using System.Collections.Frozen; namespace GmRelay.Shared.Domain; public enum GameSystem { Dnd5e, Pathfinder2e, CallOfCthulhu7e, Shadowdark, OldSchoolEssentials, Dragonbane, BladesInTheDark, Daggerheart, CyberpunkRed, Mothership, AlienRpg, WarhammerFantasy, VampireMasquerade5e, StarWarsFfg, Genesys, SavageWorlds, GURPS, Fate, DungeonWorld, Ironsworn, Other } public static class GameSystemExtensions { private static readonly FrozenDictionary DisplayNames = new Dictionary { [GameSystem.Dnd5e] = "D&D 5e", [GameSystem.Pathfinder2e] = "Pathfinder 2e", [GameSystem.CallOfCthulhu7e] = "Call of Cthulhu 7e", [GameSystem.Shadowdark] = "Shadowdark", [GameSystem.OldSchoolEssentials] = "Old School Essentials", [GameSystem.Dragonbane] = "Dragonbane", [GameSystem.BladesInTheDark] = "Blades in the Dark", [GameSystem.Daggerheart] = "Daggerheart", [GameSystem.CyberpunkRed] = "Cyberpunk RED", [GameSystem.Mothership] = "Mothership", [GameSystem.AlienRpg] = "Alien RPG", [GameSystem.WarhammerFantasy] = "Warhammer Fantasy", [GameSystem.VampireMasquerade5e] = "Vampire: The Masquerade 5e", [GameSystem.StarWarsFfg] = "Star Wars (FFG)", [GameSystem.Genesys] = "Genesys", [GameSystem.SavageWorlds] = "Savage Worlds", [GameSystem.GURPS] = "GURPS", [GameSystem.Fate] = "Fate", [GameSystem.DungeonWorld] = "Dungeon World", [GameSystem.Ironsworn] = "Ironsworn", [GameSystem.Other] = "Другое" }.ToFrozenDictionary(); public static string ToDisplayName(this GameSystem system) => DisplayNames.TryGetValue(system, out var name) ? name : "Другое"; public static GameSystem? TryParseFuzzy(string input) { if (string.IsNullOrWhiteSpace(input)) return null; var normalized = input.Trim().ToLowerInvariant(); if (Enum.TryParse(normalized, true, out var exact)) return exact; foreach (var value in Enum.GetValues()) { if (value == GameSystem.Other) continue; var display = value.ToDisplayName().ToLowerInvariant(); if (display == normalized || display.Contains(normalized) || normalized.Contains(display)) return value; } return GameSystem.Other; } }