refactor(wizard): move core to Shared, add IWizardMessenger contract (issue #112)
Moves the game-creation wizard state machine, view builder, and platform-neutral contracts (callback data, step names, storage exception, club option, step limits) from GmRelay.Bot to GmRelay.Shared. Telegram continues to work through a new TelegramWizardMessenger implementing IWizardMessenger and a WizardInteractionMapper that converts Update → WizardInteraction. Wires the new platform column on wizard_drafts (V032 migration) and switches chat/owner/thread/message ids to TEXT so the same table can hold Discord snowflakes later. - GameCreationWizard: now in Shared, takes IWizardMessenger + IWizardDraftRepository, dispatches on WizardInteraction. - New IWizardMessenger contract with Edit/Send/Answer/GetOwnerClubs (returns string ids so Telegram longs and Discord snowflakes both fit). - New WizardStepViewBuilder in Shared returns (text, IReadOnlyList<WizardAction>); TelegramWizardMessenger renders actions into InlineKeyboardMarkup via a new Bot-side ToInlineKeyboard helper. - New WizardInteractionMapper in Bot (5-case test) converts Telegram Update to WizardInteraction. - WizardDraft gains a Platform column; ChatId/MessageThreadId/OwnerId/ DraftMessageId switched to string. V032 migrates existing rows and rebuilds the owner lookup index on (platform, owner_id). - All existing wizard / create-session tests updated to the new contract (HandleInteractionAsync + WizardInteraction). Wizard callback-data format preserved. - dotnet build clean, dotnet format --verify-no-changes clean, all 101 wizard tests pass.
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@@ -73,8 +73,8 @@ builder.Services.AddSingleton<GmRelay.Bot.Features.Sessions.CreateSession.Create
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// Wizard services (issue #111)
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builder.Services.AddSingleton<IWizardDraftRepository, WizardDraftRepository>();
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builder.Services.AddSingleton<ITelegramWizardMessenger, TelegramWizardMessenger>();
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builder.Services.AddSingleton<GameCreationWizard>();
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builder.Services.AddSingleton<IWizardMessenger, TelegramWizardMessenger>();
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builder.Services.AddSingleton<GmRelay.Shared.Features.Sessions.CreateSession.Wizard.GameCreationWizard>();
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builder.Services.AddSingleton<IScheduleMessageUpdateLock, ScheduleMessageUpdateLock>();
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builder.Services.AddSingleton<JoinSessionHandler>();
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builder.Services.AddSingleton<LeaveSessionHandler>();
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