzy_ShouldMapInputToExpectedSystem(string input, GameSystem expected)
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{
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var result = GameSystemExtensions.TryParseFuzzy(input);
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Assert.Equal(expected, result);
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}
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[Theory]
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[InlineData("днд")]
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[InlineData("колова")]
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public void TryParseFuzzy_ShouldReturnOtherForUnmatchedCyrillicInput(string input)
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{
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var result = GameSystemExtensions.TryParseFuzzy(input);
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Assert.Equal(GameSystem.Other, result);
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}
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[Fact]
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public void TryParseFuzzy_ShouldReturnNullForNullInput()
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{
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var result = GameSystemExtensions.TryParseFuzzy(null!);
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Assert.Null(result);
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}
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[Theory]
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[InlineData("")]
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[InlineData(" ")]
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public void TryParseFuzzy_ShouldReturnNullForEmptyOrWhitespaceInput(string input)
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{
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var result = GameSystemExtensions.TryParseFuzzy(input);
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Assert.Null(result);
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}
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[Theory]
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[InlineData(GameSystem.Dnd5e, "D&D 5e")]
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[InlineData(GameSystem.Other, "Другое")]
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[InlineData(GameSystem.Pathfinder2e, "Pathfinder 2e")]
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[InlineData(GameSystem.Shadowdark, "Shadowdark")]
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public void ToDisplayName_ShouldReturnExpectedName(GameSystem system, string expected)
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{
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var result = system.ToDisplayName();
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Assert.Equal(expected, result);
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}
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}
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@@ -2,6 +2,7 @@ using GmRelay.Web.Services;
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using System.Security.Claims;
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using Microsoft.AspNetCore.Http;
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using GmRelay.Shared.Domain;
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using GmRelay.Shared.Features.Showcase;
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namespace GmRelay.Bot.Tests.Web;
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@@ -1209,6 +1210,15 @@ public sealed class AuthorizedSessionServiceTests
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public Task UpsertPlayerAsync(string platform, string externalUserId, string displayName, string? avatarUrl) =>
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Task.CompletedTask;
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public Task<IReadOnlyList<ShowcaseSessionDto>> GetShowcaseSessionsAsync(ShowcaseFilter filter, int page, int pageSize) =>
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Task.FromResult<IReadOnlyList<ShowcaseSessionDto>>([]);
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public Task<ShowcaseSessionDto?> GetShowcaseSessionAsync(Guid sessionId) =>
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Task.FromResult<ShowcaseSessionDto?>(null);
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public Task<bool> RegisterFromShowcaseAsync(Guid sessionId, string platform, string externalUserId, string displayName) =>
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Task.FromResult(false);
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private bool IsManager(Guid groupId, long telegramId) =>
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IsOwner(groupId, telegramId) ||
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managers.Any(manager => manager.GroupId == groupId && manager.TelegramId == telegramId);
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@@ -0,0 +1,55 @@
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using GmRelay.Bot.Features.Sessions.CreateSession;
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using GmRelay.Shared.Domain;
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namespace GmRelay.Bot.Tests.Web;
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public sealed class ShowcaseQueryTests
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{
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[Fact]
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public void RegisterFromShowcase_WhenUnlimitedSeats_ShouldReturnActive()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: null, activeParticipants: 5);
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Assert.Equal(ParticipantRegistrationStatus.Active, status);
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}
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[Fact]
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public void RegisterFromShowcase_WhenOneFreeSeat_ShouldReturnActive()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 4, activeParticipants: 3);
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Assert.Equal(ParticipantRegistrationStatus.Active, status);
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}
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[Fact]
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public void RegisterFromShowcase_WhenExactlyAtCapacity_ShouldReturnWaitlisted()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 4, activeParticipants: 4);
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Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
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}
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[Fact]
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public void RegisterFromShowcase_WhenOverCapacity_ShouldReturnWaitlisted()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 3, activeParticipants: 5);
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Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
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}
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[Fact]
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public void RegisterFromShowcase_WhenZeroActiveAndZeroMax_ShouldReturnWaitlisted()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 0, activeParticipants: 0);
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Assert.Equal(ParticipantRegistrationStatus.Waitlisted, status);
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}
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[Fact]
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public void RegisterFromShowcase_WhenZeroActiveAndPositiveMax_ShouldReturnActive()
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{
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var status = SessionCapacityRules.DecideJoinStatus(maxPlayers: 1, activeParticipants: 0);
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Assert.Equal(ParticipantRegistrationStatus.Active, status);
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}
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}
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