Dapper.AOT generated a 19-parameter ctor for ShowcaseSessionRow based on the
SELECT list in GetShowcaseSessionsAsync / GetShowcaseSessionAsync. After
adding PublicationMode and IsMembersOnly to ShowcaseSessionDto in v3.7.0 the
record itself was extended, but the SELECT still returned 19 columns, so the
materializer threw "A parameterless default constructor or one matching
signature (...) is required" and every request to /showcase returned 500.
Add s.publication_mode and (s.publication_mode = 'ClubOnly') to both SELECT
lists and propagate them through the ShowcaseSessionDto construction. The
field list now matches the generated constructor exactly.
Version bump 3.7.0 -> 3.7.1 (patch).
Address review feedback from PR #119:
- LeaveClubMembershipAsync: was rejecting Pending rows because the SQL
required status = 'Active', so clicking "Отозвать заявку" on a Pending
membership surfaced a misleading "Active membership X not found"
InvalidOperationException. Now the method first tries Active -> Left
and falls back to Pending -> Rejected so the same UI flow covers both
states.
- PublicClub.razor TrySubmitApplicationAsync: removed the empty-input
guard that contradicted the "(необязательно)" label and the server
side (AuthorizedMembershipService already trims and accepts null).
No tests broken (493 still passing), no public-API changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Implements Issue #110: game masters can now publish sessions
exclusively to a club's private showcase, gated behind a
member application and approval flow. Adds a 4-state
publication_mode (None/Catalog/ClubOnly/Both) replacing the
binary is_public, plus a club_memberships table with
Pending/Active/Rejected/Left lifecycle and partial unique
index ensuring a single Active row per (group, player).
Highlights
- V030 migration: club_memberships, publication_mode, drop
is_public, recreate partial indexes, portfolio_games gains
publication_mode.
- PublicationMode enum + extensions in GmRelay.Shared.
- ISessionStore gains 12 membership/showcase methods;
AuthorizedMembershipService owns the membership flow with
GM-only approve/reject authorization.
- PublicClub / PublicMasterProfile / PublicSession: member-
aware queries (ClubOnly visible only to Active members).
- New pages: MyClubMemberships (/profile/memberships) and
ClubApplications (/group/{id}/applications).
- GroupDetails and EditSession switch from a bool toggle to
a 4-state publication_mode selector.
- NavMenu adds Moji kluby, PublicLayout adds Kluby.
Tests: 4 new test files (PublicationMode, ClubMemberships,
AuthorizedMembershipService, ClubShowcaseSource) + updates
to PublicClubPages, AuthorizedSessionService/Portfolio
service FakeSessionStore, CampaignTemplatesNavigation.
493 tests pass.
Bump version 3.6.0 -> 3.7.0 across Directory.Build.props,
compose.yaml, deploy.yml, NavMenu.razor.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Rewrite Profile.razor to use .page-container, .glass-card, .gm-alert,
.btn-gm, .status-badge, .empty-state and other standard design system classes
- Replace custom unstyled markup with breadcrumb, page-header, skeleton loaders
- Add .identity-list styles to app.css for linked accounts section
- Unify visual language with Home, Templates and GroupDetails pages
Заменен Navigation.Uri.Contains() на QueryHelpers.ParseQuery
для корректного определения параметра register без ложных
срабатываний на подстроки (например, register=10).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- PublicSession.razor: добавлена обработка ?register=1, AuthStateProvider,
TryGetPlatformIdentity, кнопки записи для авторизованных/неавторизованных
пользователей, отображение результата регистрации
- CreateSessionHandler: добавлен cover_image_url в INSERT SQL
- DiscordProjectStructureTests: версия 3.4.0 во всех проверках
- README.md: актуальная версия v3.4.0
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add publication settings for clubs and sessions, read-only public club/session pages, dashboard controls, privacy-focused public queries, docs, and tests.
Bump version to 3.3.0
Create a Telegram forum topic when Web creates a batch from a campaign template, persist thread ownership on the generated sessions, and send the batch schedule into that topic.
Bump version -> 3.1.1
- Добавлены миграции V024 (backfill + deprecation comments + calendar_subscriptions platform identity) и V025 (backfill proposed_by_external_user_id)
- Все Bot handlers переведены с telegram_id/chat_id на platform + external_*
- Shared handlers очищены от COALESCE fallback с telegram_* колонками
- DiscordBot очищен от COALESCE fallback
- Web SessionService и CalendarSubscriptionService переведены на external_*
- HandleRsvpHandler: убран legacy UNION с gm_telegram_id, теперь только group_managers
- RescheduleVotingFinalizer: переведен на external_username/external_user_id
- Tests: добавлены asserts для V024/V025
- Версия обновлена до 3.1.0
Bump version → 3.1.0
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
V023 migration drops NOT NULL constraints on:
- game_groups.telegram_chat_id
- game_groups.gm_telegram_id
- players.telegram_id
This allows Discord (and future platforms) to create players and
game_groups without legacy Telegram identifiers.
Bump version → 3.0.10
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
GmRelay.Shared references Dapper.AOT with PrivateAssets=all, which
prevents the runtime DLL from flowing to downstream projects. Telegram
bot works because it explicitly references Dapper.AOT directly, but
Discord bot did not — causing FileNotFoundException for Dapper.AOT
at runtime, breaking the scheduler and slash commands.
- Add Dapper.AOT 1.0.48 to GmRelay.DiscordBot.csproj
- Add regression test: DiscordWorkerProject_ShouldExist asserts
Dapper.AOT is present in the DiscordBot csproj
- Bump version → 3.0.9
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add builder.Logging.AddConsole() to DiscordBot Program.cs so logs
are visible in docker logs.
- Add granular LogInformation/LogError calls to DiscordNewSessionCommand
and DiscordRescheduleCommand to diagnose failures.
- Use InteractionCallback.DeferredMessage() + ModifyResponseAsync pattern
for /newsession and /reschedule to avoid Discord 3-second interaction
timeout.
- Bump version → 3.0.8
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace REST GetGuildAsync/GetGuildUserAsync calls with authoritative
member.Permissions from the slash-command interaction payload. Discord
already resolves channel/guild permissions in the interaction JSON, so
we no longer need to fetch the guild via REST (which returns 404 when
the bot is not a REST member of the guild, e.g. user-installed apps).
Keep a best-effort GetGuildAsync call only to obtain OwnerId for the
permission checker fallback, swallowing 404 silently.
Bump version → 3.0.7
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PostgreSQL COUNT() returns bigint, but DiscordSessionListItemDto expects
int for PlayerCount and WaitlistCount. Dapper 2.1.72 in GmRelay.DiscordBot
(without Dapper.AOT) fails to materialize the record with bigint→int mismatch.
Added ::int casts to both COUNT expressions.
Bump version to 3.0.6.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Context.Guild in NetCord resolves the Guild object from the gateway client cache
(cache.Guilds.GetValueOrDefault(guildId)), not from the interaction JSON payload.
After a bot restart, the guild may not yet be cached when the first slash command
arrives, causing Context.Guild to be null even though the command is invoked
inside a guild channel. This produced "This command can only be used in a guild."
Changes:
- DiscordListSessionsCommand: use Context.Interaction.GuildId instead of Context.Guild.Id
- DiscordNewSessionCommand: use Context.Interaction.GuildId + REST GetGuildAsync/GetGuildUserAsync
- DiscordRescheduleCommand: same as above
- DiscordSessionInteractionModule: same fix for button interactions (CreateInput)
- Add null guard in GetResolvedPermissions for safety
- Bump version to 3.0.5
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The default AddApplicationCommands() registers ApplicationCommandService<ApplicationCommandContext>,
but our modules inherit ApplicationCommandModule<SlashCommandContext>. Because SlashCommandContext
does not inherit from ApplicationCommandContext in NetCord, AddModules(typeof(Program).Assembly)
failed to discover the modules, so /newsession, /listsessions, /reschedule were never published
to Discord. Only /ping worked because it uses the minimal API route.
Fix: specify AddApplicationCommands<SlashCommandInteraction, SlashCommandContext>() so the
service matches the module context type, allowing module discovery to succeed.
Bump version to 3.0.4.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Register NetCord application command modules after the host is built so module-based commands are published alongside the minimal /ping command.
Update README Discord env guidance to avoid the unused DISCORD_BOT_CLIENT_ID variable.
Bump version to 3.0.2.
When a Discord user linked Telegram via the Telegram Login Widget,
LinkIdentityAsync incorrectly made Discord primary and Telegram
secondary. This broke access to all Telegram groups/sessions because
ResolveEffectivePlayerIdAsync returned the (empty) Discord primary.
- In /auth/telegram callback, swap LinkIdentityAsync args so Telegram
is always treated as the current (primary) account.
- Add V022 migration to reverse any existing incorrectly-oriented
player_links where Discord is primary and Telegram is secondary.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Change cookie auth SameSite from Strict to Lax so Discord OAuth callback
can see existing Telegram auth session and perform linking instead of
creating a new standalone Discord session (root cause of broken linking).
- Add linking logic to /auth/telegram endpoint for Discord→Telegram linking.
- Add Telegram Login Widget in Profile.razor for Discord users.
- Add CookieAuthOptionsTests to verify Lax SameSite configuration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Replace HttpClient API calls with direct ISessionStore DI to avoid
302 redirect from missing auth cookie in Blazor Server interactive mode
- Use NavigationManager.NavigateTo with forceLoad=true for Discord OAuth
to bypass Blazor circuit navigation and trigger full HTTP request
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- UpsertDiscordUserAsync: restore await using on opened connection
- LinkIdentityAsync: compute effectiveCurrentPrimary before existingLink check
to prevent false conflict when current user is a secondary identity
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add V020 migration: player_links + identity_audit_log tables
- Add ISessionStore methods: ResolveEffectivePlayerId, LinkIdentity, UnlinkIdentity, GetLinkedIdentities
- Update SessionService to resolve effective player id for all permission checks
- Add /auth/discord/callback linking flow when already authenticated
- Add /api/me/identities GET/DELETE endpoints
- Add Profile.razor page for managing linked accounts
- Update NavMenu with profile link and v3.0.0 badge
- Bump version to 3.0.0 across all files
Bump version → 3.0.0
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Replace __DiscordOAuthState cookie (blocked by third-party cookie policies)
with in-memory DiscordOAuthStateStore singleton
- State is created server-side and validated on callback, eliminating
cross-site cookie transmission issues entirely
- Removed CryptographicOperations dependency from Program.cs
Bump version → 2.8.1
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Changed __DiscordOAuthState cookie from SameSite=Strict to SameSite=None
because Discord redirects from discord.com (cross-site) and Strict
prevents the cookie from being sent on the callback request.
- Added logging for CSRF validation failure to aid future diagnostics.
Bump version → 2.8.1
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Log status code and response body when Discord /oauth2/token fails
- Helps identify why ExchangeCodeAsync returns null in production
Bump version → 2.8.1
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add V019 migration: rename session_audit_log.actor_telegram_id → actor_external_user_id
- Add CSRF protection to Discord OAuth flow (state cookie with HttpOnly/Secure/Strict)
- Add Discord OAuth env vars to compose.yaml, deploy.yml, and .env.example
- Fix SQL COALESCE for nullable telegram_id in GetGroupManagersAsync and GetSessionParticipantsAsync
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Bump version to 2.8.0 across all versioned files
- Fix AuthorizedSessionServiceTests for platform-agnostic identity
- Update Razor Pages to use *ForCurrentUserAsync APIs
- Add backward-compatible constructors to WebGameGroup/WebGroupManager
- Make DiscordOAuthOptions properties non-required for config binding
Bump version → 2.8.0
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>