refactor(wizard): move core to Shared, add IWizardMessenger contract (issue #112)
Moves the game-creation wizard state machine, view builder, and platform-neutral contracts (callback data, step names, storage exception, club option, step limits) from GmRelay.Bot to GmRelay.Shared. Telegram continues to work through a new TelegramWizardMessenger implementing IWizardMessenger and a WizardInteractionMapper that converts Update → WizardInteraction. Wires the new platform column on wizard_drafts (V032 migration) and switches chat/owner/thread/message ids to TEXT so the same table can hold Discord snowflakes later. - GameCreationWizard: now in Shared, takes IWizardMessenger + IWizardDraftRepository, dispatches on WizardInteraction. - New IWizardMessenger contract with Edit/Send/Answer/GetOwnerClubs (returns string ids so Telegram longs and Discord snowflakes both fit). - New WizardStepViewBuilder in Shared returns (text, IReadOnlyList<WizardAction>); TelegramWizardMessenger renders actions into InlineKeyboardMarkup via a new Bot-side ToInlineKeyboard helper. - New WizardInteractionMapper in Bot (5-case test) converts Telegram Update to WizardInteraction. - WizardDraft gains a Platform column; ChatId/MessageThreadId/OwnerId/ DraftMessageId switched to string. V032 migrates existing rows and rebuilds the owner lookup index on (platform, owner_id). - All existing wizard / create-session tests updated to the new contract (HandleInteractionAsync + WizardInteraction). Wizard callback-data format preserved. - dotnet build clean, dotnet format --verify-no-changes clean, all 101 wizard tests pass.
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namespace GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
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/// <summary>
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/// Limits and bounds used by the wizard's input validation. Kept here
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/// (rather than on the Telegram-only <c>WizardStep</c>) so the state
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/// machine can reference them without pulling in a platform dependency.
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/// </summary>
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public static class WizardStepLimits
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{
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public const int MaxTitleLength = 200;
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public const int MaxDescriptionLength = 4000;
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public const int MaxSystemLength = 100;
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public const int MaxCapacity = 50;
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public const int MinCapacity = 1;
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public const int MinDurationHours = 1;
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public const int MaxDurationHours = 12;
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}
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