feat(discord): add reschedule vote button handler
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@@ -9,6 +9,7 @@ namespace GmRelay.DiscordBot.Features.Sessions;
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public sealed class DiscordSessionInteractionModule(
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JoinSessionHandler joinSessionHandler,
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LeaveSessionHandler leaveSessionHandler,
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DiscordRescheduleVoteHandler voteHandler,
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DiscordInteractionReplyCache interactionReplies,
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ILogger<DiscordSessionInteractionModule> logger) : ComponentInteractionModule<ButtonInteractionContext>
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{
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@@ -66,6 +67,41 @@ public sealed class DiscordSessionInteractionModule(
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await CompleteWithStoredReplyAsync(input.InteractionId);
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}
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[ComponentInteraction("reschedule_vote")]
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public async Task RescheduleVoteAsync(string optionId)
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{
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if (!Guid.TryParse(optionId, out var parsedOptionId))
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{
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await RespondAsync(CreateEphemeralReply("Vote button is outdated."));
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return;
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}
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var input = CreateInput(Guid.Empty); // sessionId not needed for vote routing
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var voteInput = new DiscordRescheduleVoteInput(
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parsedOptionId,
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Context.User.Id,
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Context.Interaction.Id.ToString(System.Globalization.CultureInfo.InvariantCulture),
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input.GuildId,
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input.ChannelId,
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input.MessageId);
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await RespondAsync(InteractionCallback.DeferredMessage(MessageFlags.Ephemeral));
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string replyText;
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try
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{
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replyText = await voteHandler.HandleAsync(voteInput, CancellationToken.None);
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}
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catch (Exception ex)
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{
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logger.LogError(ex, "Failed to handle Discord reschedule vote for option {OptionId}", parsedOptionId);
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await CompleteResponseAsync("Не удалось обработать голос.");
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return;
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}
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await CompleteResponseAsync(replyText);
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}
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private DiscordSessionInteractionInput CreateInput(Guid sessionId)
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{
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var guild = Context.Guild
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