fix(discord): resolve slash commands from interaction payload instead of gateway cache
PR Checks / test-and-build (pull_request) Successful in 8m46s
PR Checks / test-and-build (pull_request) Successful in 8m46s
Context.Guild in NetCord resolves the Guild object from the gateway client cache (cache.Guilds.GetValueOrDefault(guildId)), not from the interaction JSON payload. After a bot restart, the guild may not yet be cached when the first slash command arrives, causing Context.Guild to be null even though the command is invoked inside a guild channel. This produced "This command can only be used in a guild." Changes: - DiscordListSessionsCommand: use Context.Interaction.GuildId instead of Context.Guild.Id - DiscordNewSessionCommand: use Context.Interaction.GuildId + REST GetGuildAsync/GetGuildUserAsync - DiscordRescheduleCommand: same as above - DiscordSessionInteractionModule: same fix for button interactions (CreateInput) - Add null guard in GetResolvedPermissions for safety - Bump version to 3.0.5 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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</form>
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<div class="nav-version">v3.0.4</div>
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<div class="nav-version">v3.0.5</div>
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</div>
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</Authorized>
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<NotAuthorized>
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