VERDICT from verifier (D:\Projects\Game\docs\review-report.md):
REQUEST_CHANGES — wizard was functionally broken at runtime.
## Critical
C-1. Choice-button customId was missing the 'choice:' segment.
ButtonCustomId emitted 'wizard:btn:<step>:<value>' but the
dispatcher's switch matches parts[1] == 'choice'. Every choice
button (D&D 5e, Pathfinder, Waitlist, Publish, Confirm) fell
into the default branch and showed 'Unknown button'.
Fix: split into 3 customId helpers:
ChoiceButtonCustomId(step, value) -> 'wizard:btn:choice:<step>:<value>'
ControlButtonCustomId(action) -> 'wizard:btn:<action>:1' (back/cancel/skip/create)
ModalTriggerButtonCustomId(modalStep) -> 'wizard:btn:modal:<modalStep>'
Bulk-rewrote all 66 Btn() call sites in DiscordWizardStep.cs.
C-2. "Другое…" modal-trigger buttons were unrouted in dispatcher.
Added 'parts[1] == "modal"' branch that opens the modal via
InteractionCallback.Modal(BuildModal(parts[2], draft.ChatId)).
C-3. DiscordWizardSubmitter was leaking ex.Message from
CreateSessionHandler to the user-visible draft embed. Postgres
exceptions expose schema/constraint names. Replaced with
generic user-facing error; full exception still logged
server-side on the existing catch block.
## I-3 — parser-roundtrip tests (the gap that let C-1/C-2 through)
Added two real behavioural tests (not string-grep) to
DiscordWizardInteractionModuleSourceTests:
- Renderer_And_Dispatcher_Agree_On_Wire_Format
- ControlButtons_Are_Parsed_As_Control_Not_Choice
These mirror NetCord's [ComponentInteraction("wizard")] prefix
strip, run the parser, and assert the dispatcher would route to
the right branch. Catches the entire class of 'renderer and
dispatcher disagree on the wire format' regressions.
## I-6 — BuildResumeRow (cascading fix from C-1)
After C-1, BuildResumeRow's ButtonCustomId('cancel', '1') would
emit the wrong format. Switched to direct format strings
('wizard:btn:cancel:1', 'wizard:btn:resume:continue', etc.) which
match the dispatcher's 'back'/'cancel'/'create'/'resume' cases
directly, not the 'choice' prefix.
## Version sync (3.8.0 -> 3.9.0)
Directory.Build.props: <Version>3.9.0</Version>
compose.yaml: all 3 image tags -> 3.9.0
Version_ShouldBeSynchronizedForDiscordFeatureRelease test now green.
## Stats
build: 0 warnings, 0 errors
format: 0 of 279 files need changes
tests: 583 passed, 2 skipped (pre-existing), 0 failed
files: 7 changed, 226 +, 79 -
Adds the missing inbound handlers for the Discord wizard that the
previous commit (b81d865) left out. Three thin NetCord module classes
share one WizardInteractionDispatcher:
- DiscordWizardButtonModule
- DiscordWizardStringMenuModule
- DiscordWizardModalModule
Each registers a single [ComponentInteraction("wizard")] method that
hands the args string to the dispatcher. The dispatcher parses the
custom-id tail (btn:choice:<step>:<value>, btn:back, btn:cancel,
btn:create, btn:resume:continue, btn:resume:restart, select:<step>,
modal:<step>), looks up the active draft by (platform="Discord",
ownerId=userId), and routes through the shared
GameCreationWizard.HandleInteractionAsync. The "create" callback
delegates to DiscordWizardSubmitter.SubmitAsync (3-retry finalize).
Program.cs gets 4 new singleton registrations (the dispatcher plus
the three module classes) and 2 new AddComponentInteractions calls
(StringMenu + Modal). The existing Button registration is unchanged.
12 new source-level smoke tests in DiscordWizardInteractionModuleSourceTests
cover the file shape: 3 handler classes, 3 base classes, 3
[ComponentInteraction] registrations, all 5 callback kinds parsed,
GameCreationWizard wired in, submitter invoked on create, Program.cs
registers all 3 AddComponentInteractions and all 4 module classes,
draft lookup by GetActiveAsync("Discord", ...), modal walks
Components[0] -> TextInput -> .Value, string menu reads
SelectedValues[0].
Build green. 190/190 Discord+Wizard tests pass (2 pre-existing
skipped). dotnet format clean.
- PublicSession.razor: добавлена обработка ?register=1, AuthStateProvider,
TryGetPlatformIdentity, кнопки записи для авторизованных/неавторизованных
пользователей, отображение результата регистрации
- CreateSessionHandler: добавлен cover_image_url в INSERT SQL
- DiscordProjectStructureTests: версия 3.4.0 во всех проверках
- README.md: актуальная версия v3.4.0
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add publication settings for clubs and sessions, read-only public club/session pages, dashboard controls, privacy-focused public queries, docs, and tests.
Bump version to 3.3.0
Create a Telegram forum topic when Web creates a batch from a campaign template, persist thread ownership on the generated sessions, and send the batch schedule into that topic.
Bump version -> 3.1.1
DiscordNewSessionHandler.ParseTimeInput used DateTimeStyles.AssumeUniversal,
which interpreted user input as UTC. A user entering 15:00 got a session
scheduled at 18:00 MSK after rendering. Align with Telegram behavior by
treating input as Moscow time and converting to UTC before storage.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
V023 migration drops NOT NULL constraints on:
- game_groups.telegram_chat_id
- game_groups.gm_telegram_id
- players.telegram_id
This allows Discord (and future platforms) to create players and
game_groups without legacy Telegram identifiers.
Bump version → 3.0.10
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
GmRelay.Shared references Dapper.AOT with PrivateAssets=all, which
prevents the runtime DLL from flowing to downstream projects. Telegram
bot works because it explicitly references Dapper.AOT directly, but
Discord bot did not — causing FileNotFoundException for Dapper.AOT
at runtime, breaking the scheduler and slash commands.
- Add Dapper.AOT 1.0.48 to GmRelay.DiscordBot.csproj
- Add regression test: DiscordWorkerProject_ShouldExist asserts
Dapper.AOT is present in the DiscordBot csproj
- Bump version → 3.0.9
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The Command_ShouldRenderEmbedOnSuccess test asserted the presence of
WithEmbeds in DiscordNewSessionCommand.cs. After switching to deferred
responses (InteractionCallback.DeferredMessage + ModifyResponseAsync),
embeds are now set via message.Embeds = embeds instead.
Bump version → 3.0.8
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add builder.Logging.AddConsole() to DiscordBot Program.cs so logs
are visible in docker logs.
- Add granular LogInformation/LogError calls to DiscordNewSessionCommand
and DiscordRescheduleCommand to diagnose failures.
- Use InteractionCallback.DeferredMessage() + ModifyResponseAsync pattern
for /newsession and /reschedule to avoid Discord 3-second interaction
timeout.
- Bump version → 3.0.8
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace REST GetGuildAsync/GetGuildUserAsync calls with authoritative
member.Permissions from the slash-command interaction payload. Discord
already resolves channel/guild permissions in the interaction JSON, so
we no longer need to fetch the guild via REST (which returns 404 when
the bot is not a REST member of the guild, e.g. user-installed apps).
Keep a best-effort GetGuildAsync call only to obtain OwnerId for the
permission checker fallback, swallowing 404 silently.
Bump version → 3.0.7
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PostgreSQL COUNT() returns bigint, but DiscordSessionListItemDto expects
int for PlayerCount and WaitlistCount. Dapper 2.1.72 in GmRelay.DiscordBot
(without Dapper.AOT) fails to materialize the record with bigint→int mismatch.
Added ::int casts to both COUNT expressions.
Bump version to 3.0.6.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Context.Guild in NetCord resolves the Guild object from the gateway client cache
(cache.Guilds.GetValueOrDefault(guildId)), not from the interaction JSON payload.
After a bot restart, the guild may not yet be cached when the first slash command
arrives, causing Context.Guild to be null even though the command is invoked
inside a guild channel. This produced "This command can only be used in a guild."
Changes:
- DiscordListSessionsCommand: use Context.Interaction.GuildId instead of Context.Guild.Id
- DiscordNewSessionCommand: use Context.Interaction.GuildId + REST GetGuildAsync/GetGuildUserAsync
- DiscordRescheduleCommand: same as above
- DiscordSessionInteractionModule: same fix for button interactions (CreateInput)
- Add null guard in GetResolvedPermissions for safety
- Bump version to 3.0.5
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Register NetCord application command modules after the host is built so module-based commands are published alongside the minimal /ping command.
Update README Discord env guidance to avoid the unused DISCORD_BOT_CLIENT_ID variable.
Bump version to 3.0.2.
- Add V020 migration: player_links + identity_audit_log tables
- Add ISessionStore methods: ResolveEffectivePlayerId, LinkIdentity, UnlinkIdentity, GetLinkedIdentities
- Update SessionService to resolve effective player id for all permission checks
- Add /auth/discord/callback linking flow when already authenticated
- Add /api/me/identities GET/DELETE endpoints
- Add Profile.razor page for managing linked accounts
- Update NavMenu with profile link and v3.0.0 badge
- Bump version to 3.0.0 across all files
Bump version → 3.0.0
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Changed __DiscordOAuthState cookie from SameSite=Strict to SameSite=None
because Discord redirects from discord.com (cross-site) and Strict
prevents the cookie from being sent on the callback request.
- Added logging for CSRF validation failure to aid future diagnostics.
Bump version → 2.8.1
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Bump version to 2.8.0 across all versioned files
- Fix AuthorizedSessionServiceTests for platform-agnostic identity
- Update Razor Pages to use *ForCurrentUserAsync APIs
- Add backward-compatible constructors to WebGameGroup/WebGroupManager
- Make DiscordOAuthOptions properties non-required for config binding
Bump version → 2.8.0
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Move neutral join/leave handlers into GmRelay.Shared so Telegram and Discord share capacity, waitlist, duplicate-click, and schedule-update behavior.
Add Discord component routing for join_session and leave_session buttons with deferred ephemeral replies and serialized schedule message updates.
Bump version to 2.5.0 and update Discord docs.
Refs #29
- DiscordPermissionChecker: removed dead-code userRoles overload;
now only uses resolvedPermissions bitflag (Administrator = 0x8).
- DiscordNewSessionCommand: computes resolved permissions from guild
user roles via Context.Guild.Users[Id].RoleIds + guild.Roles.
- DiscordNewSessionHandler: updated signature to accept ulong
resolvedPermissions instead of unused userRoles.
- Added ILogger to command for diagnostics on unexpected errors.
- Added test: regular user with ManageServer (but not Admin) is rejected.
Refs issue #28
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Synchronized across Directory.Build.props, compose.yaml, deploy.yml,
NavMenu.razor, and project structure tests.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Task 5: DI wiring for DiscordNewSessionHandler, DiscordListSessionsHandler,
DiscordPermissionChecker, and DiscordPlatformMessenger.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Synchronized across Directory.Build.props, compose.yaml, deploy.yml, NavMenu.razor, and DiscordProjectStructureTests.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add a separate GmRelay.DiscordBot worker using NetCord Gateway with startup token validation, PostgreSQL datasource registration, slash-command setup, component interaction service registration, and lifecycle logging.
Wire the Discord service through Aspire AppHost, Docker Compose, PR checks, deploy image build/push/scan/pull steps, README docs, and synchronized version 2.2.0.
Add TDD coverage for project isolation, token validation, startup wiring, runtime wiring, and version synchronization.
Bump version -> 2.2.0