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GmRelayBot/src/GmRelay.Shared/Domain/GameSystem.cs
T

84 lines
2.6 KiB
C#

using System.Collections.Frozen;
namespace GmRelay.Shared.Domain;
public enum GameSystem
{
Dnd5e,
Pathfinder2e,
CallOfCthulhu7e,
Shadowdark,
OldSchoolEssentials,
Dragonbane,
BladesInTheDark,
Daggerheart,
CyberpunkRed,
Mothership,
AlienRpg,
WarhammerFantasy,
VampireMasquerade5e,
StarWarsFfg,
Genesys,
SavageWorlds,
GURPS,
Fate,
DungeonWorld,
Ironsworn,
Other
}
public static class GameSystemExtensions
{
private static readonly FrozenDictionary<GameSystem, string> DisplayNames =
new Dictionary<GameSystem, string>
{
[GameSystem.Dnd5e] = "D&D 5e",
[GameSystem.Pathfinder2e] = "Pathfinder 2e",
[GameSystem.CallOfCthulhu7e] = "Call of Cthulhu 7e",
[GameSystem.Shadowdark] = "Shadowdark",
[GameSystem.OldSchoolEssentials] = "Old School Essentials",
[GameSystem.Dragonbane] = "Dragonbane",
[GameSystem.BladesInTheDark] = "Blades in the Dark",
[GameSystem.Daggerheart] = "Daggerheart",
[GameSystem.CyberpunkRed] = "Cyberpunk RED",
[GameSystem.Mothership] = "Mothership",
[GameSystem.AlienRpg] = "Alien RPG",
[GameSystem.WarhammerFantasy] = "Warhammer Fantasy",
[GameSystem.VampireMasquerade5e] = "Vampire: The Masquerade 5e",
[GameSystem.StarWarsFfg] = "Star Wars (FFG)",
[GameSystem.Genesys] = "Genesys",
[GameSystem.SavageWorlds] = "Savage Worlds",
[GameSystem.GURPS] = "GURPS",
[GameSystem.Fate] = "Fate",
[GameSystem.DungeonWorld] = "Dungeon World",
[GameSystem.Ironsworn] = "Ironsworn",
[GameSystem.Other] = "Другое"
}.ToFrozenDictionary();
public static string ToDisplayName(this GameSystem system) =>
DisplayNames.TryGetValue(system, out var name) ? name : "Другое";
public static GameSystem? TryParseFuzzy(string input)
{
if (string.IsNullOrWhiteSpace(input))
return null;
var normalized = input.Trim().ToLowerInvariant();
if (Enum.TryParse<GameSystem>(normalized, true, out var exact))
return exact;
foreach (var value in Enum.GetValues<GameSystem>())
{
if (value == GameSystem.Other)
continue;
var display = value.ToDisplayName().ToLowerInvariant();
if (display == normalized || display.Contains(normalized) || normalized.Contains(display))
return value;
}
return GameSystem.Other;
}
}