using GmRelay.DiscordBot.Features.Sessions.Wizard;
using GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
using NetCord.Rest;
using Xunit;
namespace GmRelay.Bot.Tests.Discord.Wizard;
///
/// Renderer tests for the Discord wizard's Capacity / PoolSlotCapacity steps.
/// Locks in the presence of the "♾ Без лимита" button so the user can pick
/// a session with no player cap (null in sessions.max_players), the
/// same affordance the Telegram wizard provides.
///
public sealed class DiscordWizardStepCapacityRenderTests
{
[Fact]
public void RenderCapacity_ContainsNoLimitButton()
{
var draft = new WizardDraft { Step = WizardStepNames.Capacity };
var render = DiscordWizardStep.Render(draft, new WizardPayload());
var labels = ExtractButtonLabels(render);
Assert.Contains(labels, l => l.Contains("Без лимита", System.StringComparison.Ordinal));
}
[Fact]
public void RenderPoolSlotCapacity_ContainsNoLimitButton()
{
var draft = new WizardDraft { Step = WizardStepNames.PoolSlotCapacity };
var render = DiscordWizardStep.Render(draft, new WizardPayload());
var labels = ExtractButtonLabels(render);
Assert.Contains(labels, l => l.Contains("Без лимита", System.StringComparison.Ordinal));
}
[Theory]
[InlineData(WizardStepNames.Capacity, "wizard:btn:choice:Capacity:no_limit")]
[InlineData(WizardStepNames.PoolSlotCapacity, "wizard:btn:choice:PoolSlotCapacity:no_limit")]
public void Render_NoLimitButton_HasChoiceCustomIdForNoLimit(string step, string expectedCustomIdPrefix)
{
var draft = new WizardDraft { Step = step };
var render = DiscordWizardStep.Render(draft, new WizardPayload());
var buttons = ExtractButtons(render);
var noLimit = buttons.SingleOrDefault(b => b.Label?.Contains("Без лимита", System.StringComparison.Ordinal) == true);
Assert.NotNull(noLimit);
Assert.StartsWith(expectedCustomIdPrefix, noLimit!.CustomId);
}
private static System.Collections.Generic.List ExtractButtonLabels(
DiscordWizardStep.DiscordWizardRender render) =>
render.Components
.OfType()
.SelectMany(r => r.Components)
.OfType()
.Select(b => b.Label ?? string.Empty)
.ToList();
private static System.Collections.Generic.List ExtractButtons(
DiscordWizardStep.DiscordWizardRender render) =>
render.Components
.OfType()
.SelectMany(r => r.Components)
.OfType()
.ToList();
}