Production regression in 3.9.0: Telegram bot silently dropped every update.
WizardDraftRepository.GetActiveAsync was called on every Telegram update
(via UpdateRouter -> TryGetWizardContext) and threw
System.PlatformNotSupportedException in NativeAOT, because Dapper.AOT 1.0.48
only generates interceptors for the (sql, object?) extension overloads and
NOT for the (CommandDefinition) overload. The runtime then fell back to
Dapper.SqlMapper.CreateParamInfoGenerator, which uses Reflection.Emit and
fails on AOT. TelegramBotService swallowed the exception, so /newsession
appeared to start but no button press reached the wizard and no session was
created.
Two related changes in WizardDraft:
1. Switched WizardDraftRepository.* from 'new CommandDefinition(sql, params,
cancellationToken: ct)' to the direct 'connection.Query*(sql, params)'
overload, matching the working pattern in JoinSessionHandler. Dapper.AOT
now generates CommandFactory30<WizardDraft> + RowFactory17<WizardDraft> +
QuerySingleOrDefaultAsync37<WizardDraft> for all four methods.
2. WizardDraft.CreatedAt/UpdatedAt/ExpiresAt are now DateTime (UTC) instead
of DateTimeOffset. AOT RowFactory calls reader.GetDateTime() directly and
does not perform DateTime -> DateTimeOffset conversion; the previous type
raised InvalidCastException on the very first wizard_drafts query.
All 588/590 tests pass (2 pre-existing skipped, +5 new AOT regression tests
in WizardDraftRepositoryAotShapeTests). dotnet format clean.
Bumps: 3.9.0 -> 3.9.1.
Note: GetOwnerClubsAsync (Telegram/Discord), DiscordPermissionLookup, and
DiscordWizardInteractionModule.GetOwnerClubsAsync still use CommandDefinition
and will hit the same Reflection.Emit AOT failure when the user reaches the
PickClub visibility step. Follow-up in 3.9.2.
VERDICT from verifier (D:\Projects\Game\docs\review-report.md):
REQUEST_CHANGES — wizard was functionally broken at runtime.
## Critical
C-1. Choice-button customId was missing the 'choice:' segment.
ButtonCustomId emitted 'wizard:btn:<step>:<value>' but the
dispatcher's switch matches parts[1] == 'choice'. Every choice
button (D&D 5e, Pathfinder, Waitlist, Publish, Confirm) fell
into the default branch and showed 'Unknown button'.
Fix: split into 3 customId helpers:
ChoiceButtonCustomId(step, value) -> 'wizard:btn:choice:<step>:<value>'
ControlButtonCustomId(action) -> 'wizard:btn:<action>:1' (back/cancel/skip/create)
ModalTriggerButtonCustomId(modalStep) -> 'wizard:btn:modal:<modalStep>'
Bulk-rewrote all 66 Btn() call sites in DiscordWizardStep.cs.
C-2. "Другое…" modal-trigger buttons were unrouted in dispatcher.
Added 'parts[1] == "modal"' branch that opens the modal via
InteractionCallback.Modal(BuildModal(parts[2], draft.ChatId)).
C-3. DiscordWizardSubmitter was leaking ex.Message from
CreateSessionHandler to the user-visible draft embed. Postgres
exceptions expose schema/constraint names. Replaced with
generic user-facing error; full exception still logged
server-side on the existing catch block.
## I-3 — parser-roundtrip tests (the gap that let C-1/C-2 through)
Added two real behavioural tests (not string-grep) to
DiscordWizardInteractionModuleSourceTests:
- Renderer_And_Dispatcher_Agree_On_Wire_Format
- ControlButtons_Are_Parsed_As_Control_Not_Choice
These mirror NetCord's [ComponentInteraction("wizard")] prefix
strip, run the parser, and assert the dispatcher would route to
the right branch. Catches the entire class of 'renderer and
dispatcher disagree on the wire format' regressions.
## I-6 — BuildResumeRow (cascading fix from C-1)
After C-1, BuildResumeRow's ButtonCustomId('cancel', '1') would
emit the wrong format. Switched to direct format strings
('wizard:btn:cancel:1', 'wizard:btn:resume:continue', etc.) which
match the dispatcher's 'back'/'cancel'/'create'/'resume' cases
directly, not the 'choice' prefix.
## Version sync (3.8.0 -> 3.9.0)
Directory.Build.props: <Version>3.9.0</Version>
compose.yaml: all 3 image tags -> 3.9.0
Version_ShouldBeSynchronizedForDiscordFeatureRelease test now green.
## Stats
build: 0 warnings, 0 errors
format: 0 of 279 files need changes
tests: 583 passed, 2 skipped (pre-existing), 0 failed
files: 7 changed, 226 +, 79 -
The dispatcher rejected every valid select menu and modal submit
because of an off-by-one in the customId parts-length check
(NetCord strips the matching 'wizard' prefix and passes the
remainder, so 'wizard:select:Visibility' arrives as
'select:Visibility' = 2 parts, not 3).
Also fixed: WizardClubLookup.LoadClubsAsync returned an empty
list, making the PickClub step always show 'no clubs'. Now
queries the DB via NpgsqlDataSource with the same Owner|CoGm
role filter the messenger uses.
Build green, 190/192 wizard+Discord tests pass (2 pre-existing
skips), format clean.
The previous commit (f095209) shipped a DiscordWizardInteractionModule
whose MaybeOpenModalAsync helper was a documented no-op: the handler
called SendResponseAsync(DeferredMessage) early, then tried to swap
the deferred response for a Modal via ModifyResponseAsync, which
NetCord forbids (the response type is locked after the first call).
As a result, the wizard's button click that advances to a text-input
step (Title, Description, Cover, DateTime, Capacity, PoolSlot*…)
edited the draft embed but never popped the modal, leaving the user
stuck on a step that demanded popup input.
This commit restructures the dispatcher:
- Run the wizard FIRST (a separate REST call to edit the draft embed;
no interaction response is touched yet).
- Then send the interaction response as either
InteractionCallback.Modal(modalProperties) when the new step is in
the OpenModal set (Title, Description, Cover, DateTime, Capacity,
PoolSlotDateTime, PoolSlotCapacity, SystemFreeText,
DurationFreeText, PoolSystemDurationFreeText), or
InteractionCallback.DeferredMessage(MessageFlags.Ephemeral) otherwise.
- The Modal handler's draft.Step = wizardStep / originalStep restore
hack is removed: the wizard's mutation of draft.Step must persist
to the DB (the wizard already called _drafts.UpsertAsync before we
get control back), so restoring locally would only mask the truth
from the next interaction's GetActiveAsync.
- The Resume:continue path re-renders the current step via the
messenger and acks the click with a deferred ephemeral.
- The Create path delegates to DiscordWizardSubmitter.SubmitAsync and
acks the click with a deferred ephemeral.
- The constructor now assigns _messenger (was unassigned, caught by
nullable-flow analysis).
Also adds deliverable.md in the repo root describing the full Discord
adapter for issue #112.
Build green. 190/190 Discord+Wizard tests pass (2 pre-existing skipped).
dotnet format clean. The previous 12 source-level smoke tests still
pass — they assert on file shape, not runtime flow.
Adds the missing inbound handlers for the Discord wizard that the
previous commit (b81d865) left out. Three thin NetCord module classes
share one WizardInteractionDispatcher:
- DiscordWizardButtonModule
- DiscordWizardStringMenuModule
- DiscordWizardModalModule
Each registers a single [ComponentInteraction("wizard")] method that
hands the args string to the dispatcher. The dispatcher parses the
custom-id tail (btn:choice:<step>:<value>, btn:back, btn:cancel,
btn:create, btn:resume:continue, btn:resume:restart, select:<step>,
modal:<step>), looks up the active draft by (platform="Discord",
ownerId=userId), and routes through the shared
GameCreationWizard.HandleInteractionAsync. The "create" callback
delegates to DiscordWizardSubmitter.SubmitAsync (3-retry finalize).
Program.cs gets 4 new singleton registrations (the dispatcher plus
the three module classes) and 2 new AddComponentInteractions calls
(StringMenu + Modal). The existing Button registration is unchanged.
12 new source-level smoke tests in DiscordWizardInteractionModuleSourceTests
cover the file shape: 3 handler classes, 3 base classes, 3
[ComponentInteraction] registrations, all 5 callback kinds parsed,
GameCreationWizard wired in, submitter invoked on create, Program.cs
registers all 3 AddComponentInteractions and all 4 module classes,
draft lookup by GetActiveAsync("Discord", ...), modal walks
Components[0] -> TextInput -> .Value, string menu reads
SelectedValues[0].
Build green. 190/190 Discord+Wizard tests pass (2 pre-existing
skipped). dotnet format clean.
Add Discord adapter for the platform-neutral wizard moved to Shared in
the previous commit. Six new files in src/GmRelay.DiscordBot/Features/
Sessions/Wizard/:
- DiscordWizardContextStore: IWizardContextStore abstraction +
thread-safe in-memory impl keyed by draft id. Holds the (guild,
channel, message) coordinates the messenger needs to re-send the
draft after a 15-minute interaction token expires.
- DiscordWizardStep: renderer for all 15 wizard steps. Returns an
embed plus an IReadOnlyList<IMessageComponentProperties> that mixes
ActionRow buttons with StringMenu select menus. Also exposes
BuildModal for the 8 modal-collecting steps.
- DiscordWizardMessenger: IWizardMessenger impl backed by NetCord's
RestClient + NpgsqlDataSource. Edit falls back to re-send on
401/403/404. Toast replies are stashed in the existing
DiscordInteractionReplyCache.
- DiscordWizardSubmitter: 3-retry finalize loop. Builds the shared
CreateSessionCommand and calls CreateSessionHandler; on success
edits the message to "ok Created: N sessions", on failure shows
retry/cancel buttons.
- DiscordWizardCommand: /newsession-wizard slash command with an
optional mode param (single|pool). Owner/co-GM check via the
shared group_managers table.
- DiscordPermissionLookup: small helper that loads DB manager ids
for a guild.
Program.cs gets 5 new singleton registrations (IWizardDraftRepository,
IWizardContextStore, IWizardMessenger, GameCreationWizard,
DiscordWizardSubmitter). The slash command is auto-discovered by
AddApplicationCommands<SlashCommandInteraction, SlashCommandContext>()
+ AddModules(typeof(Program).Assembly).
Build green. All 85 wizard tests + 95 Discord tests pass.
dotnet format clean.
Open: DiscordWizardInteractionModule (button/modal handlers) is not
yet implemented; the bot starts and /newsession-wizard works to the
point of posting the first embed, but subsequent button clicks won't
be handled. A follow-up commit will add the component-interaction
module.
- Добавлены миграции V024 (backfill + deprecation comments + calendar_subscriptions platform identity) и V025 (backfill proposed_by_external_user_id)
- Все Bot handlers переведены с telegram_id/chat_id на platform + external_*
- Shared handlers очищены от COALESCE fallback с telegram_* колонками
- DiscordBot очищен от COALESCE fallback
- Web SessionService и CalendarSubscriptionService переведены на external_*
- HandleRsvpHandler: убран legacy UNION с gm_telegram_id, теперь только group_managers
- RescheduleVotingFinalizer: переведен на external_username/external_user_id
- Tests: добавлены asserts для V024/V025
- Версия обновлена до 3.1.0
Bump version → 3.1.0
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- SessionSchedulerService now backs off for 15 minutes after any
handler failure (confirmation, one-hour reminder, join link),
preventing infinite retry loops on Discord 403 Missing Access.
- Added per-session ConcurrentDictionary backoff tracking with
automatic cleanup on success.
- Enhanced DiscordPlatformMessenger logging for SendConfirmation
and SendJoinLink to aid permission diagnostics.
- Added 3 regression tests for backoff behavior.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
DiscordNewSessionHandler.ParseTimeInput used DateTimeStyles.AssumeUniversal,
which interpreted user input as UTC. A user entering 15:00 got a session
scheduled at 18:00 MSK after rendering. Align with Telegram behavior by
treating input as Moscow time and converting to UTC before storage.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
GmRelay.Shared references Dapper.AOT with PrivateAssets=all, which
prevents the runtime DLL from flowing to downstream projects. Telegram
bot works because it explicitly references Dapper.AOT directly, but
Discord bot did not — causing FileNotFoundException for Dapper.AOT
at runtime, breaking the scheduler and slash commands.
- Add Dapper.AOT 1.0.48 to GmRelay.DiscordBot.csproj
- Add regression test: DiscordWorkerProject_ShouldExist asserts
Dapper.AOT is present in the DiscordBot csproj
- Bump version → 3.0.9
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add builder.Logging.AddConsole() to DiscordBot Program.cs so logs
are visible in docker logs.
- Add granular LogInformation/LogError calls to DiscordNewSessionCommand
and DiscordRescheduleCommand to diagnose failures.
- Use InteractionCallback.DeferredMessage() + ModifyResponseAsync pattern
for /newsession and /reschedule to avoid Discord 3-second interaction
timeout.
- Bump version → 3.0.8
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace REST GetGuildAsync/GetGuildUserAsync calls with authoritative
member.Permissions from the slash-command interaction payload. Discord
already resolves channel/guild permissions in the interaction JSON, so
we no longer need to fetch the guild via REST (which returns 404 when
the bot is not a REST member of the guild, e.g. user-installed apps).
Keep a best-effort GetGuildAsync call only to obtain OwnerId for the
permission checker fallback, swallowing 404 silently.
Bump version → 3.0.7
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PostgreSQL COUNT() returns bigint, but DiscordSessionListItemDto expects
int for PlayerCount and WaitlistCount. Dapper 2.1.72 in GmRelay.DiscordBot
(without Dapper.AOT) fails to materialize the record with bigint→int mismatch.
Added ::int casts to both COUNT expressions.
Bump version to 3.0.6.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Context.Guild in NetCord resolves the Guild object from the gateway client cache
(cache.Guilds.GetValueOrDefault(guildId)), not from the interaction JSON payload.
After a bot restart, the guild may not yet be cached when the first slash command
arrives, causing Context.Guild to be null even though the command is invoked
inside a guild channel. This produced "This command can only be used in a guild."
Changes:
- DiscordListSessionsCommand: use Context.Interaction.GuildId instead of Context.Guild.Id
- DiscordNewSessionCommand: use Context.Interaction.GuildId + REST GetGuildAsync/GetGuildUserAsync
- DiscordRescheduleCommand: same as above
- DiscordSessionInteractionModule: same fix for button interactions (CreateInput)
- Add null guard in GetResolvedPermissions for safety
- Bump version to 3.0.5
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The default AddApplicationCommands() registers ApplicationCommandService<ApplicationCommandContext>,
but our modules inherit ApplicationCommandModule<SlashCommandContext>. Because SlashCommandContext
does not inherit from ApplicationCommandContext in NetCord, AddModules(typeof(Program).Assembly)
failed to discover the modules, so /newsession, /listsessions, /reschedule were never published
to Discord. Only /ping worked because it uses the minimal API route.
Fix: specify AddApplicationCommands<SlashCommandInteraction, SlashCommandContext>() so the
service matches the module context type, allowing module discovery to succeed.
Bump version to 3.0.4.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Register NetCord application command modules after the host is built so module-based commands are published alongside the minimal /ping command.
Update README Discord env guidance to avoid the unused DISCORD_BOT_CLIENT_ID variable.
Bump version to 3.0.2.
Both Telegram and Discord deadline services were querying ALL due
proposals without filtering by source_platform. If the Telegram
service reached a Discord proposal first, it finalized the DB state
but skipped message handling. The Discord service then saw status
!= 'Voting' and never updated the Discord vote message.
Fix: GetDueProposalIdsAsync now accepts a sourcePlatform parameter
and filters at the DB level. Each service only processes its own
platform's proposals.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Move neutral join/leave handlers into GmRelay.Shared so Telegram and Discord share capacity, waitlist, duplicate-click, and schedule-update behavior.
Add Discord component routing for join_session and leave_session buttons with deferred ephemeral replies and serialized schedule message updates.
Bump version to 2.5.0 and update Discord docs.
Refs #29
- DiscordPermissionChecker: removed dead-code userRoles overload;
now only uses resolvedPermissions bitflag (Administrator = 0x8).
- DiscordNewSessionCommand: computes resolved permissions from guild
user roles via Context.Guild.Users[Id].RoleIds + guild.Roles.
- DiscordNewSessionHandler: updated signature to accept ulong
resolvedPermissions instead of unused userRoles.
- Added ILogger to command for diagnostics on unexpected errors.
- Added test: regular user with ManageServer (but not Admin) is rejected.
Refs issue #28
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Synchronized across Directory.Build.props, compose.yaml, deploy.yml,
NavMenu.razor, and project structure tests.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Task 5: DI wiring for DiscordNewSessionHandler, DiscordListSessionsHandler,
DiscordPermissionChecker, and DiscordPlatformMessenger.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Render SessionBatchViewModel into NetCord EmbedProperties + ActionRowProperties
- One embed per session with game title, Moscow date, players, capacity, waitlist, status
- Buttons map AvailableAction to ButtonProperties with platform-neutral custom IDs
- Cancelled sessions get embed but no action row
- Full sessions trigger waitlist button label
- 7 tests covering open/full/waitlist/cancelled/reschedule states
Closes#27
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add a separate GmRelay.DiscordBot worker using NetCord Gateway with startup token validation, PostgreSQL datasource registration, slash-command setup, component interaction service registration, and lifecycle logging.
Wire the Discord service through Aspire AppHost, Docker Compose, PR checks, deploy image build/push/scan/pull steps, README docs, and synchronized version 2.2.0.
Add TDD coverage for project isolation, token validation, startup wiring, runtime wiring, and version synchronization.
Bump version -> 2.2.0