feat(web): add portfolio management UI
This commit is contained in:
@@ -0,0 +1,456 @@
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@page "/portfolio/manage/{PortfolioGameId:guid}"
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@using GmRelay.Web.Services
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@using GmRelay.Web.Services.Portfolio
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@using GmRelay.Web.Services.Portfolio.Covers
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@using Microsoft.AspNetCore.Authorization
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@using Microsoft.AspNetCore.Components.Authorization
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@attribute [Authorize]
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@inject AuthorizedPortfolioService PortfolioService
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@inject AuthenticationStateProvider AuthStateProvider
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@inject NavigationManager Navigation
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<PageTitle>Портфолио — GM-Relay</PageTitle>
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<div class="page-container">
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<ul class="gm-breadcrumb animate-fade-in">
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<li><a href="/">Главная</a></li>
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<li><a href="/group/@groupId">Группа</a></li>
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<li class="active">Портфолио</li>
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</ul>
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<div class="page-header animate-fade-in">
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<h2>📚 Управление портфолио</h2>
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@if (editor is not null)
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{
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<p style="color: var(--text-muted); margin-top: 0.25rem;">@editor.Title</p>
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}
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</div>
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@if (!string.IsNullOrEmpty(errorMessage))
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{
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<div class="gm-alert gm-alert-danger" style="margin-bottom: 1rem;">
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⚠️ @errorMessage
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</div>
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}
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@if (!string.IsNullOrEmpty(successMessage))
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{
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<div class="gm-alert gm-alert-success" style="margin-bottom: 1rem;">
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✅ @successMessage
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</div>
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}
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@if (editor is null)
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{
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<div class="glass-card" style="padding: 2rem;">
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<div class="skeleton skeleton-text" style="width: 70%; margin-bottom: 1rem;"></div>
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<div class="skeleton skeleton-text" style="width: 50%; margin-bottom: 0.75rem;"></div>
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<div class="skeleton skeleton-text" style="width: 60%;"></div>
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</div>
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}
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else
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{
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<div class="glass-card animate-slide-up" style="margin-bottom: 1rem;">
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<div class="batch-bulk-header">
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<div>
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<h3>Параметры публикации</h3>
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<p>Управление видимостью и обложкой приключения.</p>
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</div>
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<span class="status-badge @(editor.IsPublic ? "status-success" : "status-neutral")">
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@(editor.IsPublic ? "Опубликовано" : "Черновик")
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</span>
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</div>
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<div class="portfolio-editor-grid">
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<div class="portfolio-editor-cover">
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@if (!string.IsNullOrEmpty(editor.CoverPath))
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{
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<img src="@editor.CoverPath" alt="Обложка" class="portfolio-editor-cover-image" />
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}
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else
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{
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<div class="portfolio-editor-cover-empty">Обложка не загружена</div>
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}
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<InputFile OnChange="HandleFileSelected" accept="image/jpeg,image/png,image/webp" class="portfolio-editor-cover-input" />
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<button type="button" class="btn-gm btn-gm-outline" disabled="@isUploadingCover" @onclick="TriggerCoverUpload">
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@(isUploadingCover ? "⏳ Загружаем..." : "🖼 Заменить обложку")
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</button>
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</div>
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<div class="portfolio-editor-fields">
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<EditForm Model="@editorModel" OnValidSubmit="SaveDraft">
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<div class="gm-form-group">
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<label class="gm-form-label">Название</label>
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<InputText @bind-Value="editorModel.Title" class="gm-form-control" />
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</div>
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<div class="gm-form-group">
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<label class="gm-form-label">Короткий адрес (slug)</label>
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<InputText @bind-Value="editorModel.PublicSlug" class="gm-form-control" />
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<div class="gm-form-hint">Латиница, цифры и дефисы, например "night-city-run".</div>
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</div>
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<div class="gm-form-group">
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<label class="gm-form-label">Система</label>
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<InputText @bind-Value="editorModel.System" class="gm-form-control" />
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</div>
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<div class="gm-form-group">
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<label class="gm-form-label">Формат</label>
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<InputText @bind-Value="editorModel.Format" class="gm-form-control" />
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</div>
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<div class="gm-form-group">
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<label class="gm-form-label">Описание</label>
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<InputTextArea @bind-Value="editorModel.Description" class="gm-form-control" />
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</div>
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<div class="portfolio-editor-actions">
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<button type="submit" class="btn-gm btn-gm-primary" disabled="@isSaving">
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@(isSaving ? "⏳ Сохраняем..." : "💾 Сохранить")
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</button>
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</div>
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</EditForm>
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<div class="portfolio-editor-publish-row">
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<button type="button" class="btn-gm @(editor.IsPublic ? "btn-gm-outline" : "btn-gm-success")" disabled="@isUpdatingPublication" @onclick="() => SetPublication(!editor.IsPublic)">
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@(isUpdatingPublication
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? "Обновляем..."
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: editor.IsPublic ? "Скрыть из каталога" : "Опубликовать")
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</button>
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<button type="button" class="btn-gm btn-gm-danger" disabled="@isDeleting" @onclick="DeletePortfolio">
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@(isDeleting ? "⏳ Удаляем..." : "🗑 Удалить")
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</button>
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</div>
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</div>
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</div>
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</div>
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<div class="glass-card animate-slide-up" style="margin-bottom: 1rem;">
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<div class="batch-bulk-header">
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<div>
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<h3>Проведённые сессии</h3>
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<p>Отметьте игры, которые вошли в это приключение.</p>
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</div>
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<span class="status-badge status-info">@editorModel.SessionIds.Count</span>
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</div>
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<div class="portfolio-option-list">
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@foreach (var session in editor.Sessions)
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{
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<label class="portfolio-option-row">
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<input type="checkbox" checked="@session.Selected" @onchange="e => ToggleSession(session.Id, (bool)(e.Value ?? false))" />
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<span class="portfolio-option-title">@session.Title</span>
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<span class="portfolio-option-meta">@session.ScheduledAt.FormatMoscow()</span>
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</label>
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}
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</div>
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</div>
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<div class="glass-card animate-slide-up" style="margin-bottom: 1rem;">
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<div class="batch-bulk-header">
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<div>
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<h3>Мастера приключения</h3>
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<p>Выберите мастеров, которые вели это приключение.</p>
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</div>
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<span class="status-badge status-info">@editorModel.MasterPlayerIds.Count</span>
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</div>
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<div class="portfolio-option-list">
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@foreach (var master in editor.Masters)
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{
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<label class="portfolio-option-row">
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<input type="checkbox" checked="@master.Selected" @onchange="e => ToggleMaster(master.PlayerId, (bool)(e.Value ?? false))" />
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<span class="portfolio-option-title">@master.DisplayName</span>
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</label>
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}
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</div>
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</div>
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<div class="glass-card animate-slide-up" style="margin-bottom: 1rem;">
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<div class="batch-bulk-header">
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<div>
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<h3>Модерация отзывов</h3>
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<p>Одобрите, отклоните или скройте отзывы игроков перед публикацией.</p>
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</div>
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<span class="status-badge @(editor.Reviews.Any(r => r.ModerationStatus == "Pending") ? "status-warning" : "status-neutral")">
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@editor.Reviews.Count(r => r.ModerationStatus == "Pending") на модерации
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</span>
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</div>
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@if (editor.Reviews.Count == 0)
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{
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<div class="empty-state empty-state-compact">
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<div class="empty-state-title">Отзывов пока нет</div>
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<p class="empty-state-text">Игроки смогут оставить отзыв после публикации приключения.</p>
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</div>
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}
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else
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{
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<div class="portfolio-review-moderation">
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@foreach (var review in editor.Reviews)
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{
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<div class="portfolio-review-row">
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<div class="portfolio-review-meta">
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<span class="portfolio-review-author">@review.AuthorDisplayName</span>
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<span class="status-badge @GetReviewStatusClass(review.ModerationStatus)">@TranslateReviewStatus(review.ModerationStatus)</span>
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<span class="portfolio-review-date">@review.CreatedAt.ToString("dd.MM.yyyy HH:mm")</span>
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</div>
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<p class="portfolio-review-body">@review.Body</p>
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<div class="portfolio-review-actions">
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<button type="button" class="btn-gm btn-gm-success" disabled="@(moderatingReviewId == review.Id)" @onclick="@(() => Moderate(review.Id, "Approved"))">
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@(moderatingReviewId == review.Id ? "⏳..." : "Одобрить")
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</button>
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<button type="button" class="btn-gm btn-gm-outline" disabled="@(moderatingReviewId == review.Id)" @onclick="@(() => Moderate(review.Id, "Rejected"))">
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@(moderatingReviewId == review.Id ? "⏳..." : "Отклонить")
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</button>
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<button type="button" class="btn-gm btn-gm-danger" disabled="@(moderatingReviewId == review.Id)" @onclick="@(() => Moderate(review.Id, "Hidden"))">
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@(moderatingReviewId == review.Id ? "⏳..." : "Скрыть")
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</button>
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</div>
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</div>
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}
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</div>
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}
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</div>
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}
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</div>
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@code {
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[Parameter] public Guid PortfolioGameId { get; set; }
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private PortfolioGameEditor? editor;
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private PortfolioEditorModel editorModel = new();
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private Guid? groupId;
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private string? errorMessage;
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private string? successMessage;
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private bool isSaving;
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private bool isUploadingCover;
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private bool isUpdatingPublication;
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private bool isDeleting;
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private Guid? moderatingReviewId;
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private IBrowserFile? pendingCoverFile;
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protected override async Task OnParametersSetAsync()
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{
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await Reload();
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}
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private async Task Reload()
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{
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editor = await PortfolioService.GetPortfolioGameForCurrentUserAsync(PortfolioGameId);
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if (editor is null)
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{
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Navigation.NavigateTo("/access-denied");
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return;
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}
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groupId = editor.GroupId;
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editorModel = new PortfolioEditorModel
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{
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Title = editor.Title,
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PublicSlug = editor.PublicSlug ?? string.Empty,
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Description = editor.Description ?? string.Empty,
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System = editor.System ?? string.Empty,
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Format = editor.Format ?? string.Empty,
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SessionIds = editor.Sessions.Where(s => s.Selected).Select(s => s.Id).ToList(),
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MasterPlayerIds = editor.Masters.Where(m => m.Selected).Select(m => m.PlayerId).ToList()
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};
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}
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private void ToggleSession(Guid sessionId, bool isChecked)
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{
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if (isChecked)
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{
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if (!editorModel.SessionIds.Contains(sessionId))
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{
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editorModel.SessionIds.Add(sessionId);
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}
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}
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else
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{
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editorModel.SessionIds.Remove(sessionId);
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}
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}
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private void ToggleMaster(Guid playerId, bool isChecked)
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{
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if (isChecked)
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{
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if (!editorModel.MasterPlayerIds.Contains(playerId))
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{
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editorModel.MasterPlayerIds.Add(playerId);
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}
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}
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else
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{
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editorModel.MasterPlayerIds.Remove(playerId);
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}
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}
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private async Task SaveDraft()
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{
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errorMessage = null;
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successMessage = null;
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isSaving = true;
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try
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{
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await PortfolioService.UpdateDraftForCurrentUserAsync(
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PortfolioGameId,
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new PortfolioGameUpdate(
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editorModel.Title,
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editorModel.PublicSlug,
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editorModel.Description,
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editorModel.System,
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editorModel.Format,
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editorModel.SessionIds,
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editorModel.MasterPlayerIds));
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successMessage = "Черновик сохранён.";
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await Reload();
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}
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catch (InvalidOperationException ex)
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{
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errorMessage = ex.Message;
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}
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catch (Exception ex)
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{
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errorMessage = "Не удалось сохранить: " + ex.Message;
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}
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finally
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{
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isSaving = false;
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}
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}
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private void TriggerCoverUpload()
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{
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// The InputFile control is rendered with a label. No-op click handler kept for symmetry.
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}
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private async Task HandleFileSelected(InputFileChangeEventArgs e)
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{
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var file = e.File;
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if (file is null)
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{
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return;
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}
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pendingCoverFile = file;
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errorMessage = null;
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successMessage = null;
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isUploadingCover = true;
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try
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{
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await using var stream = file.OpenReadStream(LocalPortfolioCoverStorage.MaxBytes);
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await PortfolioService.ReplaceCoverForCurrentUserAsync(PortfolioGameId, stream, file.ContentType);
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successMessage = "Обложка обновлена.";
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await Reload();
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}
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catch (InvalidOperationException ex)
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{
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errorMessage = ex.Message;
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}
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catch (Exception ex)
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{
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errorMessage = "Не удалось загрузить обложку: " + ex.Message;
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}
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finally
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{
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isUploadingCover = false;
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pendingCoverFile = null;
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}
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}
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private async Task SetPublication(bool isPublic)
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{
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errorMessage = null;
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successMessage = null;
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isUpdatingPublication = true;
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try
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{
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await PortfolioService.SetPublicationForCurrentUserAsync(PortfolioGameId, isPublic);
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successMessage = isPublic ? "Приключение опубликовано." : "Приключение скрыто.";
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await Reload();
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}
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catch (InvalidOperationException ex)
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{
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errorMessage = ex.Message;
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}
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catch (Exception ex)
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{
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errorMessage = "Не удалось обновить публикацию: " + ex.Message;
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}
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finally
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{
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isUpdatingPublication = false;
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}
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}
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private async Task DeletePortfolio()
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{
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errorMessage = null;
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successMessage = null;
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isDeleting = true;
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try
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{
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await PortfolioService.DeleteForCurrentUserAsync(PortfolioGameId);
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Navigation.NavigateTo(groupId.HasValue ? $"/group/{groupId.Value}" : "/");
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}
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catch (Exception ex)
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{
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errorMessage = "Не удалось удалить: " + ex.Message;
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isDeleting = false;
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}
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}
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private async Task Moderate(Guid reviewId, string moderationStatus)
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{
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errorMessage = null;
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successMessage = null;
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moderatingReviewId = reviewId;
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try
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{
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await PortfolioService.ModerateReviewForCurrentUserAsync(PortfolioGameId, reviewId, moderationStatus);
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successMessage = "Модерация обновлена.";
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await Reload();
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}
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catch (InvalidOperationException ex)
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{
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errorMessage = ex.Message;
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}
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catch (Exception ex)
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{
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errorMessage = "Не удалось обновить отзыв: " + ex.Message;
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}
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finally
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{
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moderatingReviewId = null;
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}
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}
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private static string GetReviewStatusClass(string status) => status switch
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{
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"Approved" => "status-success",
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"Rejected" => "status-danger",
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"Hidden" => "status-warning",
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_ => "status-neutral"
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};
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private static string TranslateReviewStatus(string status) => status switch
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{
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"Approved" => "Одобрен",
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"Rejected" => "Отклонён",
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"Hidden" => "Скрыт",
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_ => "На модерации"
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};
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private sealed class PortfolioEditorModel
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{
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public string Title { get; set; } = string.Empty;
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public string PublicSlug { get; set; } = string.Empty;
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public string Description { get; set; } = string.Empty;
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public string System { get; set; } = string.Empty;
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public string Format { get; set; } = string.Empty;
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public List<Guid> SessionIds { get; set; } = new();
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public List<Guid> MasterPlayerIds { get; set; } = new();
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}
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}
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Reference in New Issue
Block a user