Files
GmRelayBot/src/GmRelay.DiscordBot/Features/Sessions/DiscordSessionInteractionMapper.cs
T
Toutsu 39132be4e8
PR Checks / test-and-build (pull_request) Successful in 6m6s
feat(discord): enable session join leave buttons
Move neutral join/leave handlers into GmRelay.Shared so Telegram and Discord share capacity, waitlist, duplicate-click, and schedule-update behavior.

Add Discord component routing for join_session and leave_session buttons with deferred ephemeral replies and serialized schedule message updates.

Bump version to 2.5.0 and update Discord docs.

Refs #29
2026-05-19 14:13:48 +03:00

65 lines
2.2 KiB
C#

using GmRelay.Shared.Features.Sessions.CreateSession;
using GmRelay.Shared.Platform;
namespace GmRelay.DiscordBot.Features.Sessions;
public sealed record DiscordSessionInteractionInput(
Guid SessionId,
string InteractionId,
string GuildId,
string ChannelId,
string MessageId,
ulong UserId,
string Username,
string? DisplayName);
public static class DiscordSessionInteractionMapper
{
public static bool TryParseCustomId(string customId, string expectedAction, out Guid sessionId)
{
sessionId = default;
var parts = customId.Split(':', 2);
return parts.Length == 2
&& string.Equals(parts[0], expectedAction, StringComparison.Ordinal)
&& Guid.TryParse(parts[1], out sessionId);
}
public static JoinSessionCommand CreateJoinCommand(DiscordSessionInteractionInput input) =>
new(
SessionId: input.SessionId,
User: CreateUser(input),
InteractionId: input.InteractionId,
Group: CreateGroup(input),
ScheduleMessage: CreateMessageRef(input));
public static LeaveSessionCommand CreateLeaveCommand(DiscordSessionInteractionInput input) =>
new(
SessionId: input.SessionId,
User: CreateUser(input),
InteractionId: input.InteractionId,
Group: CreateGroup(input),
ScheduleMessage: CreateMessageRef(input));
private static PlatformUser CreateUser(DiscordSessionInteractionInput input) =>
new(
PlatformKind.Discord,
input.UserId.ToString(System.Globalization.CultureInfo.InvariantCulture),
string.IsNullOrWhiteSpace(input.DisplayName) ? input.Username : input.DisplayName,
input.Username);
private static PlatformGroup CreateGroup(DiscordSessionInteractionInput input) =>
new(
PlatformKind.Discord,
input.GuildId,
input.GuildId,
input.ChannelId);
private static PlatformMessageRef CreateMessageRef(DiscordSessionInteractionInput input) =>
new(
PlatformKind.Discord,
input.GuildId,
null,
input.MessageId);
}