fix(discord): resolve slash commands from interaction payload instead of gateway cache
PR Checks / test-and-build (pull_request) Successful in 8m46s
PR Checks / test-and-build (pull_request) Successful in 8m46s
Context.Guild in NetCord resolves the Guild object from the gateway client cache (cache.Guilds.GetValueOrDefault(guildId)), not from the interaction JSON payload. After a bot restart, the guild may not yet be cached when the first slash command arrives, causing Context.Guild to be null even though the command is invoked inside a guild channel. This produced "This command can only be used in a guild." Changes: - DiscordListSessionsCommand: use Context.Interaction.GuildId instead of Context.Guild.Id - DiscordNewSessionCommand: use Context.Interaction.GuildId + REST GetGuildAsync/GetGuildUserAsync - DiscordRescheduleCommand: same as above - DiscordSessionInteractionModule: same fix for button interactions (CreateInput) - Add null guard in GetResolvedPermissions for safety - Bump version to 3.0.5 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -168,7 +168,7 @@ public sealed class DiscordSessionInteractionModule(
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private DiscordSessionInteractionInput CreateInput(Guid sessionId)
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{
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var guild = Context.Guild
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var guildId = Context.Interaction.GuildId?.ToString(CultureInfo.InvariantCulture)
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?? throw new InvalidOperationException("Session buttons can only be used in a guild.");
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var message = Context.Interaction.Message
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?? throw new InvalidOperationException("Session button interaction must include a message.");
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@@ -176,7 +176,7 @@ public sealed class DiscordSessionInteractionModule(
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return new DiscordSessionInteractionInput(
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SessionId: sessionId,
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InteractionId: Context.Interaction.Id.ToString(System.Globalization.CultureInfo.InvariantCulture),
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GuildId: guild.Id.ToString(CultureInfo.InvariantCulture),
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GuildId: guildId,
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ChannelId: Context.Channel.Id.ToString(CultureInfo.InvariantCulture),
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MessageId: message.Id.ToString(CultureInfo.InvariantCulture),
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UserId: Context.User.Id,
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