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GmRelayBot/src/GmRelay.Web/Components/Pages/PortfolioEditor.razor
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@page "/portfolio/manage/{PortfolioGameId:guid}"
@using GmRelay.Web.Services
@using GmRelay.Web.Services.Portfolio
@using GmRelay.Web.Services.Portfolio.Covers
@using Microsoft.AspNetCore.Authorization
@using Microsoft.AspNetCore.Components.Authorization
@attribute [Authorize]
@inject AuthorizedPortfolioService PortfolioService
@inject AuthenticationStateProvider AuthStateProvider
@inject NavigationManager Navigation
<PageTitle>Портфолио — GM-Relay</PageTitle>
<div class="page-container">
<ul class="gm-breadcrumb animate-fade-in">
<li><a href="/">Главная</a></li>
<li><a href="/group/@groupId">Группа</a></li>
<li class="active">Портфолио</li>
</ul>
<div class="page-header animate-fade-in">
<h2>📚 Управление портфолио</h2>
@if (editor is not null)
{
<p style="color: var(--text-muted); margin-top: 0.25rem;">@editor.Title</p>
}
</div>
@if (!string.IsNullOrEmpty(errorMessage))
{
<div class="gm-alert gm-alert-danger" style="margin-bottom: 1rem;">
⚠️ @errorMessage
</div>
}
@if (!string.IsNullOrEmpty(successMessage))
{
<div class="gm-alert gm-alert-success" style="margin-bottom: 1rem;">
✅ @successMessage
</div>
}
@if (editor is null)
{
<div class="glass-card" style="padding: 2rem;">
<div class="skeleton skeleton-text" style="width: 70%; margin-bottom: 1rem;"></div>
<div class="skeleton skeleton-text" style="width: 50%; margin-bottom: 0.75rem;"></div>
<div class="skeleton skeleton-text" style="width: 60%;"></div>
</div>
}
else
{
<div class="glass-card animate-slide-up" style="margin-bottom: 1rem;">
<div class="batch-bulk-header">
<div>
<h3>Параметры публикации</h3>
<p>Управление видимостью и обложкой приключения.</p>
</div>
<span class="status-badge @(editor.IsPublic ? "status-success" : "status-neutral")">
@(editor.IsPublic ? "Опубликовано" : "Черновик")
</span>
</div>
<div class="portfolio-editor-grid">
<div class="portfolio-editor-cover">
@if (!string.IsNullOrEmpty(editor.CoverPath))
{
<img src="@editor.CoverPath" alt="Обложка" class="portfolio-editor-cover-image" />
}
else
{
<div class="portfolio-editor-cover-empty">Обложка не загружена</div>
}
<InputFile OnChange="HandleFileSelected" accept="image/jpeg,image/png,image/webp" class="portfolio-editor-cover-input" />
<button type="button" class="btn-gm btn-gm-outline" disabled="@isUploadingCover" @onclick="TriggerCoverUpload">
@(isUploadingCover ? "⏳ Загружаем..." : "🖼 Заменить обложку")
</button>
</div>
<div class="portfolio-editor-fields">
<EditForm Model="@editorModel" OnValidSubmit="SaveDraft">
<div class="gm-form-group">
<label class="gm-form-label">Название</label>
<InputText @bind-Value="editorModel.Title" class="gm-form-control" />
</div>
<div class="gm-form-group">
<label class="gm-form-label">Короткий адрес (slug)</label>
<InputText @bind-Value="editorModel.PublicSlug" class="gm-form-control" />
<div class="gm-form-hint">Латиница, цифры и дефисы, например "night-city-run".</div>
</div>
<div class="gm-form-group">
<label class="gm-form-label">Система</label>
<InputText @bind-Value="editorModel.System" class="gm-form-control" />
</div>
<div class="gm-form-group">
<label class="gm-form-label">Формат</label>
<InputText @bind-Value="editorModel.Format" class="gm-form-control" />
</div>
<div class="gm-form-group">
<label class="gm-form-label">Описание</label>
<InputTextArea @bind-Value="editorModel.Description" class="gm-form-control" />
</div>
<div class="portfolio-editor-actions">
<button type="submit" class="btn-gm btn-gm-primary" disabled="@isSaving">
@(isSaving ? "⏳ Сохраняем..." : "💾 Сохранить")
</button>
</div>
</EditForm>
<div class="portfolio-editor-publish-row">
<button type="button" class="btn-gm @(editor.IsPublic ? "btn-gm-outline" : "btn-gm-success")" disabled="@isUpdatingPublication" @onclick="() => SetPublication(!editor.IsPublic)">
@(isUpdatingPublication
? "Обновляем..."
: editor.IsPublic ? "Скрыть из каталога" : "Опубликовать")
</button>
<button type="button" class="btn-gm btn-gm-danger" disabled="@isDeleting" @onclick="DeletePortfolio">
@(isDeleting ? "⏳ Удаляем..." : "🗑 Удалить")
</button>
</div>
</div>
</div>
</div>
<div class="glass-card animate-slide-up" style="margin-bottom: 1rem;">
<div class="batch-bulk-header">
<div>
<h3>Проведённые сессии</h3>
<p>Отметьте игры, которые вошли в это приключение.</p>
</div>
<span class="status-badge status-info">@editorModel.SessionIds.Count</span>
</div>
<div class="portfolio-option-list">
@foreach (var session in editor.Sessions)
{
<label class="portfolio-option-row">
<input type="checkbox" checked="@session.Selected" @onchange="e => ToggleSession(session.Id, (bool)(e.Value ?? false))" />
<span class="portfolio-option-title">@session.Title</span>
<span class="portfolio-option-meta">@session.ScheduledAt.FormatMoscow()</span>
</label>
}
</div>
</div>
<div class="glass-card animate-slide-up" style="margin-bottom: 1rem;">
<div class="batch-bulk-header">
<div>
<h3>Мастера приключения</h3>
<p>Выберите мастеров, которые вели это приключение.</p>
</div>
<span class="status-badge status-info">@editorModel.MasterPlayerIds.Count</span>
</div>
<div class="portfolio-option-list">
@foreach (var master in editor.Masters)
{
<label class="portfolio-option-row">
<input type="checkbox" checked="@master.Selected" @onchange="e => ToggleMaster(master.PlayerId, (bool)(e.Value ?? false))" />
<span class="portfolio-option-title">@master.DisplayName</span>
</label>
}
</div>
</div>
<div class="glass-card animate-slide-up" style="margin-bottom: 1rem;">
<div class="batch-bulk-header">
<div>
<h3>Модерация отзывов</h3>
<p>Одобрите, отклоните или скройте отзывы игроков перед публикацией.</p>
</div>
<span class="status-badge @(editor.Reviews.Any(r => r.ModerationStatus == "Pending") ? "status-warning" : "status-neutral")">
@editor.Reviews.Count(r => r.ModerationStatus == "Pending") на модерации
</span>
</div>
@if (editor.Reviews.Count == 0)
{
<div class="empty-state empty-state-compact">
<div class="empty-state-title">Отзывов пока нет</div>
<p class="empty-state-text">Игроки смогут оставить отзыв после публикации приключения.</p>
</div>
}
else
{
<div class="portfolio-review-moderation">
@foreach (var review in editor.Reviews)
{
<div class="portfolio-review-row">
<div class="portfolio-review-meta">
<span class="portfolio-review-author">@review.AuthorDisplayName</span>
<span class="status-badge @GetReviewStatusClass(review.ModerationStatus)">@TranslateReviewStatus(review.ModerationStatus)</span>
<span class="portfolio-review-date">@review.CreatedAt.ToString("dd.MM.yyyy HH:mm")</span>
</div>
<p class="portfolio-review-body">@review.Body</p>
<div class="portfolio-review-actions">
<button type="button" class="btn-gm btn-gm-success" disabled="@(moderatingReviewId == review.Id)" @onclick="@(() => Moderate(review.Id, "Approved"))">
@(moderatingReviewId == review.Id ? "⏳..." : "Одобрить")
</button>
<button type="button" class="btn-gm btn-gm-outline" disabled="@(moderatingReviewId == review.Id)" @onclick="@(() => Moderate(review.Id, "Rejected"))">
@(moderatingReviewId == review.Id ? "⏳..." : "Отклонить")
</button>
<button type="button" class="btn-gm btn-gm-danger" disabled="@(moderatingReviewId == review.Id)" @onclick="@(() => Moderate(review.Id, "Hidden"))">
@(moderatingReviewId == review.Id ? "⏳..." : "Скрыть")
</button>
</div>
</div>
}
</div>
}
</div>
}
</div>
@code {
[Parameter] public Guid PortfolioGameId { get; set; }
private PortfolioGameEditor? editor;
private PortfolioEditorModel editorModel = new();
private Guid? groupId;
private string? errorMessage;
private string? successMessage;
private bool isSaving;
private bool isUploadingCover;
private bool isUpdatingPublication;
private bool isDeleting;
private Guid? moderatingReviewId;
private IBrowserFile? pendingCoverFile;
protected override async Task OnParametersSetAsync()
{
await Reload();
}
private async Task Reload()
{
editor = await PortfolioService.GetPortfolioGameForCurrentUserAsync(PortfolioGameId);
if (editor is null)
{
Navigation.NavigateTo("/access-denied");
return;
}
groupId = editor.GroupId;
editorModel = new PortfolioEditorModel
{
Title = editor.Title,
PublicSlug = editor.PublicSlug ?? string.Empty,
Description = editor.Description ?? string.Empty,
System = editor.System ?? string.Empty,
Format = editor.Format ?? string.Empty,
SessionIds = editor.Sessions.Where(s => s.Selected).Select(s => s.Id).ToList(),
MasterPlayerIds = editor.Masters.Where(m => m.Selected).Select(m => m.PlayerId).ToList()
};
}
private void ToggleSession(Guid sessionId, bool isChecked)
{
if (isChecked)
{
if (!editorModel.SessionIds.Contains(sessionId))
{
editorModel.SessionIds.Add(sessionId);
}
}
else
{
editorModel.SessionIds.Remove(sessionId);
}
}
private void ToggleMaster(Guid playerId, bool isChecked)
{
if (isChecked)
{
if (!editorModel.MasterPlayerIds.Contains(playerId))
{
editorModel.MasterPlayerIds.Add(playerId);
}
}
else
{
editorModel.MasterPlayerIds.Remove(playerId);
}
}
private async Task SaveDraft()
{
errorMessage = null;
successMessage = null;
isSaving = true;
try
{
await PortfolioService.UpdateDraftForCurrentUserAsync(
PortfolioGameId,
new PortfolioGameUpdate(
editorModel.Title,
editorModel.PublicSlug,
editorModel.Description,
editorModel.System,
editorModel.Format,
editorModel.SessionIds,
editorModel.MasterPlayerIds));
successMessage = "Черновик сохранён.";
await Reload();
}
catch (InvalidOperationException ex)
{
errorMessage = ex.Message;
}
catch (Exception ex)
{
errorMessage = "Не удалось сохранить: " + ex.Message;
}
finally
{
isSaving = false;
}
}
private void TriggerCoverUpload()
{
// The InputFile control is rendered with a label. No-op click handler kept for symmetry.
}
private async Task HandleFileSelected(InputFileChangeEventArgs e)
{
var file = e.File;
if (file is null)
{
return;
}
pendingCoverFile = file;
errorMessage = null;
successMessage = null;
isUploadingCover = true;
try
{
await using var stream = file.OpenReadStream(LocalPortfolioCoverStorage.MaxBytes);
await PortfolioService.ReplaceCoverForCurrentUserAsync(PortfolioGameId, stream, file.ContentType);
successMessage = "Обложка обновлена.";
await Reload();
}
catch (InvalidOperationException ex)
{
errorMessage = ex.Message;
}
catch (Exception ex)
{
errorMessage = "Не удалось загрузить обложку: " + ex.Message;
}
finally
{
isUploadingCover = false;
pendingCoverFile = null;
}
}
private async Task SetPublication(bool isPublic)
{
errorMessage = null;
successMessage = null;
isUpdatingPublication = true;
try
{
await PortfolioService.SetPublicationForCurrentUserAsync(PortfolioGameId, isPublic);
successMessage = isPublic ? "Приключение опубликовано." : "Приключение скрыто.";
await Reload();
}
catch (InvalidOperationException ex)
{
errorMessage = ex.Message;
}
catch (Exception ex)
{
errorMessage = "Не удалось обновить публикацию: " + ex.Message;
}
finally
{
isUpdatingPublication = false;
}
}
private async Task DeletePortfolio()
{
errorMessage = null;
successMessage = null;
isDeleting = true;
try
{
await PortfolioService.DeleteForCurrentUserAsync(PortfolioGameId);
Navigation.NavigateTo(groupId.HasValue ? $"/group/{groupId.Value}" : "/");
}
catch (Exception ex)
{
errorMessage = "Не удалось удалить: " + ex.Message;
isDeleting = false;
}
}
private async Task Moderate(Guid reviewId, string moderationStatus)
{
errorMessage = null;
successMessage = null;
moderatingReviewId = reviewId;
try
{
await PortfolioService.ModerateReviewForCurrentUserAsync(PortfolioGameId, reviewId, moderationStatus);
successMessage = "Модерация обновлена.";
await Reload();
}
catch (InvalidOperationException ex)
{
errorMessage = ex.Message;
}
catch (Exception ex)
{
errorMessage = "Не удалось обновить отзыв: " + ex.Message;
}
finally
{
moderatingReviewId = null;
}
}
private static string GetReviewStatusClass(string status) => status switch
{
"Approved" => "status-success",
"Rejected" => "status-danger",
"Hidden" => "status-warning",
_ => "status-neutral"
};
private static string TranslateReviewStatus(string status) => status switch
{
"Approved" => "Одобрен",
"Rejected" => "Отклонён",
"Hidden" => "Скрыт",
_ => "На модерации"
};
private sealed class PortfolioEditorModel
{
public string Title { get; set; } = string.Empty;
public string PublicSlug { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public string System { get; set; } = string.Empty;
public string Format { get; set; } = string.Empty;
public List<Guid> SessionIds { get; set; } = new();
public List<Guid> MasterPlayerIds { get; set; } = new();
}
}