fix(discord): resolve permission checking for /newsession command
- DiscordPermissionChecker: removed dead-code userRoles overload; now only uses resolvedPermissions bitflag (Administrator = 0x8). - DiscordNewSessionCommand: computes resolved permissions from guild user roles via Context.Guild.Users[Id].RoleIds + guild.Roles. - DiscordNewSessionHandler: updated signature to accept ulong resolvedPermissions instead of unused userRoles. - Added ILogger to command for diagnostics on unexpected errors. - Added test: regular user with ManageServer (but not Admin) is rejected. Refs issue #28 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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# Discord /newsession и /listsessions — Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:test-driven-development (TDD) for every task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Реализовать slash-команды `/newsession` и `/listsessions` в Discord-боте, позволяющие создавать батчи сессий и просматривать расписание без Web Dashboard.
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**Architecture:** Каждая команда — отдельный vertical slice в `GmRelay.DiscordBot`: парсер входных данных → handler с SQL (через Dapper) → отправка через NetCord REST API. Рендеринг переиспользует существующий `DiscordSessionBatchRenderer`. Данные пишутся в общую PostgreSQL модель через platform-agnostic колонки (`platform`, `external_group_id`, `external_user_id`).
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**Tech Stack:** .NET 10, NetCord 1.0.0-alpha.489, NetCord.Hosting.Services, Dapper, Npgsql, xUnit.
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**Version Bump:** minor (2.3.0 → 2.4.0) — новый функционал.
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---
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## File Structure
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| File | Responsibility |
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|------|--------------|
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| `src/GmRelay.DiscordBot/Features/Sessions/DiscordNewSessionCommand.cs` | Slash-команда `/newsession` с параметрами (title, time, seats, link) |
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| `src/GmRelay.DiscordBot/Features/Sessions/DiscordNewSessionHandler.cs` | Handler создания batch + sessions в БД, проверка прав |
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| `src/GmRelay.DiscordBot/Features/Sessions/DiscordListSessionsCommand.cs` | Slash-команда `/listsessions` |
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| `src/GmRelay.DiscordBot/Features/Sessions/DiscordListSessionsHandler.cs` | Handler запроса активных сессий и публикации embed |
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| `src/GmRelay.DiscordBot/Infrastructure/Discord/DiscordPermissionChecker.cs` | Проверка прав пользователя в guild (owner/admin/manager) |
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| `src/GmRelay.DiscordBot/Infrastructure/Discord/DiscordPlatformMessenger.cs` | Реализация `IPlatformMessenger` для отправки/обновления расписания в Discord |
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| `tests/GmRelay.Bot.Tests/Discord/DiscordNewSessionHandlerTests.cs` | TDD-тесты создания сессий из Discord |
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| `tests/GmRelay.Bot.Tests/Discord/DiscordListSessionsHandlerTests.cs` | TDD-тесты вывода расписания |
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| `tests/GmRelay.Bot.Tests/Discord/DiscordPermissionCheckerTests.cs` | TDD-тесты проверки прав |
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| `src/GmRelay.DiscordBot/Program.cs` | Регистрация DI: handlers, permission checker, platform messenger |
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---
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## Task 1: DiscordPermissionChecker
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**Files:**
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- Create: `src/GmRelay.DiscordBot/Infrastructure/Discord/DiscordPermissionChecker.cs`
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- Test: `tests/GmRelay.Bot.Tests/Discord/DiscordPermissionCheckerTests.cs`
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**Context:** Discord использует guild-роли. Для MVP достаточно проверки: пользователь — owner guild, имеет роль `Administrator`, или записан как `group_managers` в БД для данной `game_groups`.
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### Step 1.1: Write the failing test
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```csharp
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using GmRelay.DiscordBot.Infrastructure.Discord;
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namespace GmRelay.Bot.Tests.Discord;
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public sealed class DiscordPermissionCheckerTests
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{
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[Fact]
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public void CanManageSchedule_WhenUserIsGuildOwner_ReturnsTrue()
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{
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var checker = new DiscordPermissionChecker();
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var result = checker.CanManageSchedule(
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guildOwnerId: 123456789ul,
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userId: 123456789ul,
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userRoles: Array.Empty<ulong>(),
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dbManagerUserIds: Array.Empty<ulong>());
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Assert.True(result);
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}
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[Fact]
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public void CanManageSchedule_WhenUserHasAdministratorRole_ReturnsTrue()
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{
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var checker = new DiscordPermissionChecker();
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var adminRole = 999ul;
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var result = checker.CanManageSchedule(
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guildOwnerId: 123456789ul,
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userId: 987654321ul,
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userRoles: new[] { adminRole },
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dbManagerUserIds: Array.Empty<ulong>());
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Assert.True(result);
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}
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[Fact]
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public void CanManageSchedule_WhenUserIsDbManager_ReturnsTrue()
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{
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var checker = new DiscordPermissionChecker();
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var managerId = 555ul;
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var result = checker.CanManageSchedule(
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guildOwnerId: 123456789ul,
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userId: managerId,
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userRoles: Array.Empty<ulong>(),
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dbManagerUserIds: new[] { managerId });
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Assert.True(result);
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}
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[Fact]
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public void CanManageSchedule_WhenRegularUser_ReturnsFalse()
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{
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var checker = new DiscordPermissionChecker();
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var result = checker.CanManageSchedule(
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guildOwnerId: 123456789ul,
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userId: 111ul,
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userRoles: Array.Empty<ulong>(),
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dbManagerUserIds: new[] { 222ul });
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Assert.False(result);
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}
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}
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```
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### Step 1.2: Run test to verify it fails
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Run: `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj --filter "FullyQualifiedName~DiscordPermissionCheckerTests" --verbosity normal`
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Expected: FAIL — `DiscordPermissionChecker` not found.
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### Step 1.3: Write minimal implementation
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Create `src/GmRelay.DiscordBot/Infrastructure/Discord/DiscordPermissionChecker.cs`:
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```csharp
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namespace GmRelay.DiscordBot.Infrastructure.Discord;
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public sealed class DiscordPermissionChecker
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{
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// Discord Administrator permission bitflag
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private const ulong AdministratorPermission = 0x8;
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public bool CanManageSchedule(
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ulong guildOwnerId,
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ulong userId,
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IEnumerable<ulong> userRoles,
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IEnumerable<ulong> dbManagerUserIds)
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{
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if (userId == guildOwnerId)
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return true;
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if (dbManagerUserIds.Contains(userId))
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return true;
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// NetCord provides permission resolution via GuildUser.Permissions;
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// here we accept pre-resolved flag for simplicity.
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// Actual command handler will pass resolved permissions.
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return false;
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}
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public bool CanManageSchedule(ulong guildOwnerId, ulong userId, IEnumerable<ulong> dbManagerUserIds, ulong resolvedPermissions)
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{
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if (userId == guildOwnerId)
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return true;
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if (dbManagerUserIds.Contains(userId))
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return true;
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return (resolvedPermissions & AdministratorPermission) == AdministratorPermission;
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}
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}
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```
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### Step 1.4: Run test to verify it passes
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Run: `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj --filter "FullyQualifiedName~DiscordPermissionCheckerTests" --verbosity normal`
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Expected: PASS (4/4).
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### Step 1.5: Commit
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```bash
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git add src/GmRelay.DiscordBot/Infrastructure/Discord/DiscordPermissionChecker.cs tests/GmRelay.Bot.Tests/Discord/DiscordPermissionCheckerTests.cs
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git commit -m "feat(discord): add DiscordPermissionChecker for session management rights
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Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>"
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```
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---
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## Task 2: DiscordListSessionsHandler + Command
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**Files:**
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- Create: `src/GmRelay.DiscordBot/Features/Sessions/DiscordListSessionsHandler.cs`
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- Create: `src/GmRelay.DiscordBot/Features/Sessions/DiscordListSessionsCommand.cs`
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- Test: `tests/GmRelay.Bot.Tests/Discord/DiscordListSessionsHandlerTests.cs`
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**Context:** Handler должен:
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1. Найти `game_groups` по `external_group_id` = `guild_id`.
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2. Выбрать предстоящие сессии (`scheduled_at > NOW()`, `status != Cancelled`).
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3. Собрать участников.
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4. Построить view через `SessionBatchViewBuilder`.
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5. Отрендерить через `DiscordSessionBatchRenderer`.
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6. Отправить embed + buttons в Discord channel.
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### Step 2.1: Write the failing test
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Create `tests/GmRelay.Bot.Tests/Discord/DiscordListSessionsHandlerTests.cs`:
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```csharp
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using GmRelay.DiscordBot.Features.Sessions;
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using GmRelay.Shared.Domain;
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using GmRelay.Shared.Rendering;
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namespace GmRelay.Bot.Tests.Discord;
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public sealed class DiscordListSessionsHandlerTests
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{
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[Fact]
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public void BuildSchedule_WithSessions_ReturnsEmbedsAndButtons()
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{
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var sessionId = Guid.NewGuid();
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var sessions = new[]
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{
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new SessionBatchDto(sessionId, DateTime.UtcNow.AddDays(1), SessionStatus.Planned, 4, "https://example.com")
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};
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var participants = Array.Empty<ParticipantBatchDto>();
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var view = SessionBatchViewBuilder.Build("Test Campaign", sessions, participants);
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var (embeds, actionRows) = GmRelay.DiscordBot.Rendering.DiscordSessionBatchRenderer.Render(view);
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Assert.Single(embeds);
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Assert.Single(actionRows);
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}
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[Fact]
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public void BuildSchedule_WithCancelledSession_SkipsActionRows()
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{
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var cancelledSessionId = Guid.NewGuid();
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var sessions = new[] { new SessionBatchDto(cancelledSessionId, DateTime.UtcNow.AddDays(1), SessionStatus.Cancelled, null, "") };
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var participants = Array.Empty<ParticipantBatchDto>();
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var view = SessionBatchViewBuilder.Build("Test Campaign", sessions, participants);
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var (embeds, actionRows) = GmRelay.DiscordBot.Rendering.DiscordSessionBatchRenderer.Render(view);
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Assert.Single(embeds);
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Assert.Empty(actionRows);
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}
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}
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```
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### Step 2.2: Run test — verify RED
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Run: `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj --filter "FullyQualifiedName~DiscordListSessionsHandlerTests" --verbosity normal`
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Expected: FAIL — `DiscordListSessionsHandler` not found.
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### Step 2.3: Write minimal implementation
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Create `src/GmRelay.DiscordBot/Features/Sessions/DiscordListSessionsHandler.cs`:
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```csharp
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using Dapper;
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using GmRelay.Shared.Domain;
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using GmRelay.Shared.Rendering;
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using NetCord.Rest;
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using Npgsql;
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namespace GmRelay.DiscordBot.Features.Sessions;
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internal sealed record DiscordSessionListItemDto(
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Guid Id, string Title, DateTime ScheduledAt, string Status, int? MaxPlayers,
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int PlayerCount, int WaitlistCount);
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public sealed class DiscordListSessionsHandler(NpgsqlDataSource dataSource)
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{
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public async Task<SessionBatchViewModel?> BuildScheduleAsync(
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string guildId,
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string channelId,
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CancellationToken cancellationToken)
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{
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await using var connection = await dataSource.OpenConnectionAsync(cancellationToken);
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var sessions = await connection.QueryAsync<DiscordSessionListItemDto>(
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@"SELECT s.id as Id, s.title as Title, s.scheduled_at as ScheduledAt, s.status as Status,
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s.max_players as MaxPlayers,
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COUNT(sp.id) FILTER (WHERE sp.is_gm = false AND sp.registration_status = @Active) as PlayerCount,
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COUNT(sp.id) FILTER (WHERE sp.is_gm = false AND sp.registration_status = @Waitlisted) as WaitlistCount
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FROM sessions s
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JOIN game_groups g ON s.group_id = g.id
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LEFT JOIN session_participants sp ON s.id = sp.session_id
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WHERE g.platform = 'Discord'
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AND g.external_group_id = @GuildId
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AND s.status != @Cancelled
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AND s.scheduled_at > NOW()
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GROUP BY s.id, s.title, s.scheduled_at, s.status, s.max_players
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ORDER BY s.scheduled_at ASC",
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new
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{
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GuildId = guildId,
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Cancelled = SessionStatus.Cancelled,
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Active = ParticipantRegistrationStatus.Active,
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Waitlisted = ParticipantRegistrationStatus.Waitlisted
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});
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var sessionList = sessions.ToList();
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if (sessionList.Count == 0)
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return null;
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var sessionIds = sessionList.Select(s => s.Id).ToList();
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var participants = await connection.QueryAsync<ParticipantBatchDto>(
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@"SELECT sp.session_id as SessionId,
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p.display_name as DisplayName,
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COALESCE(p.external_username, p.telegram_username) as TelegramUsername,
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sp.registration_status as RegistrationStatus
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FROM session_participants sp
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JOIN players p ON p.id = sp.player_id
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WHERE sp.session_id = ANY(@SessionIds) AND sp.is_gm = false
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ORDER BY sp.registration_status ASC, sp.created_at ASC",
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new { SessionIds = sessionIds });
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var firstTitle = sessionList.First().Title;
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var batchDtos = sessionList.Select(s => new SessionBatchDto(
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s.Id, s.ScheduledAt, s.Status, s.MaxPlayers, "")).ToList();
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return SessionBatchViewBuilder.Build(firstTitle, batchDtos, participants.ToList());
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}
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}
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```
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|
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Create `src/GmRelay.DiscordBot/Features/Sessions/DiscordListSessionsCommand.cs`:
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|
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```csharp
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using NetCord.Rest;
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using NetCord.Services.ApplicationCommands;
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namespace GmRelay.DiscordBot.Features.Sessions;
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[SlashCommand("listsessions", "Show upcoming game sessions in this server")]
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public class DiscordListSessionsCommand : SlashCommandModule<SlashCommandContext>
|
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{
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private readonly DiscordListSessionsHandler _handler;
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|
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public DiscordListSessionsCommand(DiscordListSessionsHandler handler)
|
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{
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_handler = handler;
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}
|
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public override async Task ExecuteAsync()
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{
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var guildId = Context.Guild?.Id.ToString()
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?? throw new InvalidOperationException("This command can only be used in a guild.");
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var channelId = Context.Channel.Id.ToString();
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|
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var view = await _handler.BuildScheduleAsync(guildId, channelId, Context.CancellationToken);
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|
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if (view is null)
|
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{
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await Context.Interaction.SendResponseAsync(
|
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InteractionCallback.Message("📭 В этом сервере нет предстоящих игр."));
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return;
|
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}
|
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|
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var (embeds, actionRows) = Rendering.DiscordSessionBatchRenderer.Render(view);
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await Context.Interaction.SendResponseAsync(
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InteractionCallback.Message(new InteractionMessageProperties()
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.WithEmbeds(embeds)
|
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.WithComponents(actionRows)));
|
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}
|
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}
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```
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|
||||
### Step 2.4: Run test — verify GREEN
|
||||
|
||||
Run: `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj --filter "FullyQualifiedName~DiscordListSessionsHandlerTests" --verbosity normal`
|
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Expected: PASS.
|
||||
|
||||
### Step 2.5: Commit
|
||||
|
||||
```bash
|
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git add src/GmRelay.DiscordBot/Features/Sessions/DiscordListSessionsHandler.cs src/GmRelay.DiscordBot/Features/Sessions/DiscordListSessionsCommand.cs tests/GmRelay.Bot.Tests/Discord/DiscordListSessionsHandlerTests.cs
|
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git commit -m "feat(discord): add /listsessions slash command and handler
|
||||
|
||||
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 3: DiscordNewSessionHandler + Command
|
||||
|
||||
**Files:**
|
||||
- Create: `src/GmRelay.DiscordBot/Features/Sessions/DiscordNewSessionHandler.cs`
|
||||
- Create: `src/GmRelay.DiscordBot/Features/Sessions/DiscordNewSessionCommand.cs`
|
||||
- Test: `tests/GmRelay.Bot.Tests/Discord/DiscordNewSessionHandlerTests.cs`
|
||||
|
||||
**Context:** Handler должен:
|
||||
1. Проверить права пользователя (owner/admin/manager).
|
||||
2. Upsert игрока (GM) в `players` с `platform = 'Discord'`.
|
||||
3. Upsert `game_groups` с `platform = 'Discord'`, `external_group_id = guild_id`.
|
||||
4. Создать batch + sessions.
|
||||
5. Отправить rendered schedule в Discord channel.
|
||||
6. Сохранить `platform_messages` reference.
|
||||
|
||||
### Step 3.1: Write the failing test
|
||||
|
||||
Create `tests/GmRelay.Bot.Tests/Discord/DiscordNewSessionHandlerTests.cs`:
|
||||
|
||||
```csharp
|
||||
using GmRelay.DiscordBot.Features.Sessions;
|
||||
|
||||
namespace GmRelay.Bot.Tests.Discord;
|
||||
|
||||
public sealed class DiscordNewSessionHandlerTests
|
||||
{
|
||||
[Fact]
|
||||
public void ParseTimeInput_ShouldParseDiscordDateFormat()
|
||||
{
|
||||
var result = DiscordNewSessionHandler.ParseTimeInput("2026-05-20 19:30");
|
||||
Assert.True(result.IsSuccess);
|
||||
Assert.Equal(2026, result.Value.Year);
|
||||
Assert.Equal(5, result.Value.Month);
|
||||
Assert.Equal(20, result.Value.Day);
|
||||
Assert.Equal(19, result.Value.Hour);
|
||||
Assert.Equal(30, result.Value.Minute);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseTimeInput_ShouldRejectPastDate()
|
||||
{
|
||||
var result = DiscordNewSessionHandler.ParseTimeInput("2020-01-01 00:00");
|
||||
Assert.False(result.IsSuccess);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseTimeInput_ShouldParseRussianDateFormat()
|
||||
{
|
||||
var result = DiscordNewSessionHandler.ParseTimeInput("20.05.2026 19:30");
|
||||
Assert.True(result.IsSuccess);
|
||||
Assert.Equal(2026, result.Value.Year);
|
||||
Assert.Equal(5, result.Value.Month);
|
||||
Assert.Equal(20, result.Value.Day);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseTimeInput_ShouldRejectInvalidFormat()
|
||||
{
|
||||
var result = DiscordNewSessionHandler.ParseTimeInput("not-a-date");
|
||||
Assert.False(result.IsSuccess);
|
||||
Assert.NotNull(result.Error);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Step 3.2: Run test — verify RED
|
||||
|
||||
Run: `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj --filter "FullyQualifiedName~DiscordNewSessionHandlerTests" --verbosity normal`
|
||||
Expected: FAIL — `DiscordNewSessionHandler` not found.
|
||||
|
||||
### Step 3.3: Write minimal implementation
|
||||
|
||||
Create `src/GmRelay.DiscordBot/Features/Sessions/DiscordNewSessionHandler.cs`:
|
||||
|
||||
```csharp
|
||||
using Dapper;
|
||||
using GmRelay.DiscordBot.Infrastructure.Discord;
|
||||
using GmRelay.Shared.Domain;
|
||||
using GmRelay.Shared.Platform;
|
||||
using GmRelay.Shared.Rendering;
|
||||
using Npgsql;
|
||||
|
||||
namespace GmRelay.DiscordBot.Features.Sessions;
|
||||
|
||||
public sealed record TimeParseResult(bool IsSuccess, DateTimeOffset Value, string? Error);
|
||||
|
||||
public sealed class DiscordNewSessionHandler(
|
||||
NpgsqlDataSource dataSource,
|
||||
DiscordPermissionChecker permissionChecker,
|
||||
IPlatformMessenger messenger,
|
||||
ILogger<DiscordNewSessionHandler> logger)
|
||||
{
|
||||
public static TimeParseResult ParseTimeInput(string input)
|
||||
{
|
||||
if (DateTimeOffset.TryParseExact(
|
||||
input.Trim(),
|
||||
"yyyy-MM-dd HH:mm",
|
||||
System.Globalization.CultureInfo.InvariantCulture,
|
||||
System.Globalization.DateTimeStyles.AssumeUniversal,
|
||||
out var result))
|
||||
{
|
||||
if (result < DateTimeOffset.UtcNow)
|
||||
return new TimeParseResult(false, default, "Дата находится в прошлом.");
|
||||
|
||||
return new TimeParseResult(true, result.ToUniversalTime(), null);
|
||||
}
|
||||
|
||||
if (DateTimeOffset.TryParseExact(
|
||||
input.Trim(),
|
||||
"dd.MM.yyyy HH:mm",
|
||||
System.Globalization.CultureInfo.InvariantCulture,
|
||||
System.Globalization.DateTimeStyles.AssumeUniversal,
|
||||
out var altResult))
|
||||
{
|
||||
if (altResult < DateTimeOffset.UtcNow)
|
||||
return new TimeParseResult(false, default, "Дата находится в прошлом.");
|
||||
|
||||
return new TimeParseResult(true, altResult.ToUniversalTime(), null);
|
||||
}
|
||||
|
||||
return new TimeParseResult(false, default, "Некорректный формат даты. Используйте YYYY-MM-DD HH:mm или DD.MM.YYYY HH:mm");
|
||||
}
|
||||
|
||||
public async Task<SessionBatchViewModel> HandleAsync(
|
||||
string guildId,
|
||||
string channelId,
|
||||
ulong userId,
|
||||
string userDisplayName,
|
||||
IEnumerable<ulong> userRoles,
|
||||
ulong guildOwnerId,
|
||||
string title,
|
||||
DateTimeOffset scheduledAt,
|
||||
int? maxPlayers,
|
||||
string? joinLink,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
await using var connection = await dataSource.OpenConnectionAsync(cancellationToken);
|
||||
|
||||
// Resolve db managers
|
||||
var dbManagerUserIds = await connection.QueryAsync<ulong>(
|
||||
@"SELECT CAST(p.external_user_id AS BIGINT)
|
||||
FROM group_managers gm
|
||||
JOIN players p ON p.id = gm.player_id
|
||||
JOIN game_groups g ON g.id = gm.group_id
|
||||
WHERE g.platform = 'Discord' AND g.external_group_id = @GuildId",
|
||||
new { GuildId = guildId });
|
||||
|
||||
if (!permissionChecker.CanManageSchedule(guildOwnerId, userId, userRoles, dbManagerUserIds))
|
||||
{
|
||||
throw new UnauthorizedAccessException("⛔ Только owner, администратор или manager могут создавать сессии.");
|
||||
}
|
||||
|
||||
await using var transaction = await connection.BeginTransactionAsync(cancellationToken);
|
||||
try
|
||||
{
|
||||
// Upsert player
|
||||
await connection.ExecuteAsync(
|
||||
@"INSERT INTO players (display_name, platform, external_user_id, external_username)
|
||||
VALUES (@Name, 'Discord', @UserId, @Name)
|
||||
ON CONFLICT (platform, external_user_id)
|
||||
WHERE platform IS NOT NULL AND external_user_id IS NOT NULL
|
||||
DO UPDATE SET display_name = EXCLUDED.display_name,
|
||||
external_username = EXCLUDED.external_username",
|
||||
new { Name = userDisplayName, UserId = userId.ToString() },
|
||||
transaction);
|
||||
|
||||
// Upsert group
|
||||
var groupId = await connection.ExecuteScalarAsync<Guid>(
|
||||
@"INSERT INTO game_groups (name, platform, external_group_id, external_channel_id)
|
||||
VALUES (@GuildId, 'Discord', @GuildId, @ChannelId)
|
||||
ON CONFLICT (platform, external_group_id)
|
||||
WHERE platform IS NOT NULL AND external_group_id IS NOT NULL
|
||||
DO UPDATE SET name = EXCLUDED.name,
|
||||
external_channel_id = COALESCE(EXCLUDED.external_channel_id, game_groups.external_channel_id)
|
||||
RETURNING id",
|
||||
new { GuildId = guildId, ChannelId = channelId },
|
||||
transaction);
|
||||
|
||||
// Ensure manager record
|
||||
await connection.ExecuteAsync(
|
||||
@"INSERT INTO group_managers (group_id, player_id, role)
|
||||
SELECT @GroupId, p.id, @OwnerRole
|
||||
FROM players p
|
||||
WHERE p.platform = 'Discord' AND p.external_user_id = @UserId
|
||||
ON CONFLICT (group_id, player_id) DO NOTHING",
|
||||
new { GroupId = groupId, UserId = userId.ToString(), OwnerRole = GroupManagerRoleExtensions.OwnerValue },
|
||||
transaction);
|
||||
|
||||
// Create batch + session
|
||||
var batchId = Guid.NewGuid();
|
||||
var sessionId = await connection.ExecuteScalarAsync<Guid>(
|
||||
@"INSERT INTO sessions (batch_id, group_id, title, join_link, scheduled_at, status, max_players)
|
||||
VALUES (@BatchId, @GroupId, @Title, @Link, @ScheduledAt, @Status, @MaxPlayers)
|
||||
RETURNING id",
|
||||
new
|
||||
{
|
||||
BatchId = batchId,
|
||||
GroupId = groupId,
|
||||
Title = title,
|
||||
Link = joinLink ?? string.Empty,
|
||||
ScheduledAt = scheduledAt.UtcDateTime,
|
||||
Status = SessionStatus.Planned,
|
||||
MaxPlayers = maxPlayers
|
||||
},
|
||||
transaction);
|
||||
|
||||
await transaction.CommitAsync(cancellationToken);
|
||||
|
||||
var sessions = new[] { new SessionBatchDto(sessionId, scheduledAt.UtcDateTime, SessionStatus.Planned, maxPlayers, joinLink ?? string.Empty) };
|
||||
var view = SessionBatchViewBuilder.Build(title, sessions, Array.Empty<ParticipantBatchDto>());
|
||||
|
||||
await messenger.SendScheduleAsync(
|
||||
new PlatformScheduleMessage(
|
||||
new PlatformGroup(PlatformKind.Discord, guildId, guildId, channelId),
|
||||
view,
|
||||
null),
|
||||
cancellationToken);
|
||||
|
||||
return view;
|
||||
}
|
||||
catch
|
||||
{
|
||||
await transaction.RollbackAsync(cancellationToken);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Create `src/GmRelay.DiscordBot/Features/Sessions/DiscordNewSessionCommand.cs`:
|
||||
|
||||
```csharp
|
||||
using NetCord.Rest;
|
||||
using NetCord.Services.ApplicationCommands;
|
||||
|
||||
namespace GmRelay.DiscordBot.Features.Sessions;
|
||||
|
||||
[SlashCommand("newsession", "Create a new game session")]
|
||||
public class DiscordNewSessionCommand : SlashCommandModule<SlashCommandContext>
|
||||
{
|
||||
private readonly DiscordNewSessionHandler _handler;
|
||||
|
||||
public DiscordNewSessionCommand(DiscordNewSessionHandler handler)
|
||||
{
|
||||
_handler = handler;
|
||||
}
|
||||
|
||||
[SlashCommandOption("title", "Game title", Required = true)]
|
||||
public string Title { get; set; } = string.Empty;
|
||||
|
||||
[SlashCommandOption("time", "Session time (YYYY-MM-DD HH:mm or DD.MM.YYYY HH:mm)", Required = true)]
|
||||
public string Time { get; set; } = string.Empty;
|
||||
|
||||
[SlashCommandOption("seats", "Maximum number of players", Required = false)]
|
||||
public long? Seats { get; set; }
|
||||
|
||||
[SlashCommandOption("link", "Join link", Required = false)]
|
||||
public string? Link { get; set; }
|
||||
|
||||
public override async Task ExecuteAsync()
|
||||
{
|
||||
var guild = Context.Guild
|
||||
?? throw new InvalidOperationException("This command can only be used in a guild.");
|
||||
|
||||
var timeResult = DiscordNewSessionHandler.ParseTimeInput(Time);
|
||||
if (!timeResult.IsSuccess)
|
||||
{
|
||||
await Context.Interaction.SendResponseAsync(
|
||||
InteractionCallback.Message($"❌ {timeResult.Error}"));
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var view = await _handler.HandleAsync(
|
||||
guildId: guild.Id.ToString(),
|
||||
channelId: Context.Channel.Id.ToString(),
|
||||
userId: Context.User.Id,
|
||||
userDisplayName: Context.User.GlobalName ?? Context.User.Username,
|
||||
userRoles: Context.GuildUser!.RoleIds,
|
||||
guildOwnerId: guild.OwnerId,
|
||||
title: Title,
|
||||
scheduledAt: timeResult.Value,
|
||||
maxPlayers: Seats is null ? null : (int)Seats.Value,
|
||||
joinLink: Link,
|
||||
Context.CancellationToken);
|
||||
|
||||
await Context.Interaction.SendResponseAsync(
|
||||
InteractionCallback.Message("✅ Сессия создана!"));
|
||||
}
|
||||
catch (UnauthorizedAccessException ex)
|
||||
{
|
||||
await Context.Interaction.SendResponseAsync(
|
||||
InteractionCallback.Message($"⛅ {ex.Message}"));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await Context.Interaction.SendResponseAsync(
|
||||
InteractionCallback.Message("💥 Произошла ошибка при создании сессии."));
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Step 3.4: Run test — verify GREEN
|
||||
|
||||
Run: `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj --filter "FullyQualifiedName~DiscordNewSessionHandlerTests" --verbosity normal`
|
||||
Expected: PASS.
|
||||
|
||||
### Step 3.5: Commit
|
||||
|
||||
```bash
|
||||
git add src/GmRelay.DiscordBot/Features/Sessions/DiscordNewSessionHandler.cs src/GmRelay.DiscordBot/Features/Sessions/DiscordNewSessionCommand.cs tests/GmRelay.Bot.Tests/Discord/DiscordNewSessionHandlerTests.cs
|
||||
git commit -m "feat(discord): add /newsession slash command and handler
|
||||
|
||||
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 4: DiscordPlatformMessenger
|
||||
|
||||
**Files:**
|
||||
- Create: `src/GmRelay.DiscordBot/Infrastructure/Discord/DiscordPlatformMessenger.cs`
|
||||
- Test: `tests/GmRelay.Bot.Tests/Discord/DiscordPlatformMessengerTests.cs`
|
||||
|
||||
**Context:** Необходима реализация `IPlatformMessenger` для отправки schedule embeds и обновления существующих сообщений в Discord. Для MVP достаточно `SendScheduleAsync` и `UpdateScheduleAsync` (stub для остальных).
|
||||
|
||||
### Step 4.1: Write the failing test
|
||||
|
||||
Create `tests/GmRelay.Bot.Tests/Discord/DiscordPlatformMessengerTests.cs`:
|
||||
|
||||
```csharp
|
||||
using GmRelay.DiscordBot.Infrastructure.Discord;
|
||||
using GmRelay.Shared.Platform;
|
||||
using GmRelay.Shared.Rendering;
|
||||
|
||||
namespace GmRelay.Bot.Tests.Discord;
|
||||
|
||||
public sealed class DiscordPlatformMessengerTests
|
||||
{
|
||||
[Fact]
|
||||
public void Constructor_ShouldAcceptRestClient()
|
||||
{
|
||||
// DiscordPlatformMessenger requires a NetCord.Rest.RestClient.
|
||||
// We verify the type can be instantiated (RestClient itself is not easily unit-testable without a real token).
|
||||
// This test proves the contract exists and compiles.
|
||||
var constructor = typeof(DiscordPlatformMessenger).GetConstructor(new[] { typeof(NetCord.Rest.RestClient) });
|
||||
Assert.NotNull(constructor);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DiscordPlatformMessenger_ShouldImplementIPlatformMessenger()
|
||||
{
|
||||
Assert.True(typeof(IPlatformMessenger).IsAssignableFrom(typeof(DiscordPlatformMessenger)));
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Step 4.2: Run test — verify RED
|
||||
|
||||
Run: `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj --filter "FullyQualifiedName~DiscordPlatformMessengerTests" --verbosity normal`
|
||||
Expected: FAIL — `DiscordPlatformMessenger` not found.
|
||||
|
||||
### Step 4.3: Write minimal implementation
|
||||
|
||||
Create `src/GmRelay.DiscordBot/Infrastructure/Discord/DiscordPlatformMessenger.cs`:
|
||||
|
||||
```csharp
|
||||
using GmRelay.DiscordBot.Rendering;
|
||||
using GmRelay.Shared.Platform;
|
||||
using GmRelay.Shared.Rendering;
|
||||
using NetCord;
|
||||
using NetCord.Rest;
|
||||
|
||||
namespace GmRelay.DiscordBot.Infrastructure.Discord;
|
||||
|
||||
public sealed class DiscordPlatformMessenger(RestClient restClient) : IPlatformMessenger
|
||||
{
|
||||
public async Task<PlatformMessageRef> SendScheduleAsync(PlatformScheduleMessage message, CancellationToken ct)
|
||||
{
|
||||
var (embeds, actionRows) = DiscordSessionBatchRenderer.Render(message.View);
|
||||
|
||||
var channelId = ulong.Parse(message.Group.ExternalChannelId
|
||||
?? message.Group.ExternalGroupId);
|
||||
|
||||
var msg = await restClient.SendMessageAsync(
|
||||
channelId,
|
||||
new MessageProperties()
|
||||
.WithEmbeds(embeds)
|
||||
.WithComponents(actionRows),
|
||||
ct);
|
||||
|
||||
return new PlatformMessageRef(
|
||||
PlatformKind.Discord,
|
||||
message.Group.ExternalGroupId,
|
||||
null,
|
||||
msg.Id.ToString());
|
||||
}
|
||||
|
||||
public async Task UpdateScheduleAsync(PlatformScheduleMessage message, CancellationToken ct)
|
||||
{
|
||||
if (message.ExistingMessage is null)
|
||||
return;
|
||||
|
||||
var (embeds, actionRows) = DiscordSessionBatchRenderer.Render(message.View);
|
||||
|
||||
var channelId = ulong.Parse(message.Group.ExternalChannelId
|
||||
?? message.Group.ExternalGroupId);
|
||||
var messageId = ulong.Parse(message.ExistingMessage.ExternalMessageId);
|
||||
|
||||
await restClient.ModifyMessageAsync(
|
||||
channelId,
|
||||
messageId,
|
||||
new MessageProperties()
|
||||
.WithEmbeds(embeds)
|
||||
.WithComponents(actionRows),
|
||||
ct);
|
||||
}
|
||||
|
||||
public Task SendGroupMessageAsync(PlatformGroup group, string htmlText, CancellationToken ct)
|
||||
{
|
||||
// MVP: not needed for /newsession and /listsessions
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task SendPrivateMessageAsync(PlatformPrivateMessage message, CancellationToken ct)
|
||||
{
|
||||
// MVP: not needed
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task AnswerInteractionAsync(PlatformInteractionReply reply, CancellationToken ct)
|
||||
{
|
||||
// MVP: not needed (commands answer inline via SlashCommandContext)
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task SendCalendarFileAsync(PlatformCalendarFile file, CancellationToken ct)
|
||||
{
|
||||
// MVP: not needed
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Step 4.4: Run test — verify GREEN
|
||||
|
||||
Run: `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj --filter "FullyQualifiedName~DiscordPlatformMessengerTests" --verbosity normal`
|
||||
Expected: PASS.
|
||||
|
||||
### Step 4.5: Commit
|
||||
|
||||
```bash
|
||||
git add src/GmRelay.DiscordBot/Infrastructure/Discord/DiscordPlatformMessenger.cs tests/GmRelay.Bot.Tests/Discord/DiscordPlatformMessengerTests.cs
|
||||
git commit -m "feat(discord): add DiscordPlatformMessenger IPlatformMessenger implementation
|
||||
|
||||
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 5: Wire up DI and Register Commands
|
||||
|
||||
**Files:**
|
||||
- Modify: `src/GmRelay.DiscordBot/Program.cs`
|
||||
|
||||
### Step 5.1: Write the failing test (structure test)
|
||||
|
||||
Modify `tests/GmRelay.Bot.Tests/Discord/DiscordStartupTests.cs` — add test that asserts new handlers are registered:
|
||||
|
||||
```csharp
|
||||
[Fact]
|
||||
public void Program_ShouldRegisterDiscordSessionHandlers()
|
||||
{
|
||||
var program = ReadProgram();
|
||||
Assert.Contains("DiscordListSessionsHandler", program);
|
||||
Assert.Contains("DiscordNewSessionHandler", program);
|
||||
Assert.Contains("DiscordPermissionChecker", program);
|
||||
Assert.Contains("DiscordPlatformMessenger", program);
|
||||
Assert.Contains("IPlatformMessenger", program);
|
||||
}
|
||||
```
|
||||
|
||||
### Step 5.2: Run test — verify RED
|
||||
|
||||
Run: `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj --filter "FullyQualifiedName~DiscordStartupTests" --verbosity normal`
|
||||
Expected: FAIL — asserts not found in Program.cs.
|
||||
|
||||
### Step 5.3: Write minimal implementation
|
||||
|
||||
Modify `src/GmRelay.DiscordBot/Program.cs`:
|
||||
|
||||
```csharp
|
||||
using GmRelay.DiscordBot.Features.Sessions;
|
||||
using GmRelay.DiscordBot.Infrastructure.Discord;
|
||||
using GmRelay.Shared.Platform;
|
||||
|
||||
// ... existing usings ...
|
||||
|
||||
builder.Services.AddSingleton<DiscordPermissionChecker>();
|
||||
builder.Services.AddSingleton<DiscordListSessionsHandler>();
|
||||
builder.Services.AddSingleton<DiscordNewSessionHandler>();
|
||||
builder.Services.AddSingleton<IPlatformMessenger, DiscordPlatformMessenger>();
|
||||
|
||||
// After host.Build():
|
||||
host.AddSlashCommand("listsessions", "Show upcoming game sessions", async (DiscordListSessionsHandler handler, SlashCommandContext context) =>
|
||||
{
|
||||
// NetCord module-based approach preferred; if AddSlashCommand lambda doesn't support DI injection of custom services,
|
||||
// rely on module classes registered via AddApplicationCommands
|
||||
});
|
||||
```
|
||||
|
||||
**Important:** NetCord module classes (`DiscordListSessionsCommand`, `DiscordNewSessionCommand`) автоматически регистрируются через `AddApplicationCommands()` + `AddGatewayHandlers(typeof(Program).Assembly)`. Constructor injection в модулях работает через DI контейнер. Никаких дополнительных `AddSlashCommand` для модулей не требуется.
|
||||
|
||||
Убедиться, что в Program.cs есть:
|
||||
```csharp
|
||||
builder.Services.AddSingleton<DiscordPermissionChecker>();
|
||||
builder.Services.AddSingleton<DiscordListSessionsHandler>();
|
||||
builder.Services.AddSingleton<DiscordNewSessionHandler>();
|
||||
builder.Services.AddSingleton<IPlatformMessenger, DiscordPlatformMessenger>();
|
||||
```
|
||||
|
||||
### Step 5.4: Run test — verify GREEN
|
||||
|
||||
Run: `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj --filter "FullyQualifiedName~DiscordStartupTests" --verbosity normal`
|
||||
Expected: PASS.
|
||||
|
||||
### Step 5.5: Commit
|
||||
|
||||
```bash
|
||||
git add src/GmRelay.DiscordBot/Program.cs tests/GmRelay.Bot.Tests/Discord/DiscordStartupTests.cs
|
||||
git commit -m "feat(discord): wire up DI registrations for session handlers and messenger
|
||||
|
||||
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 6: Build Verification
|
||||
|
||||
### Step 6.1: Build DiscordBot project
|
||||
|
||||
Run: `dotnet build src/GmRelay.DiscordBot/GmRelay.DiscordBot.csproj --no-restore`
|
||||
Expected: Build succeeds (0 errors, 0 warnings).
|
||||
|
||||
### Step 6.2: Run all tests
|
||||
|
||||
Run: `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj --verbosity normal`
|
||||
Expected: All tests pass.
|
||||
|
||||
### Step 6.3: Commit if any fixes needed
|
||||
|
||||
If build or tests required fixes, commit them.
|
||||
|
||||
---
|
||||
|
||||
## Task 7: Version Bump
|
||||
|
||||
**Files to modify:**
|
||||
- `Directory.Build.props`: `<Version>2.4.0</Version>`
|
||||
- `compose.yaml`: обновить теги `gmrelay-bot`, `gmrelay-web`, `gmrelay-discord-bot` → `2.4.0`
|
||||
- `.gitea/workflows/deploy.yml`: `VERSION: 2.4.0`
|
||||
- `src/GmRelay.Web/Components/Layout/NavMenu.razor`: `<div class="nav-version">v2.4.0</div>`
|
||||
|
||||
### Step 7.1: Bump version
|
||||
|
||||
Apply изменения ко всем 4 файлам.
|
||||
|
||||
### Step 7.2: Update version test
|
||||
|
||||
Modify `tests/GmRelay.Bot.Tests/Discord/DiscordProjectStructureTests.cs` — обновить `Version_ShouldBeSynchronizedForDiscordFeatureRelease` ожидаемое значение на `2.4.0`.
|
||||
|
||||
### Step 7.3: Run version test
|
||||
|
||||
Run: `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj --filter "FullyQualifiedName~Version_ShouldBeSynchronizedForDiscordFeatureRelease" --verbosity normal`
|
||||
Expected: PASS.
|
||||
|
||||
### Step 7.4: Commit
|
||||
|
||||
```bash
|
||||
git add Directory.Build.props compose.yaml .gitea/workflows/deploy.yml src/GmRelay.Web/Components/Layout/NavMenu.razor tests/GmRelay.Bot.Tests/Discord/DiscordProjectStructureTests.cs
|
||||
git commit -m "chore: bump version to 2.4.0
|
||||
|
||||
Synchronized across Directory.Build.props, compose.yaml, deploy.yml, NavMenu.razor
|
||||
|
||||
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Spec Coverage Self-Review
|
||||
|
||||
| Issue Requirement | Task |
|
||||
|---|---|
|
||||
| Slash command `/newsession` | Task 3 |
|
||||
| Slash command `/listsessions` | Task 2 |
|
||||
| Сохранение platform group identity (guild/channel) | Task 3 (game_groups.platform, external_group_id, external_channel_id) |
|
||||
| Минимальная проверка прав | Task 1 + Task 3 |
|
||||
| Данные пишутся в общую PostgreSQL без Telegram-only assumptions | Task 2, 3 SQL используют platform-agnostic колонки |
|
||||
| `/listsessions` публикует/обновляет расписание | Task 2 + Task 4 |
|
||||
|
||||
**Placeholder scan:** Нет TBD, TODO, "implement later". Каждый шаг содержит конкретный код.
|
||||
|
||||
**Type consistency:** `DiscordPermissionChecker.CanManageSchedule` перегружен для resolved permissions (ulong bitflag). Handler передает `Context.GuildUser.RoleIds` и `guild.OwnerId`.
|
||||
|
||||
---
|
||||
|
||||
## Execution Handoff
|
||||
|
||||
**Plan complete and saved to `docs/superpowers/plans/2026-05-19-discord-newsession-listsessions.md`.**
|
||||
|
||||
**Two execution options:**
|
||||
|
||||
1. **Subagent-Driven (recommended)** — I dispatch a fresh subagent per task, review between tasks, fast iteration
|
||||
2. **Inline Execution** — Execute tasks in this session using executing-plans, batch execution with checkpoints for review
|
||||
|
||||
**Which approach?**
|
||||
Reference in New Issue
Block a user