Files
GmRelayBot/src/GmRelay.Bot/Features/Sessions/CreateSession/JoinSessionHandler.cs
T
Toutsu 9c91057798
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feat: add session capacity waitlist
2026-04-24 13:28:01 +03:00

169 lines
7.7 KiB
C#

using Dapper;
using Npgsql;
using Telegram.Bot;
using Telegram.Bot.Types;
using GmRelay.Shared.Domain;
using GmRelay.Shared.Rendering;
namespace GmRelay.Bot.Features.Sessions.CreateSession;
public sealed record JoinSessionCommand(
Guid SessionId,
long TelegramUserId,
string DisplayName,
string? TelegramUsername,
string CallbackQueryId,
long ChatId,
int MessageId);
// DTOs for AOT compilation
internal sealed record JoinSessionBatchDto(Guid BatchId, string Title, int? MaxPlayers);
public sealed class JoinSessionHandler(
NpgsqlDataSource dataSource,
ITelegramBotClient bot,
ILogger<JoinSessionHandler> logger)
{
public async Task HandleAsync(JoinSessionCommand command, CancellationToken ct)
{
await using var connection = await dataSource.OpenConnectionAsync(ct);
await using var transaction = await connection.BeginTransactionAsync(ct);
var transactionCommitted = false;
try
{
// 1. Убеждаемся, что игрок есть в базе
var playerId = await connection.ExecuteScalarAsync<Guid>(
@"INSERT INTO players (telegram_id, display_name, telegram_username)
VALUES (@TgId, @Name, @Username)
ON CONFLICT (telegram_id) DO UPDATE SET display_name = EXCLUDED.display_name, telegram_username = EXCLUDED.telegram_username
RETURNING id;",
new { TgId = command.TelegramUserId, Name = command.DisplayName, Username = command.TelegramUsername },
transaction);
// 2. Блокируем сессию на время расчета мест, чтобы параллельные нажатия не переполнили состав.
var batchInfo = await connection.QuerySingleOrDefaultAsync<JoinSessionBatchDto>(
@"SELECT batch_id as BatchId, title as Title, max_players as MaxPlayers
FROM sessions
WHERE id = @SessionId
FOR UPDATE",
new { command.SessionId },
transaction);
if (batchInfo is null)
{
await transaction.RollbackAsync(ct);
await bot.AnswerCallbackQuery(command.CallbackQueryId, "Сессия не найдена.", cancellationToken: ct);
return;
}
var existingRegistrationStatus = await connection.ExecuteScalarAsync<string?>(
"""
SELECT sp.registration_status
FROM session_participants sp
WHERE sp.session_id = @SessionId
AND sp.player_id = @PlayerId
AND sp.is_gm = false
""",
new { command.SessionId, PlayerId = playerId },
transaction);
if (existingRegistrationStatus is not null)
{
await transaction.RollbackAsync(ct);
var alreadyText = existingRegistrationStatus == ParticipantRegistrationStatus.Waitlisted
? "Вы уже в листе ожидания!"
: "Вы уже записаны!";
await bot.AnswerCallbackQuery(command.CallbackQueryId, alreadyText, cancellationToken: ct);
return;
}
var activeParticipants = await connection.ExecuteScalarAsync<int>(
"""
SELECT COUNT(*)
FROM session_participants
WHERE session_id = @SessionId
AND is_gm = false
AND registration_status = @Active
""",
new { command.SessionId, Active = ParticipantRegistrationStatus.Active },
transaction);
var registrationStatus = SessionCapacityRules.DecideJoinStatus(batchInfo.MaxPlayers, activeParticipants);
// 3. Добавляем в основной состав или лист ожидания. RSVP остается Pending до финального подтверждения.
var inserted = await connection.ExecuteAsync(
@"INSERT INTO session_participants (session_id, player_id, is_gm, rsvp_status, registration_status)
VALUES (@SessionId, @PlayerId, false, @Pending, @RegistrationStatus)
ON CONFLICT (session_id, player_id) DO NOTHING;",
new
{
command.SessionId,
PlayerId = playerId,
Pending = RsvpStatus.Pending,
RegistrationStatus = registrationStatus
},
transaction);
if (inserted == 0)
{
await transaction.RollbackAsync(ct);
await bot.AnswerCallbackQuery(command.CallbackQueryId, "Вы уже записаны!", cancellationToken: ct);
return;
}
// Загружаем весь батч для перерисовки
var batchSessions = await connection.QueryAsync<SessionBatchDto>(
@"SELECT id as SessionId, scheduled_at as ScheduledAt, status as Status, max_players as MaxPlayers
FROM sessions
WHERE batch_id = @BatchId
ORDER BY scheduled_at",
new { BatchId = batchInfo.BatchId }, transaction);
var batchParticipants = await connection.QueryAsync<ParticipantBatchDto>(
@"SELECT sp.session_id as SessionId,
p.display_name as DisplayName,
p.telegram_username as TelegramUsername,
sp.registration_status as RegistrationStatus
FROM session_participants sp
JOIN players p ON sp.player_id = p.id
JOIN sessions s ON sp.session_id = s.id
WHERE s.batch_id = @BatchId AND sp.is_gm = false
ORDER BY sp.registration_status ASC, sp.created_at ASC, sp.responded_at ASC, p.created_at ASC",
new { BatchId = batchInfo.BatchId }, transaction);
await transaction.CommitAsync(ct);
transactionCommitted = true;
// 4. Перерисовываем сообщение
var renderResult = SessionBatchRenderer.Render(batchInfo.Title, batchSessions.ToList(), batchParticipants.ToList());
await bot.EditMessageText(
chatId: command.ChatId,
messageId: command.MessageId,
text: renderResult.Text,
parseMode: Telegram.Bot.Types.Enums.ParseMode.Html,
replyMarkup: renderResult.Markup,
cancellationToken: ct);
var callbackText = registrationStatus == ParticipantRegistrationStatus.Waitlisted
? "Основной состав заполнен. Вы добавлены в лист ожидания."
: "Вы успешно записаны!";
await bot.AnswerCallbackQuery(command.CallbackQueryId, callbackText, cancellationToken: ct);
}
catch (Exception ex)
{
logger.LogError(ex, "Ошибка при добавлении игрока к сессии");
if (!transactionCommitted)
{
await transaction.RollbackAsync(ct);
}
var errorText = transactionCommitted
? "Регистрация сохранена, но не удалось обновить сообщение расписания."
: "Произошла ошибка при регистрации.";
await bot.AnswerCallbackQuery(command.CallbackQueryId, errorText, cancellationToken: ct);
}
}
}