test: add GameSystem fuzzy matching and showcase query tests
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,61 @@
|
||||
using GmRelay.Shared.Domain;
|
||||
|
||||
namespace GmRelay.Bot.Tests.Domain;
|
||||
|
||||
public sealed class GameSystemTests
|
||||
{
|
||||
[Theory]
|
||||
[InlineData("Dnd5e", GameSystem.Dnd5e)]
|
||||
[InlineData("D&D", GameSystem.Dnd5e)]
|
||||
[InlineData("dnd5e", GameSystem.Dnd5e)]
|
||||
[InlineData("pathfinder", GameSystem.Pathfinder2e)]
|
||||
[InlineData("call of cthulhu", GameSystem.CallOfCthulhu7e)]
|
||||
[InlineData("shadow", GameSystem.Shadowdark)]
|
||||
[InlineData("unknown xyz", GameSystem.Other)]
|
||||
public void TryParseFuzzy_ShouldMapInputToExpectedSystem(string input, GameSystem expected)
|
||||
{
|
||||
var result = GameSystemExtensions.TryParseFuzzy(input);
|
||||
|
||||
Assert.Equal(expected, result);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData("днд")]
|
||||
[InlineData("колова")]
|
||||
public void TryParseFuzzy_ShouldReturnOtherForUnmatchedCyrillicInput(string input)
|
||||
{
|
||||
var result = GameSystemExtensions.TryParseFuzzy(input);
|
||||
|
||||
Assert.Equal(GameSystem.Other, result);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryParseFuzzy_ShouldReturnNullForNullInput()
|
||||
{
|
||||
var result = GameSystemExtensions.TryParseFuzzy(null!);
|
||||
|
||||
Assert.Null(result);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData("")]
|
||||
[InlineData(" ")]
|
||||
public void TryParseFuzzy_ShouldReturnNullForEmptyOrWhitespaceInput(string input)
|
||||
{
|
||||
var result = GameSystemExtensions.TryParseFuzzy(input);
|
||||
|
||||
Assert.Null(result);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(GameSystem.Dnd5e, "D&D 5e")]
|
||||
[InlineData(GameSystem.Other, "Другое")]
|
||||
[InlineData(GameSystem.Pathfinder2e, "Pathfinder 2e")]
|
||||
[InlineData(GameSystem.Shadowdark, "Shadowdark")]
|
||||
public void ToDisplayName_ShouldReturnExpectedName(GameSystem system, string expected)
|
||||
{
|
||||
var result = system.ToDisplayName();
|
||||
|
||||
Assert.Equal(expected, result);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user