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GmRelayBot/src/GmRelay.Web/Components/Pages/PublicPortfolio.razor
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2026-06-02 15:41:43 +03:00

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@page "/portfolio/{Slug}"
@layout PublicLayout
@inject IPortfolioStore PortfolioStore
@inject AuthorizedPortfolioService AuthorizedPortfolio
@inject NavigationManager Navigation
@inject AuthenticationStateProvider AuthStateProvider
@using GmRelay.Shared.Domain
@using GmRelay.Web.Services.Portfolio
<PageTitle>@PageTitleText</PageTitle>
@if (loaded && game is null)
{
<HeadContent>
<meta name="robots" content="noindex, nofollow" />
</HeadContent>
<section class="public-hero public-hero-compact">
<span class="status-badge status-neutral">Недоступно</span>
<h1>Портфолио не найдено</h1>
<p>Эта игра скрыта, ещё не опубликована или короткий адрес больше не используется.</p>
</section>
}
else if (!loaded)
{
<section class="public-hero public-hero-compact">
<div class="skeleton skeleton-text" style="width: 55%; height: 2rem;"></div>
<div class="skeleton skeleton-text" style="width: 75%;"></div>
</section>
}
else if (game is not null)
{
<HeadContent>
<meta name="description" content="@($"Портфолио {game.Title} — завершённая игра в GM-Relay.")" />
</HeadContent>
@if (!string.IsNullOrWhiteSpace(game.CoverPath))
{
<div class="portfolio-cover-hero" style="background-image: url('@game.CoverPath')"></div>
}
<section class="public-hero public-hero-compact">
<span class="status-badge status-success">Завершено</span>
<h1>@game.Title</h1>
<p>Завершено @game.CompletedAt.ToLocalTime().FormatMoscow()</p>
<div class="session-badges">
@if (!string.IsNullOrWhiteSpace(game.System))
{
<span class="status-badge status-info">@GetSystemDisplayName(game.System)</span>
}
@if (!string.IsNullOrWhiteSpace(game.Format))
{
<span class="status-badge status-neutral">@TranslateFormat(game.Format)</span>
}
</div>
</section>
<article class="glass-card public-session-detail">
@if (!string.IsNullOrWhiteSpace(game.Description))
{
<div class="session-description">
<h3>Описание</h3>
<p>@game.Description</p>
</div>
}
@if (game.Masters.Count > 0)
{
<div class="public-master-link">
<span>Мастера</span>
@foreach (var master in game.Masters)
{
<a href="@($"/gm/{master.Slug}")">@master.DisplayName</a>
}
</div>
}
@if (!string.IsNullOrWhiteSpace(game.ClubSlug) && !string.IsNullOrWhiteSpace(game.ClubName))
{
<div class="public-master-link">
<span>Клуб</span>
<a href="@($"/club/{game.ClubSlug}")">@game.ClubName</a>
</div>
}
<div class="public-settings-actions">
<a class="btn-gm btn-gm-outline" href="@PublicPortfolioUrl" target="_blank" rel="noopener noreferrer">Ссылка на портфолио</a>
</div>
</article>
<section class="glass-card portfolio-section">
<h2>Отзывы игроков</h2>
@if (game.Reviews.Count == 0)
{
<p>Пока нет одобренных отзывов.</p>
}
else
{
<ul class="portfolio-review-list">
@foreach (var review in game.Reviews)
{
<li class="portfolio-review-card">
<div class="portfolio-review-meta">
<span class="portfolio-review-author">@review.AuthorDisplayName</span>
<span class="portfolio-review-date">@review.CreatedAt.ToLocalTime().FormatMoscowShort()</span>
</div>
<p class="portfolio-review-body">@review.Body</p>
</li>
}
</ul>
}
</section>
<section class="glass-card portfolio-section">
<h2>Оставить отзыв</h2>
@switch (submissionState)
{
case PortfolioReviewSubmissionState.RequiresAuthentication:
<p>Войдите, чтобы оставить отзыв об этом приключении.</p>
<div class="public-settings-actions">
<a class="btn-gm btn-gm-primary" href="@GetLoginUrl()">Войти</a>
</div>
break;
case PortfolioReviewSubmissionState.Ineligible:
<p>Отзыв могут оставить только игроки, участвовавшие в этом приключении.</p>
break;
case PortfolioReviewSubmissionState.AlreadySubmitted:
<p>Отзыв отправлен на модерацию.</p>
break;
case PortfolioReviewSubmissionState.Eligible:
<EditForm Model="reviewModel" OnValidSubmit="SubmitReviewAsync" FormName="portfolio-review">
<div class="portfolio-editor-fields">
<label>
<span>Текст отзыва</span>
<textarea class="portfolio-review-textarea"
@bind="reviewModel.Body"
@bind:event="oninput"
maxlength="2000"
minlength="10"
rows="5"
placeholder="Что вам запомнилось в этой игре?"
required></textarea>
</label>
<label class="portfolio-review-consent">
<input type="checkbox"
name="publicationConsent"
@bind="reviewModel.PublicationConsent"
required />
<span>Я даю согласие на публикацию этого отзыва</span>
</label>
@if (!string.IsNullOrWhiteSpace(submissionError))
{
<p class="portfolio-review-error">@submissionError</p>
}
<div class="public-settings-actions">
<button type="submit" class="btn-gm btn-gm-primary" disabled="@isSubmitting">
@(isSubmitting ? "Отправка..." : "Отправить отзыв")
</button>
</div>
</div>
</EditForm>
break;
}
</section>
}
@code {
[Parameter] public string? Slug { get; set; }
private PublicPortfolioGame? game;
private PortfolioReviewSubmissionState submissionState = PortfolioReviewSubmissionState.RequiresAuthentication;
private ReviewFormModel reviewModel = new();
private string? submissionError;
private bool isSubmitting;
private bool loaded;
private string PageTitleText => game is null ? "Портфолио — GM-Relay" : $"{game.Title} — GM-Relay";
private string PublicPortfolioUrl => Navigation.ToAbsoluteUri($"/portfolio/{Slug}").ToString();
private string GetLoginUrl() => $"/login?returnUrl={Uri.EscapeDataString($"/portfolio/{Slug}")}";
protected override async Task OnParametersSetAsync()
{
loaded = false;
var trimmedSlug = string.IsNullOrWhiteSpace(Slug) ? null : Slug.Trim();
game = trimmedSlug is null
? null
: await PortfolioStore.GetPublicPortfolioGameBySlugAsync(trimmedSlug);
if (game is not null)
{
submissionState = await AuthorizedPortfolio.GetReviewSubmissionStateForCurrentUserAsync(game.Slug);
}
reviewModel = new ReviewFormModel();
submissionError = null;
isSubmitting = false;
loaded = true;
}
private async Task SubmitReviewAsync()
{
if (game is null)
{
return;
}
if (!reviewModel.PublicationConsent)
{
submissionError = "Нужно подтвердить согласие на публикацию.";
return;
}
if (string.IsNullOrWhiteSpace(reviewModel.Body) || reviewModel.Body.Trim().Length < 10)
{
submissionError = "Отзыв должен содержать не меньше 10 символов.";
return;
}
isSubmitting = true;
submissionError = null;
try
{
await AuthorizedPortfolio.SubmitReviewForCurrentUserAsync(
game.Slug,
reviewModel.Body,
reviewModel.PublicationConsent);
submissionState = PortfolioReviewSubmissionState.AlreadySubmitted;
reviewModel = new ReviewFormModel();
}
catch (Exception ex)
{
submissionError = ex.Message;
}
finally
{
isSubmitting = false;
}
}
private static string GetSystemDisplayName(string? system)
{
if (string.IsNullOrWhiteSpace(system))
return system ?? string.Empty;
if (Enum.TryParse<GameSystem>(system, out var gs))
return gs.ToDisplayName();
return system;
}
private static string TranslateFormat(string format) => format switch
{
"Online" => "Онлайн",
"Offline" => "Офлайн",
"Hybrid" => "Гибрид",
_ => format
};
private sealed class ReviewFormModel
{
public string Body { get; set; } = string.Empty;
public bool PublicationConsent { get; set; }
}
}