6cb2fbe610
PR Checks / test-and-build (pull_request) Successful in 7m28s
Implements Issue #110: game masters can now publish sessions exclusively to a club's private showcase, gated behind a member application and approval flow. Adds a 4-state publication_mode (None/Catalog/ClubOnly/Both) replacing the binary is_public, plus a club_memberships table with Pending/Active/Rejected/Left lifecycle and partial unique index ensuring a single Active row per (group, player). Highlights - V030 migration: club_memberships, publication_mode, drop is_public, recreate partial indexes, portfolio_games gains publication_mode. - PublicationMode enum + extensions in GmRelay.Shared. - ISessionStore gains 12 membership/showcase methods; AuthorizedMembershipService owns the membership flow with GM-only approve/reject authorization. - PublicClub / PublicMasterProfile / PublicSession: member- aware queries (ClubOnly visible only to Active members). - New pages: MyClubMemberships (/profile/memberships) and ClubApplications (/group/{id}/applications). - GroupDetails and EditSession switch from a bool toggle to a 4-state publication_mode selector. - NavMenu adds Moji kluby, PublicLayout adds Kluby. Tests: 4 new test files (PublicationMode, ClubMemberships, AuthorizedMembershipService, ClubShowcaseSource) + updates to PublicClubPages, AuthorizedSessionService/Portfolio service FakeSessionStore, CampaignTemplatesNavigation. 493 tests pass. Bump version 3.6.0 -> 3.7.0 across Directory.Build.props, compose.yaml, deploy.yml, NavMenu.razor. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
25 lines
622 B
C#
25 lines
622 B
C#
namespace GmRelay.Shared.Features.Showcase;
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public sealed record ShowcaseSessionDto(
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Guid Id,
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Guid GroupId,
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string GroupName,
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string? GroupSlug,
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string Title,
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DateTime ScheduledAt,
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string Status,
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string? System,
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bool IsOneShot,
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string? Format,
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int? DurationMinutes,
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string? CoverImageUrl,
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int? MaxPlayers,
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int ActivePlayerCount,
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int WaitlistedPlayerCount,
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bool AllowDirectRegistration,
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string? Description,
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string PublicationMode = "None",
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bool IsMembersOnly = false,
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string? MasterProfileSlug = null,
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string? MasterDisplayName = null);
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