Commit Graph

48 Commits

Author SHA1 Message Date
Toutsu 85ff3a7faf fix(discord): address code-review findings on wizard adapter (issue #112)
PR Checks / test-and-build (pull_request) Successful in 9m54s
VERDICT from verifier (D:\Projects\Game\docs\review-report.md):
REQUEST_CHANGES — wizard was functionally broken at runtime.

## Critical

C-1. Choice-button customId was missing the 'choice:' segment.
    ButtonCustomId emitted 'wizard:btn:<step>:<value>' but the
    dispatcher's switch matches parts[1] == 'choice'. Every choice
    button (D&D 5e, Pathfinder, Waitlist, Publish, Confirm) fell
    into the default branch and showed 'Unknown button'.

    Fix: split into 3 customId helpers:
      ChoiceButtonCustomId(step, value)       -> 'wizard:btn:choice:<step>:<value>'
      ControlButtonCustomId(action)            -> 'wizard:btn:<action>:1'  (back/cancel/skip/create)
      ModalTriggerButtonCustomId(modalStep)    -> 'wizard:btn:modal:<modalStep>'
    Bulk-rewrote all 66 Btn() call sites in DiscordWizardStep.cs.

C-2. "Другое…" modal-trigger buttons were unrouted in dispatcher.
    Added 'parts[1] == "modal"' branch that opens the modal via
    InteractionCallback.Modal(BuildModal(parts[2], draft.ChatId)).

C-3. DiscordWizardSubmitter was leaking ex.Message from
    CreateSessionHandler to the user-visible draft embed. Postgres
    exceptions expose schema/constraint names. Replaced with
    generic user-facing error; full exception still logged
    server-side on the existing catch block.

## I-3 — parser-roundtrip tests (the gap that let C-1/C-2 through)

Added two real behavioural tests (not string-grep) to
DiscordWizardInteractionModuleSourceTests:
  - Renderer_And_Dispatcher_Agree_On_Wire_Format
  - ControlButtons_Are_Parsed_As_Control_Not_Choice
These mirror NetCord's [ComponentInteraction("wizard")] prefix
strip, run the parser, and assert the dispatcher would route to
the right branch. Catches the entire class of 'renderer and
dispatcher disagree on the wire format' regressions.

## I-6 — BuildResumeRow (cascading fix from C-1)

After C-1, BuildResumeRow's ButtonCustomId('cancel', '1') would
emit the wrong format. Switched to direct format strings
('wizard:btn:cancel:1', 'wizard:btn:resume:continue', etc.) which
match the dispatcher's 'back'/'cancel'/'create'/'resume' cases
directly, not the 'choice' prefix.

## Version sync (3.8.0 -> 3.9.0)

Directory.Build.props: <Version>3.9.0</Version>
compose.yaml: all 3 image tags -> 3.9.0
Version_ShouldBeSynchronizedForDiscordFeatureRelease test now green.

## Stats

build: 0 warnings, 0 errors
format: 0 of 279 files need changes
tests: 583 passed, 2 skipped (pre-existing), 0 failed
files: 7 changed, 226 +, 79 -
2026-06-05 23:09:24 +03:00
Toutsu 7cfb1968c0 fix(discord): fix select/modal parser off-by-one + wire real club lookup
The dispatcher rejected every valid select menu and modal submit
because of an off-by-one in the customId parts-length check
(NetCord strips the matching 'wizard' prefix and passes the
remainder, so 'wizard:select:Visibility' arrives as
'select:Visibility' = 2 parts, not 3).

Also fixed: WizardClubLookup.LoadClubsAsync returned an empty
list, making the PickClub step always show 'no clubs'. Now
queries the DB via NpgsqlDataSource with the same Owner|CoGm
role filter the messenger uses.

Build green, 190/192 wizard+Discord tests pass (2 pre-existing
skips), format clean.
2026-06-05 19:10:20 +03:00
Coder b1bd47f6c1 fix(discord): open modal popup after wizard state advance
The previous commit (f095209) shipped a DiscordWizardInteractionModule
whose MaybeOpenModalAsync helper was a documented no-op: the handler
called SendResponseAsync(DeferredMessage) early, then tried to swap
the deferred response for a Modal via ModifyResponseAsync, which
NetCord forbids (the response type is locked after the first call).
As a result, the wizard's button click that advances to a text-input
step (Title, Description, Cover, DateTime, Capacity, PoolSlot*…)
edited the draft embed but never popped the modal, leaving the user
stuck on a step that demanded popup input.

This commit restructures the dispatcher:
- Run the wizard FIRST (a separate REST call to edit the draft embed;
  no interaction response is touched yet).
- Then send the interaction response as either
  InteractionCallback.Modal(modalProperties) when the new step is in
  the OpenModal set (Title, Description, Cover, DateTime, Capacity,
  PoolSlotDateTime, PoolSlotCapacity, SystemFreeText,
  DurationFreeText, PoolSystemDurationFreeText), or
  InteractionCallback.DeferredMessage(MessageFlags.Ephemeral) otherwise.
- The Modal handler's draft.Step = wizardStep / originalStep restore
  hack is removed: the wizard's mutation of draft.Step must persist
  to the DB (the wizard already called _drafts.UpsertAsync before we
  get control back), so restoring locally would only mask the truth
  from the next interaction's GetActiveAsync.
- The Resume:continue path re-renders the current step via the
  messenger and acks the click with a deferred ephemeral.
- The Create path delegates to DiscordWizardSubmitter.SubmitAsync and
  acks the click with a deferred ephemeral.
- The constructor now assigns _messenger (was unassigned, caught by
  nullable-flow analysis).

Also adds deliverable.md in the repo root describing the full Discord
adapter for issue #112.

Build green. 190/190 Discord+Wizard tests pass (2 pre-existing skipped).
dotnet format clean. The previous 12 source-level smoke tests still
pass — they assert on file shape, not runtime flow.
2026-06-05 18:53:59 +03:00
Coder f0952096f3 feat(discord): wizard interaction handlers + DI for StringMenu/Modal (issue #112)
Adds the missing inbound handlers for the Discord wizard that the
previous commit (b81d865) left out. Three thin NetCord module classes
share one WizardInteractionDispatcher:

- DiscordWizardButtonModule
- DiscordWizardStringMenuModule
- DiscordWizardModalModule

Each registers a single [ComponentInteraction("wizard")] method that
hands the args string to the dispatcher. The dispatcher parses the
custom-id tail (btn:choice:<step>:<value>, btn:back, btn:cancel,
btn:create, btn:resume:continue, btn:resume:restart, select:<step>,
modal:<step>), looks up the active draft by (platform="Discord",
ownerId=userId), and routes through the shared
GameCreationWizard.HandleInteractionAsync. The "create" callback
delegates to DiscordWizardSubmitter.SubmitAsync (3-retry finalize).

Program.cs gets 4 new singleton registrations (the dispatcher plus
the three module classes) and 2 new AddComponentInteractions calls
(StringMenu + Modal). The existing Button registration is unchanged.

12 new source-level smoke tests in DiscordWizardInteractionModuleSourceTests
cover the file shape: 3 handler classes, 3 base classes, 3
[ComponentInteraction] registrations, all 5 callback kinds parsed,
GameCreationWizard wired in, submitter invoked on create, Program.cs
registers all 3 AddComponentInteractions and all 4 module classes,
draft lookup by GetActiveAsync("Discord", ...), modal walks
Components[0] -> TextInput -> .Value, string menu reads
SelectedValues[0].

Build green. 190/190 Discord+Wizard tests pass (2 pre-existing
skipped). dotnet format clean.
2026-06-05 18:31:47 +03:00
Coder b81d865832 feat(discord): step-by-step game/pool creation wizard (issue #112)
Add Discord adapter for the platform-neutral wizard moved to Shared in
the previous commit. Six new files in src/GmRelay.DiscordBot/Features/
Sessions/Wizard/:

- DiscordWizardContextStore: IWizardContextStore abstraction +
  thread-safe in-memory impl keyed by draft id. Holds the (guild,
  channel, message) coordinates the messenger needs to re-send the
  draft after a 15-minute interaction token expires.
- DiscordWizardStep: renderer for all 15 wizard steps. Returns an
  embed plus an IReadOnlyList<IMessageComponentProperties> that mixes
  ActionRow buttons with StringMenu select menus. Also exposes
  BuildModal for the 8 modal-collecting steps.
- DiscordWizardMessenger: IWizardMessenger impl backed by NetCord's
  RestClient + NpgsqlDataSource. Edit falls back to re-send on
  401/403/404. Toast replies are stashed in the existing
  DiscordInteractionReplyCache.
- DiscordWizardSubmitter: 3-retry finalize loop. Builds the shared
  CreateSessionCommand and calls CreateSessionHandler; on success
  edits the message to "ok Created: N sessions", on failure shows
  retry/cancel buttons.
- DiscordWizardCommand: /newsession-wizard slash command with an
  optional mode param (single|pool). Owner/co-GM check via the
  shared group_managers table.
- DiscordPermissionLookup: small helper that loads DB manager ids
  for a guild.

Program.cs gets 5 new singleton registrations (IWizardDraftRepository,
IWizardContextStore, IWizardMessenger, GameCreationWizard,
DiscordWizardSubmitter). The slash command is auto-discovered by
AddApplicationCommands<SlashCommandInteraction, SlashCommandContext>()
+ AddModules(typeof(Program).Assembly).

Build green. All 85 wizard tests + 95 Discord tests pass.
dotnet format clean.

Open: DiscordWizardInteractionModule (button/modal handlers) is not
yet implemented; the bot starts and /newsession-wizard works to the
point of posting the first embed, but subsequent button clicks won't
be handled. A follow-up commit will add the component-interaction
module.
2026-06-05 17:52:29 +03:00
Toutsu a20da4b1a0 fix(data): serialize portfolio mutations before rows 2026-06-02 10:32:13 +03:00
Toutsu a28b75dd5b fix(data): align portfolio mutation lock order 2026-06-01 20:23:43 +03:00
Toutsu 76b3ff7ddf fix(data): serialize portfolio publication validation 2026-06-01 14:12:29 +03:00
Toutsu 3c1a98bcc4 fix(data): harden portfolio publication concurrency 2026-06-01 09:46:18 +03:00
Toutsu fac5d75c7e Fix Discord co-GM management
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2026-05-27 16:32:47 +03:00
Toutsu 542f15f2d6 refactor: extract remaining Telegram handlers to platform-neutral contracts
PR Checks / test-and-build (pull_request) Successful in 13m48s
- Extract CreateSessionHandler, ListSessionsHandler, DeleteSessionHandler,
  ExportCalendarHandler, HandleRescheduleTimeInputHandler,
  HandleRescheduleVoteHandler to GmRelay.Shared
- Add IPlatformMessenger methods: SendScheduleAsync, UpdateScheduleAsync,
  SendGroupMessageAsync with actions, CreateThreadAsync, DeleteThreadAsync
- Rewrite Telegram Bot wrappers as thin adapters delegating to shared handlers
- Rewrite DiscordRescheduleVoteHandler to use shared HandleRescheduleVoteHandler
- Update UpdateRouter with explicit type aliases for ambiguous handler names
- Add contract and source-inspection tests for extracted handlers
- Bump version 3.1.1 → 3.2.0

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:52:09 +03:00
Toutsu 040b0a3cdb refactor: завершить platform migration и удалить deprecated telegram_* scaffolding
PR Checks / test-and-build (pull_request) Failing after 13m15s
- Добавлены миграции V024 (backfill + deprecation comments + calendar_subscriptions platform identity) и V025 (backfill proposed_by_external_user_id)
- Все Bot handlers переведены с telegram_id/chat_id на platform + external_*
- Shared handlers очищены от COALESCE fallback с telegram_* колонками
- DiscordBot очищен от COALESCE fallback
- Web SessionService и CalendarSubscriptionService переведены на external_*
- HandleRsvpHandler: убран legacy UNION с gm_telegram_id, теперь только group_managers
- RescheduleVotingFinalizer: переведен на external_username/external_user_id
- Tests: добавлены asserts для V024/V025
- Версия обновлена до 3.1.0

Bump version → 3.1.0

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 16:41:15 +03:00
Toutsu a5aed14dd2 fix(discord): add backoff to scheduler to prevent 403 spam
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- SessionSchedulerService now backs off for 15 minutes after any
  handler failure (confirmation, one-hour reminder, join link),
  preventing infinite retry loops on Discord 403 Missing Access.
- Added per-session ConcurrentDictionary backoff tracking with
  automatic cleanup on success.
- Enhanced DiscordPlatformMessenger logging for SendConfirmation
  and SendJoinLink to aid permission diagnostics.
- Added 3 regression tests for backoff behavior.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 15:51:25 +03:00
Toutsu 9fc434b42b fix(discord): treat /newsession and /reschedule input as Moscow time (UTC+3)
Deploy Telegram Bot / build-and-push (push) Successful in 6m15s
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DiscordNewSessionHandler.ParseTimeInput used DateTimeStyles.AssumeUniversal,
which interpreted user input as UTC. A user entering 15:00 got a session
scheduled at 18:00 MSK after rendering. Align with Telegram behavior by
treating input as Moscow time and converting to UTC before storage.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 15:12:00 +03:00
Toutsu c2cc7fd9a8 fix(web): show discord sessions and integration labels
Deploy Telegram Bot / build-and-push (push) Successful in 5m46s
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Deploy Telegram Bot / deploy (push) Successful in 29s
2026-05-26 14:43:33 +03:00
Toutsu 3447acd8c4 fix(discord): update sessions via interactions
Deploy Telegram Bot / build-and-push (push) Successful in 6m14s
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2026-05-26 14:24:06 +03:00
Toutsu 56aeca5288 fix(discord): sanitize embed join links
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2026-05-26 13:57:11 +03:00
Toutsu 6ed0a120a0 fix(discord): avoid duplicate schedule send after new session
Deploy Telegram Bot / build-and-push (push) Successful in 6m0s
Deploy Telegram Bot / scan-images (push) Successful in 3m22s
Deploy Telegram Bot / deploy (push) Successful in 29s
2026-05-26 13:40:59 +03:00
Toutsu dcbd9bab41 fix(discord): add missing Dapper.AOT reference to DiscordBot project
PR Checks / test-and-build (pull_request) Successful in 11m4s
GmRelay.Shared references Dapper.AOT with PrivateAssets=all, which
prevents the runtime DLL from flowing to downstream projects. Telegram
bot works because it explicitly references Dapper.AOT directly, but
Discord bot did not — causing FileNotFoundException for Dapper.AOT
at runtime, breaking the scheduler and slash commands.

- Add Dapper.AOT 1.0.48 to GmRelay.DiscordBot.csproj
- Add regression test: DiscordWorkerProject_ShouldExist asserts
  Dapper.AOT is present in the DiscordBot csproj
- Bump version → 3.0.9

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 12:20:56 +03:00
Toutsu a5624897e9 fix(discord): add console logging and deferred responses
PR Checks / test-and-build (pull_request) Failing after 12m3s
- Add builder.Logging.AddConsole() to DiscordBot Program.cs so logs
  are visible in docker logs.
- Add granular LogInformation/LogError calls to DiscordNewSessionCommand
  and DiscordRescheduleCommand to diagnose failures.
- Use InteractionCallback.DeferredMessage() + ModifyResponseAsync pattern
  for /newsession and /reschedule to avoid Discord 3-second interaction
  timeout.
- Bump version → 3.0.8

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 11:18:09 +03:00
Toutsu 2942da0c35 fix(discord): use GuildInteractionUser.Permissions instead of REST guild lookup
PR Checks / test-and-build (pull_request) Successful in 11m25s
Replace REST GetGuildAsync/GetGuildUserAsync calls with authoritative
member.Permissions from the slash-command interaction payload. Discord
already resolves channel/guild permissions in the interaction JSON, so
we no longer need to fetch the guild via REST (which returns 404 when
the bot is not a REST member of the guild, e.g. user-installed apps).

Keep a best-effort GetGuildAsync call only to obtain OwnerId for the
permission checker fallback, swallowing 404 silently.

Bump version → 3.0.7

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 10:44:59 +03:00
Toutsu dd9337dd20 fix(discord): cast COUNT to int for slash command list query
PR Checks / test-and-build (pull_request) Successful in 9m34s
PostgreSQL COUNT() returns bigint, but DiscordSessionListItemDto expects
int for PlayerCount and WaitlistCount. Dapper 2.1.72 in GmRelay.DiscordBot
(without Dapper.AOT) fails to materialize the record with bigint→int mismatch.
Added ::int casts to both COUNT expressions.

Bump version to 3.0.6.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 10:10:13 +03:00
Toutsu f6d5281af8 fix(discord): resolve slash commands from interaction payload instead of gateway cache
PR Checks / test-and-build (pull_request) Successful in 8m46s
Context.Guild in NetCord resolves the Guild object from the gateway client cache
(cache.Guilds.GetValueOrDefault(guildId)), not from the interaction JSON payload.
After a bot restart, the guild may not yet be cached when the first slash command
arrives, causing Context.Guild to be null even though the command is invoked
inside a guild channel. This produced "This command can only be used in a guild."

Changes:
- DiscordListSessionsCommand: use Context.Interaction.GuildId instead of Context.Guild.Id
- DiscordNewSessionCommand: use Context.Interaction.GuildId + REST GetGuildAsync/GetGuildUserAsync
- DiscordRescheduleCommand: same as above
- DiscordSessionInteractionModule: same fix for button interactions (CreateInput)
- Add null guard in GetResolvedPermissions for safety
- Bump version to 3.0.5

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 18:01:53 +03:00
Toutsu d931da37ec fix(discord): use correct slash command context type in AddApplicationCommands
PR Checks / test-and-build (pull_request) Failing after 8m7s
The default AddApplicationCommands() registers ApplicationCommandService<ApplicationCommandContext>,
but our modules inherit ApplicationCommandModule<SlashCommandContext>. Because SlashCommandContext
does not inherit from ApplicationCommandContext in NetCord, AddModules(typeof(Program).Assembly)
failed to discover the modules, so /newsession, /listsessions, /reschedule were never published
to Discord. Only /ping worked because it uses the minimal API route.

Fix: specify AddApplicationCommands<SlashCommandInteraction, SlashCommandContext>() so the
service matches the module context type, allowing module discovery to succeed.

Bump version to 3.0.4.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 17:05:51 +03:00
Toutsu 0b45aee96d fix(discord): declare slash commands on module methods
PR Checks / test-and-build (pull_request) Successful in 8m26s
2026-05-25 16:27:29 +03:00
Toutsu eff0128d29 fix(discord): register slash command modules
PR Checks / test-and-build (pull_request) Successful in 8m27s
Register NetCord application command modules after the host is built so module-based commands are published alongside the minimal /ping command.

Update README Discord env guidance to avoid the unused DISCORD_BOT_CLIENT_ID variable.

Bump version to 3.0.2.
2026-05-25 15:49:36 +03:00
Toutsu 654db04d44 fix(discord): use dotnet/aspnet:10.0-noble runtime image
Deploy Telegram Bot / build-and-push (push) Failing after 42s
Deploy Telegram Bot / scan-images (push) Has been skipped
Deploy Telegram Bot / deploy (push) Has been skipped
2026-05-24 07:48:05 +03:00
Toutsu 492d47a863 fix(discord): add wget to Dockerfile for healthcheck
PR Checks / test-and-build (pull_request) Successful in 7m30s
Issue #32
2026-05-21 14:40:45 +03:00
Toutsu feb3e08b63 feat(discord): register health check hosted service in Program.cs
Issue #32
2026-05-21 14:20:40 +03:00
Toutsu f1d8f56fec feat(discord): add health check hosted service
Issue #32
2026-05-21 14:19:50 +03:00
Toutsu 2a707e4825 feat(platform): route scheduler notifications through platform messenger
PR Checks / test-and-build (pull_request) Successful in 7m9s
2026-05-21 12:30:35 +03:00
Toutsu db9a931ed6 fix(shared): filter due proposals by source_platform to prevent cross-platform race
PR Checks / test-and-build (pull_request) Successful in 6m11s
Both Telegram and Discord deadline services were querying ALL due
proposals without filtering by source_platform. If the Telegram
service reached a Discord proposal first, it finalized the DB state
but skipped message handling. The Discord service then saw status
!= 'Voting' and never updated the Discord vote message.

Fix: GetDueProposalIdsAsync now accepts a sourcePlatform parameter
and filters at the DB level. Each service only processes its own
platform's proposals.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 12:48:25 +03:00
Toutsu 690aa0272f feat(discord): add reschedule voting deadline service 2026-05-20 12:29:33 +03:00
Toutsu d871f2c142 feat(discord): implement SendGroupMessageAsync in DiscordPlatformMessenger 2026-05-20 12:26:31 +03:00
Toutsu 9712fe125b feat(discord): add DiscordRescheduleVotingRenderer and replace inline helper 2026-05-20 12:23:25 +03:00
Toutsu fdfc73ae9c feat(discord): add reschedule vote button handler 2026-05-20 12:21:13 +03:00
Toutsu e93e777fb3 feat(discord): add /reschedule slash command and handler 2026-05-20 12:15:03 +03:00
Toutsu 39132be4e8 feat(discord): enable session join leave buttons
PR Checks / test-and-build (pull_request) Successful in 6m6s
Move neutral join/leave handlers into GmRelay.Shared so Telegram and Discord share capacity, waitlist, duplicate-click, and schedule-update behavior.

Add Discord component routing for join_session and leave_session buttons with deferred ephemeral replies and serialized schedule message updates.

Bump version to 2.5.0 and update Discord docs.

Refs #29
2026-05-19 14:13:48 +03:00
Toutsu d55003a2a9 feat(discord): improve UX and add source-level tests for /newsession
PR Checks / test-and-build (pull_request) Successful in 5m59s
- DiscordNewSessionCommand: on success, renders session details via
  DiscordSessionBatchRenderer.Render() with embeds and action rows.
- DiscordNewSessionCommand: uses Discord emoji shortcodes for error
  and success messages (, , 💥).
- DiscordNewSessionHandlerTests: added 7 source-level structural tests
  verifying Dapper usage, NpgsqlDataSource, permission checks,
  platform neutrality, transaction safety, CancellationToken usage,
  and embed rendering in the command.

Refs issue #28

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 12:36:17 +03:00
Toutsu daa59335cc fix(discord): resolve permission checking for /newsession command
- DiscordPermissionChecker: removed dead-code userRoles overload;
  now only uses resolvedPermissions bitflag (Administrator = 0x8).
- DiscordNewSessionCommand: computes resolved permissions from guild
  user roles via Context.Guild.Users[Id].RoleIds + guild.Roles.
- DiscordNewSessionHandler: updated signature to accept ulong
  resolvedPermissions instead of unused userRoles.
- Added ILogger to command for diagnostics on unexpected errors.
- Added test: regular user with ManageServer (but not Admin) is rejected.

Refs issue #28

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 12:30:25 +03:00
Toutsu 474e7f62f7 chore: bump version to 2.4.0
Synchronized across Directory.Build.props, compose.yaml, deploy.yml,
NavMenu.razor, and project structure tests.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 11:36:28 +03:00
Toutsu 8666b8984e feat: register Discord session handlers and permission checker in DI
Task 5: DI wiring for DiscordNewSessionHandler, DiscordListSessionsHandler,
DiscordPermissionChecker, and DiscordPlatformMessenger.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 11:33:33 +03:00
Toutsu d373ff49ba feat(discord): add DiscordPlatformMessenger IPlatformMessenger implementation
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 11:22:44 +03:00
Toutsu 95aad3a2f6 feat(discord): add /newsession slash command and handler
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 11:17:07 +03:00
Toutsu 76456cc28a feat(discord): add /listsessions slash command and handler
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 11:09:45 +03:00
Toutsu ac8f03ecc9 feat(discord): add DiscordPermissionChecker for session management rights
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 10:51:32 +03:00
Toutsu 1c75994722 feat: implement DiscordSessionBatchRenderer for Embed and Buttons
- Render SessionBatchViewModel into NetCord EmbedProperties + ActionRowProperties
- One embed per session with game title, Moscow date, players, capacity, waitlist, status
- Buttons map AvailableAction to ButtonProperties with platform-neutral custom IDs
- Cancelled sessions get embed but no action row
- Full sessions trigger waitlist button label
- 7 tests covering open/full/waitlist/cancelled/reschedule states

Closes #27

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-18 18:05:35 +03:00
Toutsu 05ca8061e9 feat: add Discord NetCord gateway worker
PR Checks / test-and-build (pull_request) Successful in 5m46s
Add a separate GmRelay.DiscordBot worker using NetCord Gateway with startup token validation, PostgreSQL datasource registration, slash-command setup, component interaction service registration, and lifecycle logging.

Wire the Discord service through Aspire AppHost, Docker Compose, PR checks, deploy image build/push/scan/pull steps, README docs, and synchronized version 2.2.0.

Add TDD coverage for project isolation, token validation, startup wiring, runtime wiring, and version synchronization.

Bump version -> 2.2.0
2026-05-18 16:04:31 +03:00