9709d09b15
PR Checks / test-and-build (pull_request) Successful in 30m45s
- Remove legacy DiscordNewSessionCommand/Handler and their tests. - Rename /newsession-wizard to /newsession. - Add shared pool capacity step before Format/Location. - Render Format and Location in Discord wizard; Location uses a modal. - Propagate Format, JoinLink and LocationAddress in BuildCommand. - Publish created sessions through existing IPlatformMessenger pipeline. - Update README, version bump to 3.11.1, sync compose/deploy/NavMenu.
199 lines
6.0 KiB
C#
199 lines
6.0 KiB
C#
using GmRelay.DiscordBot.Features.Sessions.Wizard;
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using GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
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using Xunit;
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namespace GmRelay.Bot.Tests.Discord.Wizard;
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/// <summary>
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/// Regression coverage for <see cref="DiscordWizardSubmitter"/>'s
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/// <c>BuildCommand</c>: when the wizard payload carries no player limit
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/// (user picked «♾ Без лимита» on the Capacity step), the resulting
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/// <c>CreateSessionCommand.MaxPlayers</c> must be <c>null</c> — never
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/// <c>0</c>. <c>0</c> would violate the DB CHECK
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/// <c>ck_sessions_max_players</c> in V006 and the contract that
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/// <c>null</c> means "no limit".
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/// </summary>
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public sealed class DiscordWizardSubmitterBuildCommandTests
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{
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[Fact]
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public void BuildCommand_WhenSingleMaxPlayersIsNull_PropagatesNull()
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{
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var draft = new WizardDraft
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{
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Id = Guid.NewGuid(),
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ChatId = "42",
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OwnerId = "100",
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Step = "confirm",
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};
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var payload = new WizardPayload
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{
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Type = WizardCreationType.Single,
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Title = "T",
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System = "Dnd5e",
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DurationMinutes = 240,
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Visibility = WizardVisibility.Public,
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Single = new WizardSingleInput
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{
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ScheduledAt = DateTimeOffset.UtcNow.AddDays(1),
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MaxPlayers = null,
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},
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};
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var cmd = DiscordWizardSubmitter.BuildCommand(
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draft,
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payload,
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new[] { payload.Single!.ScheduledAt!.Value },
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payload.Single.MaxPlayers,
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isOneShot: true);
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Assert.Null(cmd.MaxPlayers);
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}
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[Fact]
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public void BuildCommand_WhenSingleMaxPlayersIsSet_PropagatesValue()
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{
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var draft = new WizardDraft
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{
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Id = Guid.NewGuid(),
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ChatId = "42",
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OwnerId = "100",
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Step = "confirm",
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};
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var payload = new WizardPayload
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{
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Type = WizardCreationType.Single,
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Title = "T",
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System = "Dnd5e",
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DurationMinutes = 240,
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Visibility = WizardVisibility.Public,
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Single = new WizardSingleInput
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{
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ScheduledAt = DateTimeOffset.UtcNow.AddDays(1),
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MaxPlayers = 5,
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},
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};
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var cmd = DiscordWizardSubmitter.BuildCommand(
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draft,
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payload,
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new[] { payload.Single!.ScheduledAt!.Value },
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payload.Single.MaxPlayers,
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isOneShot: true);
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Assert.Equal(5, cmd.MaxPlayers);
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}
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[Fact]
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public void BuildCommand_WhenFormatIsOnline_PropagatesFormatAndJoinLink()
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{
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var draft = new WizardDraft
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{
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Id = Guid.NewGuid(),
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ChatId = "42",
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OwnerId = "100",
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Step = "confirm",
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};
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var payload = new WizardPayload
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{
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Type = WizardCreationType.Single,
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Title = "T",
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System = "Dnd5e",
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DurationMinutes = 240,
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Visibility = WizardVisibility.Public,
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Format = WizardSessionFormat.Online,
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JoinLink = "https://vtt.example/game",
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Single = new WizardSingleInput
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{
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ScheduledAt = DateTimeOffset.UtcNow.AddDays(1),
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MaxPlayers = 5,
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},
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};
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var cmd = DiscordWizardSubmitter.BuildCommand(
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draft,
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payload,
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new[] { payload.Single!.ScheduledAt!.Value },
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payload.Single.MaxPlayers,
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isOneShot: true);
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Assert.Equal("Online", cmd.Format);
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Assert.Equal("https://vtt.example/game", cmd.Link);
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Assert.Null(cmd.LocationAddress);
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}
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[Fact]
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public void BuildCommand_WhenFormatIsOffline_PropagatesFormatAndAddress()
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{
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var draft = new WizardDraft
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{
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Id = Guid.NewGuid(),
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ChatId = "42",
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OwnerId = "100",
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Step = "confirm",
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};
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var payload = new WizardPayload
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{
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Type = WizardCreationType.Single,
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Title = "T",
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System = "Dnd5e",
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DurationMinutes = 240,
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Visibility = WizardVisibility.Public,
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Format = WizardSessionFormat.Offline,
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LocationAddress = "Москва, ул. Кубиков, 12",
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Single = new WizardSingleInput
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{
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ScheduledAt = DateTimeOffset.UtcNow.AddDays(1),
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MaxPlayers = 5,
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},
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};
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var cmd = DiscordWizardSubmitter.BuildCommand(
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draft,
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payload,
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new[] { payload.Single!.ScheduledAt!.Value },
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payload.Single.MaxPlayers,
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isOneShot: true);
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Assert.Equal("Offline", cmd.Format);
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Assert.Equal("Москва, ул. Кубиков, 12", cmd.LocationAddress);
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Assert.Equal(string.Empty, cmd.Link);
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}
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[Fact]
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public void BuildCommand_WhenPoolMaxPlayersIsSet_PropagatesValueToMaxPlayers()
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{
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var draft = new WizardDraft
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{
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Id = Guid.NewGuid(),
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ChatId = "42",
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OwnerId = "100",
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Step = "confirm",
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};
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var slotTime = DateTimeOffset.UtcNow.AddDays(1);
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var payload = new WizardPayload
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{
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Type = WizardCreationType.Pool,
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Title = "Pool",
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System = "Dnd5e",
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DurationMinutes = 240,
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Visibility = WizardVisibility.Public,
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Format = WizardSessionFormat.Online,
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JoinLink = "https://vtt.example/game",
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Pool = new WizardPoolInput
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{
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MaxPlayers = 12,
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Slots = { new WizardSlotInput { ScheduledAt = slotTime, MaxPlayers = 8 } },
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},
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};
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var cmd = DiscordWizardSubmitter.BuildCommand(
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draft,
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payload,
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new[] { slotTime },
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payload.Pool.MaxPlayers,
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isOneShot: false);
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Assert.Equal(12, cmd.MaxPlayers);
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}
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}
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