8f0f2ef7e7
Moves the game-creation wizard state machine, view builder, and platform-neutral contracts (callback data, step names, storage exception, club option, step limits) from GmRelay.Bot to GmRelay.Shared. Telegram continues to work through a new TelegramWizardMessenger implementing IWizardMessenger and a WizardInteractionMapper that converts Update → WizardInteraction. Wires the new platform column on wizard_drafts (V032 migration) and switches chat/owner/thread/message ids to TEXT so the same table can hold Discord snowflakes later. - GameCreationWizard: now in Shared, takes IWizardMessenger + IWizardDraftRepository, dispatches on WizardInteraction. - New IWizardMessenger contract with Edit/Send/Answer/GetOwnerClubs (returns string ids so Telegram longs and Discord snowflakes both fit). - New WizardStepViewBuilder in Shared returns (text, IReadOnlyList<WizardAction>); TelegramWizardMessenger renders actions into InlineKeyboardMarkup via a new Bot-side ToInlineKeyboard helper. - New WizardInteractionMapper in Bot (5-case test) converts Telegram Update to WizardInteraction. - WizardDraft gains a Platform column; ChatId/MessageThreadId/OwnerId/ DraftMessageId switched to string. V032 migrates existing rows and rebuilds the owner lookup index on (platform, owner_id). - All existing wizard / create-session tests updated to the new contract (HandleInteractionAsync + WizardInteraction). Wizard callback-data format preserved. - dotnet build clean, dotnet format --verify-no-changes clean, all 101 wizard tests pass.
116 lines
4.5 KiB
C#
116 lines
4.5 KiB
C#
using System;
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using GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
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using static GmRelay.Bot.Tests.Features.Sessions.CreateSession.Wizard.WizardTestFakes;
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namespace GmRelay.Bot.Tests.Features.Sessions.CreateSession.Wizard;
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/// <summary>
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/// Verifies the wizard's Cancel and Back transitions:
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/// - Cancel deletes the draft and posts a "cancelled" message.
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/// - Back rewinds the draft to the previous step in the flow.
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/// </summary>
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public sealed class GameCreationWizardCancelBackTests
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{
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[Fact]
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public async Task Cancel_DeletesDraftAndPostsCancelledMessage()
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{
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var wizard = BuildWizard(out var drafts, out var messenger);
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var draft = NewDraft(WizardStepNames.Title);
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drafts.Seed(draft);
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var data = WizardCallbackData.Cancel();
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await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
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Assert.Contains(draft.Id, drafts.DeletedIds);
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Assert.Single(messenger.Edits);
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Assert.Contains("отменён", messenger.Edits[0].Text, StringComparison.OrdinalIgnoreCase);
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Assert.Contains("cb-1", messenger.AnsweredCallbacks);
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}
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[Fact]
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public async Task Back_FromTitle_StaysOnTitle_AsItIsFirstStep()
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{
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var wizard = BuildWizard(out var drafts, out _);
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var draft = NewDraft(WizardStepNames.Title);
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drafts.Seed(draft);
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var data = WizardCallbackData.Back();
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await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
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// Title is the first step, so Back is a no-op.
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Assert.Equal(WizardStepNames.Title, draft.Step);
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}
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[Fact]
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public async Task Back_FromDescription_GoesToTitle()
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{
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var wizard = BuildWizard(out var drafts, out _);
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var draft = NewDraft(WizardStepNames.Description,
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new WizardPayload { Type = WizardCreationType.Single, Title = "T" });
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drafts.Seed(draft);
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var data = WizardCallbackData.Back();
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await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
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Assert.Equal(WizardStepNames.Title, draft.Step);
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}
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[Fact]
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public async Task Back_FromCover_GoesToDescription()
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{
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var wizard = BuildWizard(out var drafts, out _);
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var draft = NewDraft(WizardStepNames.Cover,
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new WizardPayload { Type = WizardCreationType.Single, Title = "T", Description = "D" });
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drafts.Seed(draft);
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var data = WizardCallbackData.Back();
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await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
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Assert.Equal(WizardStepNames.Description, draft.Step);
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}
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[Fact]
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public async Task Back_FromSystem_GoesToCover()
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{
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var wizard = BuildWizard(out var drafts, out _);
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var draft = NewDraft(WizardStepNames.System,
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new WizardPayload { Type = WizardCreationType.Single, Title = "T", Description = "D" });
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drafts.Seed(draft);
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var data = WizardCallbackData.Back();
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await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
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Assert.Equal(WizardStepNames.Cover, draft.Step);
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}
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[Fact]
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public async Task Back_FromPoolAddSlots_GoesToPoolSystemDuration()
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{
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var wizard = BuildWizard(out var drafts, out _);
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var draft = NewDraft(WizardStepNames.PoolAddSlots,
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new WizardPayload { Type = WizardCreationType.Pool, Title = "Pool" });
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drafts.Seed(draft);
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var data = WizardCallbackData.Back();
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await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
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Assert.Equal(WizardStepNames.PoolSystemDuration, draft.Step);
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}
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[Fact]
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public async Task Create_IsAcknowledgedButNotPersistedAsStepChange()
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{
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// The "create" callback is acknowledged but the wizard does not advance
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// the step. Submission happens in CreateSessionHandler, not the wizard.
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var wizard = BuildWizard(out var drafts, out var messenger);
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var draft = NewDraft(WizardStepNames.Confirm);
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drafts.Seed(draft);
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var data = WizardCallbackData.Create();
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await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
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Assert.Equal(WizardStepNames.Confirm, draft.Step);
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Assert.Contains("cb-1", messenger.AnsweredCallbacks);
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}
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}
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