Context.Guild in NetCord resolves the Guild object from the gateway client cache
(cache.Guilds.GetValueOrDefault(guildId)), not from the interaction JSON payload.
After a bot restart, the guild may not yet be cached when the first slash command
arrives, causing Context.Guild to be null even though the command is invoked
inside a guild channel. This produced "This command can only be used in a guild."
Changes:
- DiscordListSessionsCommand: use Context.Interaction.GuildId instead of Context.Guild.Id
- DiscordNewSessionCommand: use Context.Interaction.GuildId + REST GetGuildAsync/GetGuildUserAsync
- DiscordRescheduleCommand: same as above
- DiscordSessionInteractionModule: same fix for button interactions (CreateInput)
- Add null guard in GetResolvedPermissions for safety
- Bump version to 3.0.5
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- DiscordPermissionChecker: removed dead-code userRoles overload;
now only uses resolvedPermissions bitflag (Administrator = 0x8).
- DiscordNewSessionCommand: computes resolved permissions from guild
user roles via Context.Guild.Users[Id].RoleIds + guild.Roles.
- DiscordNewSessionHandler: updated signature to accept ulong
resolvedPermissions instead of unused userRoles.
- Added ILogger to command for diagnostics on unexpected errors.
- Added test: regular user with ManageServer (but not Admin) is rejected.
Refs issue #28
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>