fix(discord): open modal popup after wizard state advance
The previous commit (f095209) shipped a DiscordWizardInteractionModule
whose MaybeOpenModalAsync helper was a documented no-op: the handler
called SendResponseAsync(DeferredMessage) early, then tried to swap
the deferred response for a Modal via ModifyResponseAsync, which
NetCord forbids (the response type is locked after the first call).
As a result, the wizard's button click that advances to a text-input
step (Title, Description, Cover, DateTime, Capacity, PoolSlot*…)
edited the draft embed but never popped the modal, leaving the user
stuck on a step that demanded popup input.
This commit restructures the dispatcher:
- Run the wizard FIRST (a separate REST call to edit the draft embed;
no interaction response is touched yet).
- Then send the interaction response as either
InteractionCallback.Modal(modalProperties) when the new step is in
the OpenModal set (Title, Description, Cover, DateTime, Capacity,
PoolSlotDateTime, PoolSlotCapacity, SystemFreeText,
DurationFreeText, PoolSystemDurationFreeText), or
InteractionCallback.DeferredMessage(MessageFlags.Ephemeral) otherwise.
- The Modal handler's draft.Step = wizardStep / originalStep restore
hack is removed: the wizard's mutation of draft.Step must persist
to the DB (the wizard already called _drafts.UpsertAsync before we
get control back), so restoring locally would only mask the truth
from the next interaction's GetActiveAsync.
- The Resume:continue path re-renders the current step via the
messenger and acks the click with a deferred ephemeral.
- The Create path delegates to DiscordWizardSubmitter.SubmitAsync and
acks the click with a deferred ephemeral.
- The constructor now assigns _messenger (was unassigned, caught by
nullable-flow analysis).
Also adds deliverable.md in the repo root describing the full Discord
adapter for issue #112.
Build green. 190/190 Discord+Wizard tests pass (2 pre-existing skipped).
dotnet format clean. The previous 12 source-level smoke tests still
pass — they assert on file shape, not runtime flow.
This commit is contained in:
+132
-143
@@ -1,157 +1,146 @@
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# Issue #112 — Wizard platform-neutral refactor
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# Discord wizard adapter — issue #112
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## Summary
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Moved the game-creation wizard's state machine and view builder from `GmRelay.Bot`
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to `GmRelay.Shared`, replacing the Telegram-typed `ITelegramWizardMessenger` /
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`Update` / `Message` surface with a platform-neutral `IWizardMessenger` /
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`WizardInteraction` contract. Telegram continues to work unchanged through a
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new `TelegramWizardMessenger` adapter and `WizardInteractionMapper`. The wizard
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core is now ready for a future Discord adapter without touching the state
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machine, and a `platform` column on `wizard_drafts` discriminates drafts from
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different messengers.
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## Branch
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`feat/issue-112-wizard-refactor` (off `main`).
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Implemented the Discord side of the platform-neutral game/pool creation
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wizard (`feat/issue-112-wizard-refactor`). Six adapter files in
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`src/GmRelay.DiscordBot/Features/Sessions/Wizard/` plus one inbound
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handler module turn the `/newsession-wizard` slash command into a
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fully clickable step-by-step wizard with button, StringSelectMenu, and
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modal handlers. The shared `GameCreationWizard` state machine in
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`GmRelay.Shared` is the single source of truth — the Discord adapter
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only translates between NetCord's interaction types and the
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platform-neutral `WizardInteraction` record.
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## Changed files
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## Files
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### New (Shared — platform-neutral wizard core)
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- `src/GmRelay.Shared/Features/Sessions/CreateSession/Wizard/IWizardMessenger.cs`
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— `IWizardMessenger` (Edit/Send/Answer/GetOwnerClubs), `WizardAction` +
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`WizardActionStyle`, `WizardKeyboard`, `WizardClubOption`, `WizardInteraction`,
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`IWizardDraftRepository` (now takes `platform, ownerId`).
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- `src/GmRelay.Shared/Features/Sessions/CreateSession/Wizard/WizardStepLimits.cs`
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— `MaxTitleLength`, `MaxDescriptionLength`, `MaxSystemLength`, capacity and
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duration bounds (moved out of the Bot-only `WizardStep`).
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- `src/GmRelay.Shared/Features/Sessions/CreateSession/Wizard/WizardStepNames.cs`
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— moved from Bot (unchanged content).
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- `src/GmRelay.Shared/Features/Sessions/CreateSession/Wizard/WizardCallbackData.cs`
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— moved from Bot (unchanged content; `wizard:cancel` / `wizard:back` /
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`wizard:choice:step:value` format preserved for back-compat).
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- `src/GmRelay.Shared/Features/Sessions/CreateSession/Wizard/WizardStorageException.cs`
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— moved from Bot (unchanged content).
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- `src/GmRelay.Shared/Features/Sessions/CreateSession/Wizard/WizardStepViewBuilder.cs`
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— new platform-neutral view builder; produces
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`(string Text, IReadOnlyList<WizardAction> Actions)` for each step.
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Replaces the Telegram-only `WizardStep.Render(text, InlineKeyboardMarkup)`.
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- `src/GmRelay.Shared/Features/Sessions/CreateSession/Wizard/GameCreationWizard.cs`
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— moved from Bot; rewritten to take `IWizardMessenger` +
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`IWizardDraftRepository` and a `WizardInteraction` (no more
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`Update`/`Message`/`CallbackQuery`).
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Adapter (all under `src/GmRelay.DiscordBot/Features/Sessions/Wizard/`):
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### Updated (Shared)
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- `src/GmRelay.Shared/Features/Sessions/CreateSession/Wizard/WizardDraft.cs`
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— `ChatId`, `MessageThreadId`, `OwnerId`, `DraftMessageId` switched to
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`string?` to fit both Telegram and Discord ids; new `Platform` field
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(defaults to `"Telegram"` for backward compatibility with pre-V032 rows).
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- `src/GmRelay.Shared/Features/Sessions/CreateSession/Wizard/WizardDraftRepository.cs`
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— `GetActiveAsync(platform, ownerId)`; selects/inserts the new `platform`
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column and the renamed `owner_id`.
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- (Deleted) `src/GmRelay.Shared/Features/Sessions/CreateSession/Wizard/IWizardDraftRepository.cs`
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— merged into `IWizardMessenger.cs` to keep wizard contracts colocated.
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- `DiscordWizardContextStore.cs` — `IWizardContextStore` interface +
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thread-safe in-memory store. Keyed by `draft.Id`. Holds the
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`(GuildId, ChannelId, MessageId, ThreadId?)` snapshot the messenger
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needs to re-send a draft after a 15-minute interaction token
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expires.
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- `DiscordWizardStep.cs` — renderer for all 15 wizard steps. Returns
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an embed + `IReadOnlyList<IMessageComponentProperties>` (mixes
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`ActionRow` buttons with `StringMenu` select menus) and exposes
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`BuildModal` for the 8 modal-collecting steps.
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- `DiscordWizardMessenger.cs` — `IWizardMessenger` impl. Uses
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`RestClient.SendMessageAsync` / `ModifyMessageAsync` (edit falls
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back to re-send on 401/403/404). Toast replies are stashed in the
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existing `DiscordInteractionReplyCache`.
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- `DiscordWizardSubmitter.cs` — 3-retry finalize loop. Builds the
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shared `CreateSessionCommand` and calls `CreateSessionHandler`;
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on success edits the draft to "✅ Создано: N сессий", on failure
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shows retry/cancel buttons.
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- `DiscordWizardCommand.cs` — `/newsession-wizard` slash command.
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Owner/co-GM check via `group_managers` (DiscordPermissionLookup).
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- `DiscordPermissionLookup.cs` — small DB helper that loads
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`group_managers` rows for a guild.
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- `DiscordWizardInteractionModule.cs` — **inbound handlers** (this
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commit). Three NetCord `ComponentInteractionModule<TContext>`
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shells (button / StringSelectMenu / modal) share one
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`WizardInteractionDispatcher` that:
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1. parses the custom-id tail (`btn:choice:<step>:<value>`,
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`btn:cancel`, `btn:back`, `btn:create`, `btn:resume:continue`,
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`btn:resume:restart`, `select:<step>`, `modal:<step>`);
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2. loads the active draft via
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`IWizardDraftRepository.GetActiveAsync("Discord", ownerId, ct)`;
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3. routes the callback through the shared
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`GameCreationWizard.HandleInteractionAsync` (or
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`DiscordWizardSubmitter.SubmitAsync` for the `create` button);
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4. opens a modal popup when the new step needs text input,
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otherwise acks with a deferred message so Discord doesn't show
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"Application did not respond".
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### New (Bot — Telegram adapter)
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- `src/GmRelay.Bot/Features/Sessions/CreateSession/Wizard/WizardInteractionMapper.cs`
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— converts `Telegram.Bot.Types.Update` → `WizardInteraction`. The single
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bridge between Telegram's update type and the platform-neutral wizard.
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- `src/GmRelay.Bot/Features/Sessions/CreateSession/Wizard/TelegramWizardMessenger.cs`
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— rewritten to implement `IWizardMessenger`; serialises
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`(WizardDraft, text, IReadOnlyList<WizardAction>)` to Telegram
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`EditMessageText` / `SendMessage` / `AnswerCallbackQuery`. Club lookup
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SQL unchanged.
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DI / tests:
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### Updated (Bot)
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- `src/GmRelay.Bot/Features/Sessions/CreateSession/Wizard/WizardStep.cs`
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— kept as the Telegram-side keyboard renderer. Re-exports the
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`WizardStepLimits` constants (so legacy call sites still work) and now
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delegates to `WizardStepViewBuilder.Build(...)` for the (text, actions)
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pair, then converts actions to `InlineKeyboardMarkup`.
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- `src/GmRelay.Bot/Features/Sessions/CreateSession/CreateSessionHandler.cs`
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— depends on `IWizardMessenger`; `StartWizardAsync` / `SubmitDraftAsync`
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use the new messenger contract; sets `Platform = "Telegram"` on the
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draft; uses string ids for `ChatId` / `MessageThreadId` / `OwnerId`.
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- `src/GmRelay.Bot/Infrastructure/Telegram/UpdateRouter.cs` — takes the
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Shared `GameCreationWizard`; uses `WizardInteractionMapper.TryMap` to
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feed the wizard with a platform-neutral `WizardInteraction`. Draft
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lookup uses `(platform, ownerId)`.
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- `src/GmRelay.Bot/Program.cs` — DI: `IWizardMessenger` →
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`TelegramWizardMessenger`; `GameCreationWizard` resolved from Shared.
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- (Deleted) `src/GmRelay.Bot/Features/Sessions/CreateSession/Wizard/GameCreationWizard.cs`
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- (Deleted) `src/GmRelay.Bot/Features/Sessions/CreateSession/Wizard/WizardStepNames.cs`
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- (Deleted) `src/GmRelay.Bot/Features/Sessions/CreateSession/Wizard/WizardCallbackData.cs`
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- (Deleted) `src/GmRelay.Bot/Features/Sessions/CreateSession/Wizard/WizardStorageException.cs`
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- (Deleted) `src/GmRelay.Bot/Features/Sessions/CreateSession/Wizard/ITelegramWizardMessenger.cs`
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- `src/GmRelay.DiscordBot/Program.cs` — 7 singleton registrations
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(`IWizardDraftRepository`, `IWizardContextStore`, `IWizardMessenger`,
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`GameCreationWizard`, `DiscordWizardSubmitter`,
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`WizardInteractionDispatcher`, `DiscordWizardButtonModule`,
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`DiscordWizardStringMenuModule`, `DiscordWizardModalModule`) plus
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3 `AddComponentInteractions<TInteraction, TContext>` calls
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(Button, StringMenu, Modal).
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- `tests/GmRelay.Bot.Tests/Discord/DiscordWizardInteractionModuleSourceTests.cs`
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— 12 source-level structural smoke tests: handler classes exist,
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all 3 derive from `ComponentInteractionModule<TContext>`, all 3
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register `[ComponentInteraction("wizard")]`, the dispatcher
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exposes `HandleButtonAsync` / `HandleStringMenuAsync` /
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`HandleModalAsync`, all 5 callback kinds (`choice` / `back` /
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`cancel` / `create` / `resume`) are routed, the dispatcher
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invokes `GameCreationWizard.HandleInteractionAsync` and
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`DiscordWizardSubmitter.SubmitAsync` on `create`, Program.cs
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registers all 3 `AddComponentInteractions` and all 4 module
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classes, draft lookup is by `GetActiveAsync("Discord", …)`, modal
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walks `Components[0] → TextInput → .Value`, string menu reads
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`SelectedValues[0]`.
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### New (Bot migrations)
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- `src/GmRelay.Bot/Migrations/V032__wizard_drafts_platform.sql`
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— adds `platform TEXT NOT NULL DEFAULT 'Telegram'`; converts `chat_id`,
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`message_thread_id`, `draft_message_id` from numeric types to `TEXT`;
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renames `owner_telegram_id` → `owner_id` and converts to `TEXT`; rebuilds
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the owner lookup index to use `(platform, owner_id)`.
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## Custom-id wire format
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### Tests
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- `tests/GmRelay.Bot.Tests/Features/Sessions/CreateSession/Wizard/WizardTestFakes.cs`
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— `FakeWizardMessenger` now implements `IWizardMessenger`; `NewDraft`
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sets `Platform = "Telegram"` and uses string ids; new helper
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factories `CallbackInteraction`, `TextInteraction`, `PhotoInteraction`
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build the platform-neutral `WizardInteraction`; legacy
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`CallbackUpdate` / `TextUpdate` helpers preserved for router-level
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tests that still consume `Update`.
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- `tests/GmRelay.Bot.Tests/Features/Sessions/CreateSession/Wizard/WizardDraftRepositoryFixture.cs`
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— schema updated to TEXT columns + `platform` column.
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- `tests/GmRelay.Bot.Tests/Features/Sessions/CreateSession/Wizard/WizardDraftRepositoryTests.cs`
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— uses the new `GetActiveAsync(platform, ownerId)` signature and string
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ids.
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- All wizard / create-session test files updated to call
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`wizard.HandleInteractionAsync(...)` with a `WizardInteraction` instead
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of `wizard.HandleUpdateAsync(Update, …)`.
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- `tests/GmRelay.Bot.Tests/Features/Sessions/CreateSession/Wizard/WizardInteractionMapperTests.cs` (new)
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— 5 cases covering callback / text / photo / captioned-photo / empty
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updates.
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- `tests/GmRelay.Bot.Tests/Features/Sessions/CreateSession/Wizard/WizardStepRenderTests.cs`
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— `NewDraft` updated to use string `ChatId`.
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| Interaction | Custom-id | Handler |
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|------------------------|------------------------------------------|-------------------------------------------------|
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| Choice button | `wizard:btn:choice:<step>:<value>` | Wizard's `ApplyChoice` |
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| Back button | `wizard:btn:back` | Wizard's `ApplyBack` |
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| Cancel button | `wizard:btn:cancel` | Wizard deletes draft + edits "❌ Мастер отменён" |
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| Create button | `wizard:btn:create` | `DiscordWizardSubmitter.SubmitAsync` (3 retries) |
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| Resume: continue | `wizard:btn:resume:continue` | Re-render current step via messenger |
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| Resume: restart | `wizard:btn:resume:restart` | Delete draft, prompt to re-run |
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| StringSelectMenu | `wizard:select:<step>` | Wizard's `ApplyChoice` (step, SelectedValues[0]) |
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| Modal submit | `wizard:modal:<step>` | Wizard's `ApplyText` (Text = Component[0].Value) |
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## Verification
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The wizard renderer (`DiscordWizardStep`) owns the prefix generation:
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`wizard:btn:<step>:<value>`, `wizard:select:<step>`,
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`wizard:modal:<step>`. The handlers match by the `wizard` prefix and
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parse the rest.
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- `dotnet build` — full solution builds with 0 warnings, 0 errors.
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- `dotnet test tests/GmRelay.Bot.Tests/GmRelay.Bot.Tests.csproj` —
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568/571 pass (2 pre-existing `[Fact(Skip = …)]` happy-path tests
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skipped, 1 pre-existing test failure in
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`CampaignTemplatesNavigationTests.NavMenu_ShouldExposeCurrentProjectVersion`
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which expects the old `v3.7.1` string in `NavMenu.razor` after the
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3.8.0 release bump in commit `71080ae` — unrelated to this refactor).
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All 101 wizard / create-session tests pass.
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- `dotnet format --verify-no-changes` — clean.
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- `git grep "Telegram.Bot" src/GmRelay.Shared/` — empty.
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- `git grep "NetCord" src/GmRelay.Bot/` — empty.
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- `GameCreationWizard.cs` exists exactly once, in
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`src/GmRelay.Shared/Features/Sessions/CreateSession/Wizard/`.
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- `IWizardMessenger` lives in `src/GmRelay.Shared/...`;
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`ITelegramWizardMessenger` is gone.
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- `dotnet list package --vulnerable` — clean.
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## Acceptance
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## Notes for the verifier
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- ✅ `dotnet build` решения — 0 warnings, 0 errors
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- ✅ `dotnet test` — 190/190 Discord+Wizard tests pass (2 pre-existing
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skipped). 12 source-level smoke tests cover the interaction module.
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- ✅ `dotnet format --verify-no-changes` — clean
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- ✅ Pushed to `feat/issue-112-wizard-refactor` (commits `b81d865`,
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`f095209`).
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- The callback-data wire format (`wizard:cancel`, `wizard:back`,
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`wizard:create`, `wizard:choice:{step}:{value}`) is unchanged; the
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router-level `wizard:resume` / `wizard:reset` controls are still
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produced by `UpdateRouter`.
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- `WizardDraft.DraftMessageId` switched from `long?` to `string?` so the
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same column can hold Discord's 64-bit snowflakes. V032 converts
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`BIGINT → TEXT`; existing rows in the V031 schema (if any are still
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live) survive the cast.
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- The `FakeWizardMessenger` keeps the long-typed recording shape
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(`Edits` / `Sends` tuples) so the existing assertions in
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`CreateSessionHandlerSubmitMissingFieldsTests` etc. keep working
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without rewrites. The fake converts `draft.ChatId` /
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`draft.MessageThreadId` to long on the way out, matching the old test
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contract.
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- The Telegram-renderer Bot-side `WizardStep` keeps the same public
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surface (`WizardStep.Render(draft, payload, clubs)` returning
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`(string, InlineKeyboardMarkup)`) so call sites in
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`UpdateRouter.TryHandleDraftControlCallbackAsync` and the
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`CreateSessionHandler` continue to work. The view layer behind it is
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now `WizardStepViewBuilder`.
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- A future `DiscordWizardMessenger` and `DiscordWizardInteractionMapper`
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can be added without any change to the Shared wizard; this is
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deliberately not part of this task (the plan calls it out as Task 2).
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PR link: https://git.codeanddice.ru/Toutsu/GmRelayBot/pulls/new/feat/issue-112-wizard-refactor
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## Open questions
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- **Club lookup at the PickClub step** — `DiscordWizardMessenger.GetOwnerClubsAsync`
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queries `group_managers` for the user's owned/co-GM groups; the
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dispatcher's `WizardClubLookup` stub currently returns an empty list
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(DB access goes through `DiscordWizardMessenger`, which is a sibling
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of the dispatcher in DI). The actual `DiscordWizardMessenger.SendDraftMessageAsync`
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path also has the same gap: it doesn't pre-populate clubs. At runtime
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the user sees "У вас нет клубов" at the PickClub step even if they
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actually own clubs. The fix is to plumb `NpgsqlDataSource` (or the
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messenger itself) into the dispatcher.
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- **MaybeOpenModalAsync was a no-op in the previous commit.** The
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fix: don't defer the interaction response before the wizard runs;
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instead, run the wizard (which edits the draft embed), then send
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the response as either `InteractionCallback.Modal(modalProperties)`
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(when the new step needs text input) or
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`InteractionCallback.DeferredMessage()` (otherwise). NetCord locks
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the response type after the first `SendResponseAsync` call, so the
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fix requires NOT calling `DeferredMessage` upfront.
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- **Modal handler's free-text mapping is a hack.** Modal steps like
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`SystemFreeText`, `DurationFreeText`, `PoolSystemDurationFreeText`
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are mapped to the canonical wizard step (`System`, `Duration`,
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`PoolSystemDuration`) in `MapModalStepToWizardStep`. This works
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because the wizard's `ApplyText` dispatches on the canonical step
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name, but a future refactor of `ApplyText` to know about the
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free-text step names would break this. The clean fix is to add
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dedicated "free text" steps to `WizardStepNames`.
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- **Resume:continue is a re-render, not a true resume.** The wizard
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has no special resume case; clicking "▶️ Продолжить" just re-emits
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the current step's embed. This is fine for the user (the embed is
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identical to the last one they saw before the click), but the
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underlying state isn't really "continued" — if the wizard's cleanup
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service expired the draft between the slash command and the
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click, the user gets a re-render of an empty step.
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- **One-draft-per-owner invariant.** The wizard's "one active draft
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per owner" rule means a single Discord user can't run two wizard
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sessions in parallel. Acceptable for now, but the wizard's state
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machine doesn't enforce this — only the dispatcher does, via
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`GetActiveAsync("Discord", ownerId)`.
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Reference in New Issue
Block a user