style: dotnet format pass on wizard code
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@@ -24,24 +24,24 @@ public static class WizardStep
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{
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return draft.Step switch
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{
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WizardStepNames.Type => RenderType(),
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WizardStepNames.Title => RenderTitle(),
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WizardStepNames.Description => RenderDescription(),
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WizardStepNames.Cover => RenderCover(),
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WizardStepNames.System => RenderSystem(),
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WizardStepNames.Duration => RenderDuration(),
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WizardStepNames.DateTime => RenderDateTime(),
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WizardStepNames.Capacity => RenderCapacity(),
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WizardStepNames.Visibility => RenderVisibility(),
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WizardStepNames.PickClub => RenderPickClub(clubs ?? Array.Empty<WizardClubOption>()),
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WizardStepNames.Publish => RenderPublish(),
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WizardStepNames.Confirm => RenderSingleConfirm(payload),
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WizardStepNames.Type => RenderType(),
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WizardStepNames.Title => RenderTitle(),
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WizardStepNames.Description => RenderDescription(),
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WizardStepNames.Cover => RenderCover(),
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WizardStepNames.System => RenderSystem(),
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WizardStepNames.Duration => RenderDuration(),
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WizardStepNames.DateTime => RenderDateTime(),
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WizardStepNames.Capacity => RenderCapacity(),
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WizardStepNames.Visibility => RenderVisibility(),
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WizardStepNames.PickClub => RenderPickClub(clubs ?? Array.Empty<WizardClubOption>()),
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WizardStepNames.Publish => RenderPublish(),
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WizardStepNames.Confirm => RenderSingleConfirm(payload),
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WizardStepNames.PoolSystemDuration => RenderPoolSystemDuration(),
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WizardStepNames.PoolAddSlots => RenderPoolAddSlots(payload),
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WizardStepNames.PoolSlotDateTime => RenderPoolSlotDateTime(),
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WizardStepNames.PoolSlotCapacity => RenderPoolSlotCapacity(),
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WizardStepNames.PoolConfirm => RenderPoolConfirm(payload),
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WizardStepNames.PoolAddSlots => RenderPoolAddSlots(payload),
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WizardStepNames.PoolSlotDateTime => RenderPoolSlotDateTime(),
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WizardStepNames.PoolSlotCapacity => RenderPoolSlotCapacity(),
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WizardStepNames.PoolConfirm => RenderPoolConfirm(payload),
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_ => throw new InvalidOperationException($"Unknown wizard step: {draft.Step}"),
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};
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@@ -152,10 +152,10 @@ public static class WizardStep
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sb.AppendLine();
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sb.AppendLine($"🎲 {p.Title}");
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if (!string.IsNullOrEmpty(p.Description)) sb.AppendLine($"📄 {p.Description}");
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if (!string.IsNullOrEmpty(p.System)) sb.AppendLine($"🎲 Система: {p.System}");
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if (p.DurationMinutes.HasValue) sb.AppendLine($"⏱ Длительность: {p.DurationMinutes / 60} ч");
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if (p.Single?.ScheduledAt is { } at) sb.AppendLine($"📅 {at.FormatMoscow()} (МСК)");
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if (p.Single?.MaxPlayers is { } mp) sb.AppendLine($"👥 Мест: {mp}, waitlist {(p.Waitlist == true ? "вкл" : "выкл")}");
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if (!string.IsNullOrEmpty(p.System)) sb.AppendLine($"🎲 Система: {p.System}");
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if (p.DurationMinutes.HasValue) sb.AppendLine($"⏱ Длительность: {p.DurationMinutes / 60} ч");
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if (p.Single?.ScheduledAt is { } at) sb.AppendLine($"📅 {at.FormatMoscow()} (МСК)");
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if (p.Single?.MaxPlayers is { } mp) sb.AppendLine($"👥 Мест: {mp}, waitlist {(p.Waitlist == true ? "вкл" : "выкл")}");
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sb.AppendLine($"🔒 Видимость: {RenderVisibilityText(p.Visibility)}");
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return (sb.ToString(), new InlineKeyboardMarkup(new[]
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{
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@@ -204,8 +204,8 @@ public static class WizardStep
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sb.AppendLine();
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sb.AppendLine($"📝 {p.Title}");
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if (!string.IsNullOrEmpty(p.Description)) sb.AppendLine($"📄 {p.Description}");
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if (!string.IsNullOrEmpty(p.System)) sb.AppendLine($"🎲 Система: {p.System}");
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if (p.DurationMinutes.HasValue) sb.AppendLine($"⏱ Длительность: {p.DurationMinutes / 60} ч");
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if (!string.IsNullOrEmpty(p.System)) sb.AppendLine($"🎲 Система: {p.System}");
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if (p.DurationMinutes.HasValue) sb.AppendLine($"⏱ Длительность: {p.DurationMinutes / 60} ч");
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sb.AppendLine($"🔒 Видимость: {RenderVisibilityText(p.Visibility)}");
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sb.AppendLine();
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sb.AppendLine($"Слоты ({p.Pool?.Slots.Count ?? 0}):");
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@@ -240,8 +240,8 @@ public static class WizardStep
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private static string RenderVisibilityText(WizardVisibility? v) => v switch
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{
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WizardVisibility.Public => "публичная в общем showcase",
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WizardVisibility.Club => "публичная в витрине клуба",
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WizardVisibility.Public => "публичная в общем showcase",
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WizardVisibility.Club => "публичная в витрине клуба",
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WizardVisibility.Members => "только для членов клуба",
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_ => "не задана",
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};
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