refactor(wizard): move core to Shared, add IWizardMessenger contract (issue #112)

Moves the game-creation wizard state machine, view builder, and
platform-neutral contracts (callback data, step names, storage
exception, club option, step limits) from GmRelay.Bot to GmRelay.Shared.
Telegram continues to work through a new TelegramWizardMessenger
implementing IWizardMessenger and a WizardInteractionMapper that
converts Update → WizardInteraction. Wires the new platform column on
wizard_drafts (V032 migration) and switches chat/owner/thread/message
ids to TEXT so the same table can hold Discord snowflakes later.

- GameCreationWizard: now in Shared, takes IWizardMessenger +
  IWizardDraftRepository, dispatches on WizardInteraction.
- New IWizardMessenger contract with Edit/Send/Answer/GetOwnerClubs
  (returns string ids so Telegram longs and Discord snowflakes both
  fit).
- New WizardStepViewBuilder in Shared returns
  (text, IReadOnlyList<WizardAction>); TelegramWizardMessenger
  renders actions into InlineKeyboardMarkup via a new Bot-side
  ToInlineKeyboard helper.
- New WizardInteractionMapper in Bot (5-case test) converts Telegram
  Update to WizardInteraction.
- WizardDraft gains a Platform column; ChatId/MessageThreadId/OwnerId/
  DraftMessageId switched to string. V032 migrates existing rows and
  rebuilds the owner lookup index on (platform, owner_id).
- All existing wizard / create-session tests updated to the new
  contract (HandleInteractionAsync + WizardInteraction). Wizard
  callback-data format preserved.
- dotnet build clean, dotnet format --verify-no-changes clean, all
  101 wizard tests pass.
This commit is contained in:
2026-06-05 16:23:20 +03:00
parent 71080aeab6
commit 8f0f2ef7e7
33 changed files with 1308 additions and 534 deletions
@@ -1,5 +1,4 @@
using System;
using GmRelay.Bot.Features.Sessions.CreateSession.Wizard;
using GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
using static GmRelay.Bot.Tests.Features.Sessions.CreateSession.Wizard.WizardTestFakes;
@@ -20,7 +19,7 @@ public sealed class GameCreationWizardCancelBackTests
drafts.Seed(draft);
var data = WizardCallbackData.Cancel();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
Assert.Contains(draft.Id, drafts.DeletedIds);
Assert.Single(messenger.Edits);
@@ -36,7 +35,7 @@ public sealed class GameCreationWizardCancelBackTests
drafts.Seed(draft);
var data = WizardCallbackData.Back();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
// Title is the first step, so Back is a no-op.
Assert.Equal(WizardStepNames.Title, draft.Step);
@@ -51,7 +50,7 @@ public sealed class GameCreationWizardCancelBackTests
drafts.Seed(draft);
var data = WizardCallbackData.Back();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
Assert.Equal(WizardStepNames.Title, draft.Step);
}
@@ -65,7 +64,7 @@ public sealed class GameCreationWizardCancelBackTests
drafts.Seed(draft);
var data = WizardCallbackData.Back();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
Assert.Equal(WizardStepNames.Description, draft.Step);
}
@@ -79,7 +78,7 @@ public sealed class GameCreationWizardCancelBackTests
drafts.Seed(draft);
var data = WizardCallbackData.Back();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
Assert.Equal(WizardStepNames.Cover, draft.Step);
}
@@ -93,7 +92,7 @@ public sealed class GameCreationWizardCancelBackTests
drafts.Seed(draft);
var data = WizardCallbackData.Back();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
Assert.Equal(WizardStepNames.PoolSystemDuration, draft.Step);
}
@@ -108,7 +107,7 @@ public sealed class GameCreationWizardCancelBackTests
drafts.Seed(draft);
var data = WizardCallbackData.Create();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
await wizard.HandleInteractionAsync(CallbackInteraction(data, ownerId: draft.OwnerId), draft, CancellationToken.None);
Assert.Equal(WizardStepNames.Confirm, draft.Step);
Assert.Contains("cb-1", messenger.AnsweredCallbacks);