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GmRelayBot/tests/GmRelay.Bot.Tests/Discord/DiscordSessionInteractionMapperTests.cs
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Toutsu 39132be4e8
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feat(discord): enable session join leave buttons
Move neutral join/leave handlers into GmRelay.Shared so Telegram and Discord share capacity, waitlist, duplicate-click, and schedule-update behavior.

Add Discord component routing for join_session and leave_session buttons with deferred ephemeral replies and serialized schedule message updates.

Bump version to 2.5.0 and update Discord docs.

Refs #29
2026-05-19 14:13:48 +03:00

97 lines
3.5 KiB
C#

using GmRelay.DiscordBot.Features.Sessions;
using GmRelay.Shared.Features.Sessions.CreateSession;
using GmRelay.Shared.Platform;
namespace GmRelay.Bot.Tests.Discord;
public sealed class DiscordSessionInteractionMapperTests
{
[Fact]
public void TryParseCustomId_WhenActionAndSessionIdMatch_ReturnsSessionId()
{
var sessionId = Guid.NewGuid();
var result = DiscordSessionInteractionMapper.TryParseCustomId(
$"join_session:{sessionId}",
"join_session",
out var parsedSessionId);
Assert.True(result);
Assert.Equal(sessionId, parsedSessionId);
}
[Fact]
public void TryParseCustomId_WhenActionDoesNotMatch_ReturnsFalse()
{
var result = DiscordSessionInteractionMapper.TryParseCustomId(
$"leave_session:{Guid.NewGuid()}",
"join_session",
out _);
Assert.False(result);
}
[Fact]
public void TryParseCustomId_WhenSessionIdIsInvalid_ReturnsFalse()
{
var result = DiscordSessionInteractionMapper.TryParseCustomId(
"join_session:not-a-guid",
"join_session",
out _);
Assert.False(result);
}
[Fact]
public void CreateJoinCommand_ShouldBuildPlatformNeutralDiscordCommand()
{
var sessionId = Guid.NewGuid();
var input = CreateInput(sessionId, displayName: "Alice GM");
JoinSessionCommand command = DiscordSessionInteractionMapper.CreateJoinCommand(input);
Assert.Equal(sessionId, command.SessionId);
Assert.Equal("interaction-1", command.InteractionId);
Assert.Equal(PlatformKind.Discord, command.User.Platform);
Assert.Equal("42", command.User.ExternalUserId);
Assert.Equal("Alice GM", command.User.DisplayName);
Assert.Equal("alice", command.User.ExternalUsername);
Assert.Equal(PlatformKind.Discord, command.Group.Platform);
Assert.Equal("guild-1", command.Group.ExternalGroupId);
Assert.Equal("channel-1", command.Group.ExternalChannelId);
Assert.Equal(PlatformKind.Discord, command.ScheduleMessage.Platform);
Assert.Equal("guild-1", command.ScheduleMessage.ExternalGroupId);
Assert.Equal("message-1", command.ScheduleMessage.ExternalMessageId);
}
[Fact]
public void CreateLeaveCommand_ShouldBuildPlatformNeutralDiscordCommand()
{
var sessionId = Guid.NewGuid();
var input = CreateInput(sessionId, displayName: null);
LeaveSessionCommand command = DiscordSessionInteractionMapper.CreateLeaveCommand(input);
Assert.Equal(sessionId, command.SessionId);
Assert.Equal("interaction-1", command.InteractionId);
Assert.Equal(PlatformKind.Discord, command.User.Platform);
Assert.Equal("42", command.User.ExternalUserId);
Assert.Equal("alice", command.User.DisplayName);
Assert.Equal("alice", command.User.ExternalUsername);
Assert.Equal("guild-1", command.Group.ExternalGroupId);
Assert.Equal("channel-1", command.Group.ExternalChannelId);
Assert.Equal("message-1", command.ScheduleMessage.ExternalMessageId);
}
private static DiscordSessionInteractionInput CreateInput(Guid sessionId, string? displayName)
=> new(
SessionId: sessionId,
InteractionId: "interaction-1",
GuildId: "guild-1",
ChannelId: "channel-1",
MessageId: "message-1",
UserId: 42,
Username: "alice",
DisplayName: displayName);
}