Files
GmRelayBot/src/GmRelay.DiscordBot/Features/Sessions/DiscordNewSessionCommand.cs
T
Toutsu a5624897e9
PR Checks / test-and-build (pull_request) Failing after 12m3s
fix(discord): add console logging and deferred responses
- Add builder.Logging.AddConsole() to DiscordBot Program.cs so logs
  are visible in docker logs.
- Add granular LogInformation/LogError calls to DiscordNewSessionCommand
  and DiscordRescheduleCommand to diagnose failures.
- Use InteractionCallback.DeferredMessage() + ModifyResponseAsync pattern
  for /newsession and /reschedule to avoid Discord 3-second interaction
  timeout.
- Bump version → 3.0.8

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 11:18:09 +03:00

126 lines
5.1 KiB
C#

using GmRelay.DiscordBot.Rendering;
using NetCord;
using NetCord.Rest;
using NetCord.Services.ApplicationCommands;
namespace GmRelay.DiscordBot.Features.Sessions;
public class DiscordNewSessionCommand : ApplicationCommandModule<SlashCommandContext>
{
private readonly DiscordNewSessionHandler _handler;
private readonly ILogger<DiscordNewSessionCommand> _logger;
public DiscordNewSessionCommand(DiscordNewSessionHandler handler, ILogger<DiscordNewSessionCommand> logger)
{
_handler = handler;
_logger = logger;
}
[SlashCommand("newsession", "Create a new game session")]
public async Task ExecuteAsync(
[SlashCommandParameter(Name = "title", Description = "Game title")] string title,
[SlashCommandParameter(Name = "time", Description = "Session time (YYYY-MM-DD HH:mm or DD.MM.YYYY HH:mm)")] string time,
[SlashCommandParameter(Name = "seats", Description = "Maximum number of players")] long? seats = null,
[SlashCommandParameter(Name = "link", Description = "Join link")] string? link = null)
{
_logger.LogInformation(
"newsession called by user {UserId} ({UserType}) in guild {GuildId}, channel {ChannelId}",
Context.User.Id,
Context.User.GetType().Name,
Context.Interaction.GuildId,
Context.Channel?.Id);
var guildId = Context.Interaction.GuildId
?? throw new InvalidOperationException("This command can only be used in a guild.");
var member = Context.User as GuildInteractionUser;
if (member is null)
{
_logger.LogError("Context.User is not GuildInteractionUser. Actual type: {ActualType}", Context.User.GetType().Name);
throw new InvalidOperationException("Guild member data not available in interaction.");
}
var resolvedPermissions = (ulong)member.Permissions;
_logger.LogInformation("Resolved permissions for user {UserId}: {Permissions}", Context.User.Id, resolvedPermissions);
ulong guildOwnerId = 0;
try
{
var guild = await Context.Client.Rest.GetGuildAsync(guildId);
guildOwnerId = guild.OwnerId;
_logger.LogInformation("Guild owner id: {OwnerId}", guildOwnerId);
}
catch (RestException ex) when (ex.StatusCode == System.Net.HttpStatusCode.NotFound)
{
_logger.LogWarning(
ex,
"Bot is not a REST member of guild {GuildId}; using resolved permissions from interaction payload",
guildId);
}
catch (Exception ex)
{
_logger.LogError(ex, "Unexpected error fetching guild {GuildId}", guildId);
}
var timeResult = DiscordNewSessionHandler.ParseTimeInput(time);
if (!timeResult.IsSuccess)
{
await Context.Interaction.SendResponseAsync(
InteractionCallback.Message($"X {timeResult.Error}"));
return;
}
// Defer the response to avoid Discord 3-second interaction timeout
await Context.Interaction.SendResponseAsync(InteractionCallback.DeferredMessage());
try
{
_logger.LogInformation("Creating session for guild {GuildId}, user {UserId}", guildId, Context.User.Id);
var view = await _handler.HandleAsync(
guildId: guildId.ToString(),
channelId: Context.Channel!.Id.ToString(),
userId: Context.User.Id,
userDisplayName: Context.User.GlobalName ?? Context.User.Username,
resolvedPermissions: resolvedPermissions,
guildOwnerId: guildOwnerId,
title: title,
scheduledAt: timeResult.Value,
maxPlayers: seats is null ? null : (int)seats.Value,
joinLink: link,
CancellationToken.None);
_logger.LogInformation("Session created successfully. Building render.");
var (embeds, actionRows) = DiscordSessionBatchRenderer.Render(view);
_logger.LogInformation("Sending success response.");
await Context.Interaction.ModifyResponseAsync(message =>
{
message.Content = ":white_check_mark: **Session created successfully!**";
message.Embeds = embeds;
message.Components = actionRows;
});
_logger.LogInformation("Success response sent.");
}
catch (UnauthorizedAccessException ex)
{
_logger.LogWarning(ex, "Unauthorized session creation attempt by user {UserId}", Context.User.Id);
await Context.Interaction.ModifyResponseAsync(message =>
{
message.Content = $":no_entry: {ex.Message}";
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Failed to create session for user {UserId} in guild {GuildId}", Context.User.Id, guildId);
await Context.Interaction.ModifyResponseAsync(message =>
{
message.Content = ":boom: An error occurred while creating the session.";
});
}
}
}