Commit Graph

4 Commits

Author SHA1 Message Date
Toutsu 014b5edd31 feat(bot): add online/offline wizard locations
PR Checks / test-and-build (pull_request) Successful in 15m52s
Add format and location steps to the Telegram /newsession wizard, persist offline addresses in sessions.location_address, and render online links/offline addresses in schedule messages.

Bump version to 3.10.0.
2026-06-10 11:29:25 +03:00
Toutsu 15040eb954 fix(bot,discord): allow 'no player limit' option in /newsession wizard
In the session creation wizard (Telegram + Discord), the Capacity step
only exposed waitlist on/off buttons. The 'no waitlist' button silently
advanced to the next step without setting MaxPlayers, so users who tried
to create a session with no player cap were blocked with
'Не заполнены поля: лимит мест'.

The DB contract and CreateSessionCommand already supported null
MaxPlayers (int?, ck_sessions_max_players check in V006), and the web
form already exposes 'Без лимита' as an empty InputNumber — only the
wizard flow was broken.

Changes:
- Add '♾ Без лимита' choice button to Capacity in shared
  WizardStepViewBuilder.BuildCapacity (Telegram) and to
  RenderCapacity / RenderPoolSlotCapacity in DiscordWizardStep (Discord).
- Add 'no_limit' branch to GameCreationWizard.ApplyCapacityChoice that
  sets MaxPlayers to null and advances to Visibility.
- Change GameCreationWizard.SetMaxPlayers signature from int to int? so
  the 'no limit' branch compiles.
- Change CreateSessionCommand builder in both Telegram and Discord
  submitters to take int? maxPlayers and drop the '?? 0' that would
  have turned null into 0 (violating the DB CHECK and the 'no limit'
  contract).
- In Discord BuildConfirmDescription, render '👥 Без лимита, waitlist
  вкл/выкл' when MaxPlayers is null (the previous code silently
  omitted the line).
- Expose BuildCommand as internal in both submitters and add
  InternalsVisibleTo('GmRelay.Bot.Tests') to the DiscordBot assembly
  for unit-test access.

Tests (9 new):
- WizardStepRenderTests.CapacityStep_HasWaitlistButtons — asserts the
  'Без лимита' button is present.
- GameCreationWizardStepTransitionsTests.NoLimitCapacityButton_… —
  asserts the choice advances to Visibility and leaves MaxPlayers null
  in the JSON draft.
- GameCreationWizardStepTransitionsTests.ChoiceCallback_AdvancesToExpectedStep —
  new Theory row for Capacity/no_limit.
- CreateSessionHandlerBuildCommandTests (new) — null/value propagation
  through the Telegram submitter's BuildCommand.
- DiscordWizardStepCapacityRenderTests (new) — 'Без лимита' button is
  rendered for both Capacity and PoolSlotCapacity, with the expected
  custom-id shape.
- DiscordWizardSubmitterBuildCommandTests (new) — null/value
  propagation through the Discord submitter's BuildCommand.

Closes #123
2026-06-08 18:17:01 +03:00
Toutsu 8f0f2ef7e7 refactor(wizard): move core to Shared, add IWizardMessenger contract (issue #112)
Moves the game-creation wizard state machine, view builder, and
platform-neutral contracts (callback data, step names, storage
exception, club option, step limits) from GmRelay.Bot to GmRelay.Shared.
Telegram continues to work through a new TelegramWizardMessenger
implementing IWizardMessenger and a WizardInteractionMapper that
converts Update → WizardInteraction. Wires the new platform column on
wizard_drafts (V032 migration) and switches chat/owner/thread/message
ids to TEXT so the same table can hold Discord snowflakes later.

- GameCreationWizard: now in Shared, takes IWizardMessenger +
  IWizardDraftRepository, dispatches on WizardInteraction.
- New IWizardMessenger contract with Edit/Send/Answer/GetOwnerClubs
  (returns string ids so Telegram longs and Discord snowflakes both
  fit).
- New WizardStepViewBuilder in Shared returns
  (text, IReadOnlyList<WizardAction>); TelegramWizardMessenger
  renders actions into InlineKeyboardMarkup via a new Bot-side
  ToInlineKeyboard helper.
- New WizardInteractionMapper in Bot (5-case test) converts Telegram
  Update to WizardInteraction.
- WizardDraft gains a Platform column; ChatId/MessageThreadId/OwnerId/
  DraftMessageId switched to string. V032 migrates existing rows and
  rebuilds the owner lookup index on (platform, owner_id).
- All existing wizard / create-session tests updated to the new
  contract (HandleInteractionAsync + WizardInteraction). Wizard
  callback-data format preserved.
- dotnet build clean, dotnet format --verify-no-changes clean, all
  101 wizard tests pass.
2026-06-05 16:23:20 +03:00
Toutsu 2819786f91 test(wizard): add wizard tests + refactor to IWizardDraftRepository
- Extract IWizardDraftRepository interface for testability (NSubstitute cannot
  mock sealed classes; the codebase uses fake-style doubles instead).
- Add step-transition, pool-slot, validation, cancel/back, and render-shape tests
  using FakeWizardDraftRepository and FakeWizardMessenger.
- Fix wizard payload persistence bug: HandleCallbackAsync and HandleTextAsync
  now call SavePayload after ApplyChoice/ApplyText mutations, so subsequent
  LoadPayload calls see the user's progress. Previously, local WizardPayload
  mutations were discarded and the wizard reset on every step.
- CommitCurrentPoolSlot now auto-creates a slot via EnsureCurrentPoolSlot when
  one is missing, so the PoolSlotCapacity → waitlist click is recoverable
  even if the user lands on the step without a slot.
2026-06-04 09:53:15 +03:00