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Author SHA1 Message Date
Toutsu f6d5281af8 fix(discord): resolve slash commands from interaction payload instead of gateway cache
PR Checks / test-and-build (pull_request) Successful in 8m46s
Context.Guild in NetCord resolves the Guild object from the gateway client cache
(cache.Guilds.GetValueOrDefault(guildId)), not from the interaction JSON payload.
After a bot restart, the guild may not yet be cached when the first slash command
arrives, causing Context.Guild to be null even though the command is invoked
inside a guild channel. This produced "This command can only be used in a guild."

Changes:
- DiscordListSessionsCommand: use Context.Interaction.GuildId instead of Context.Guild.Id
- DiscordNewSessionCommand: use Context.Interaction.GuildId + REST GetGuildAsync/GetGuildUserAsync
- DiscordRescheduleCommand: same as above
- DiscordSessionInteractionModule: same fix for button interactions (CreateInput)
- Add null guard in GetResolvedPermissions for safety
- Bump version to 3.0.5

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 18:01:53 +03:00
3 changed files with 8 additions and 2 deletions
@@ -74,6 +74,9 @@ public class DiscordNewSessionCommand : ApplicationCommandModule<SlashCommandCon
private static ulong GetResolvedPermissions(NetCord.Rest.RestGuild guild, NetCord.GuildUser member)
{
if (member is null)
return 0;
ulong resolved = 0;
foreach (var roleId in member.RoleIds)
{
@@ -106,6 +106,9 @@ public class DiscordRescheduleCommand : ApplicationCommandModule<SlashCommandCon
private static ulong GetResolvedPermissions(NetCord.Rest.RestGuild guild, NetCord.GuildUser member)
{
if (member is null)
return 0;
ulong resolved = 0;
foreach (var roleId in member.RoleIds)
{
@@ -168,7 +168,7 @@ public sealed class DiscordSessionInteractionModule(
private DiscordSessionInteractionInput CreateInput(Guid sessionId)
{
var guild = Context.Guild
var guildId = Context.Interaction.GuildId?.ToString(CultureInfo.InvariantCulture)
?? throw new InvalidOperationException("Session buttons can only be used in a guild.");
var message = Context.Interaction.Message
?? throw new InvalidOperationException("Session button interaction must include a message.");
@@ -176,7 +176,7 @@ public sealed class DiscordSessionInteractionModule(
return new DiscordSessionInteractionInput(
SessionId: sessionId,
InteractionId: Context.Interaction.Id.ToString(System.Globalization.CultureInfo.InvariantCulture),
GuildId: guild.Id.ToString(CultureInfo.InvariantCulture),
GuildId: guildId,
ChannelId: Context.Channel.Id.ToString(CultureInfo.InvariantCulture),
MessageId: message.Id.ToString(CultureInfo.InvariantCulture),
UserId: Context.User.Id,