refactor(wizard): move core to Shared, add IWizardMessenger contract (issue #112)
Moves the game-creation wizard state machine, view builder, and platform-neutral contracts (callback data, step names, storage exception, club option, step limits) from GmRelay.Bot to GmRelay.Shared. Telegram continues to work through a new TelegramWizardMessenger implementing IWizardMessenger and a WizardInteractionMapper that converts Update → WizardInteraction. Wires the new platform column on wizard_drafts (V032 migration) and switches chat/owner/thread/message ids to TEXT so the same table can hold Discord snowflakes later. - GameCreationWizard: now in Shared, takes IWizardMessenger + IWizardDraftRepository, dispatches on WizardInteraction. - New IWizardMessenger contract with Edit/Send/Answer/GetOwnerClubs (returns string ids so Telegram longs and Discord snowflakes both fit). - New WizardStepViewBuilder in Shared returns (text, IReadOnlyList<WizardAction>); TelegramWizardMessenger renders actions into InlineKeyboardMarkup via a new Bot-side ToInlineKeyboard helper. - New WizardInteractionMapper in Bot (5-case test) converts Telegram Update to WizardInteraction. - WizardDraft gains a Platform column; ChatId/MessageThreadId/OwnerId/ DraftMessageId switched to string. V032 migrates existing rows and rebuilds the owner lookup index on (platform, owner_id). - All existing wizard / create-session tests updated to the new contract (HandleInteractionAsync + WizardInteraction). Wizard callback-data format preserved. - dotnet build clean, dotnet format --verify-no-changes clean, all 101 wizard tests pass.
This commit is contained in:
@@ -1,40 +1,41 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using GmRelay.Bot.Features.Sessions.CreateSession.Wizard;
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using GmRelay.Shared.Domain;
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using GmRelay.Shared.Features.Sessions.CreateSession;
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using GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
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using GmRelay.Shared.Platform;
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using Microsoft.Extensions.Logging;
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using Telegram.Bot.Types;
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using Telegram.Bot.Types.ReplyMarkups;
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using SharedCreateSessionHandler = GmRelay.Shared.Features.Sessions.CreateSession.CreateSessionHandler;
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namespace GmRelay.Bot.Features.Sessions.CreateSession;
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/// <summary>
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/// Wizard-driven entry point for game-session creation. Replaces the legacy
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/// text-template parser. Exposes <see cref="StartWizardAsync"/> (called from
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/// <c>/newsession</c>), <see cref="TryResumeAsync"/> (continue a draft), and
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/// <see cref="SubmitDraftAsync"/> (finalize on "✅ Создать" callback).
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/// Telegram-side entry point for the wizard-driven session creation
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/// flow. Talks to the shared wizard through <see cref="IWizardMessenger"/>
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/// and the platform-neutral <see cref="WizardDraft"/>. Keeps the
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/// platform glue (mapping <c>Message</c> to draft fields, rendering
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/// error keyboards, etc.) local to <c>GmRelay.Bot</c>.
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/// </summary>
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public sealed class CreateSessionHandler
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{
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private const int MaxRetries = 3;
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private const string PlatformName = "Telegram";
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private readonly IWizardDraftRepository _drafts;
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private readonly SharedCreateSessionHandler _shared;
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private readonly ITelegramWizardMessenger _messenger;
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private readonly IWizardMessenger _messenger;
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private readonly ILogger<CreateSessionHandler> _log;
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public CreateSessionHandler(
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IWizardDraftRepository drafts,
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SharedCreateSessionHandler shared,
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ITelegramWizardMessenger messenger,
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IWizardMessenger messenger,
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ILogger<CreateSessionHandler> log)
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{
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_drafts = drafts;
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@@ -44,14 +45,14 @@ public sealed class CreateSessionHandler
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}
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/// <summary>
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/// Entry point for <c>/newsession</c>. If a non-expired draft already exists for
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/// this (chat, thread, owner), returns <c>null</c> so the caller can render a
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/// "Continue / Start over / Cancel" menu.
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/// Entry point for <c>/newsession</c>. If a non-expired draft
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/// already exists for this owner, returns <c>null</c> so the caller
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/// can render a "Continue / Start over / Cancel" menu.
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/// </summary>
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public async Task<WizardDraft?> StartWizardAsync(Message message, CancellationToken ct)
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{
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var existing = await _drafts.GetActiveAsync(
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message.Chat.Id, message.MessageThreadId, message.From?.Id ?? 0, ct);
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var ownerId = (message.From?.Id ?? 0).ToString(CultureInfo.InvariantCulture);
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var existing = await _drafts.GetActiveAsync(PlatformName, ownerId, ct);
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if (existing is not null)
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{
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return null;
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@@ -60,9 +61,10 @@ public sealed class CreateSessionHandler
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var draft = new WizardDraft
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{
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Id = Guid.NewGuid(),
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ChatId = message.Chat.Id,
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MessageThreadId = message.MessageThreadId,
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OwnerTelegramId = message.From?.Id ?? 0,
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ChatId = message.Chat.Id.ToString(CultureInfo.InvariantCulture),
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MessageThreadId = message.MessageThreadId?.ToString(CultureInfo.InvariantCulture),
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OwnerId = ownerId,
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Platform = PlatformName,
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Step = WizardStepNames.Type,
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CreatedAt = DateTimeOffset.UtcNow,
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UpdatedAt = DateTimeOffset.UtcNow,
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@@ -70,9 +72,8 @@ public sealed class CreateSessionHandler
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};
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await _drafts.UpsertAsync(draft, ct);
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var (text, kb) = WizardStep.Render(draft, new WizardPayload());
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var msgId = await _messenger.SendGroupMessageAsync(
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draft.ChatId, draft.MessageThreadId, text, kb, ct);
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var (text, actions) = WizardStepViewBuilder.Build(draft, new WizardPayload());
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var msgId = await _messenger.SendDraftMessageAsync(draft, text, actions, ct);
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draft.DraftMessageId = msgId;
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draft.UpdatedAt = DateTimeOffset.UtcNow;
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await _drafts.UpsertAsync(draft, ct);
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@@ -80,24 +81,27 @@ public sealed class CreateSessionHandler
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}
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/// <summary>
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/// Resume an existing draft — returns the draft row so the caller can re-render.
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/// Resume an existing draft — returns the draft row so the caller
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/// can re-render the resume/reset menu.
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/// </summary>
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public Task<WizardDraft?> TryResumeAsync(Message message, CancellationToken ct) =>
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_drafts.GetActiveAsync(
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message.Chat.Id, message.MessageThreadId, message.From?.Id ?? 0, ct);
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public Task<WizardDraft?> TryResumeAsync(Message message, CancellationToken ct)
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{
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var ownerId = (message.From?.Id ?? 0).ToString(CultureInfo.InvariantCulture);
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return _drafts.GetActiveAsync(PlatformName, ownerId, ct);
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}
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/// <summary>
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/// Finalize: build shared command(s), call the shared handler, edit the wizard message.
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/// On failure, retry up to <see cref="MaxRetries"/> times before deleting the draft.
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/// Finalize: build shared command(s), call the shared handler, edit
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/// the wizard message. On failure, retry up to <see cref="MaxRetries"/>
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/// times before deleting the draft.
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/// </summary>
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public async Task SubmitDraftAsync(WizardDraft draft, CancellationToken ct)
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{
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var payload = LoadPayload(draft);
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if (!IsComplete(payload, out var missing))
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{
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await _messenger.EditMessageTextAsync(
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draft.ChatId, draft.MessageThreadId, draft.DraftMessageId ?? 0,
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$"❌ Не заполнены поля: {missing}", EmptyKeyboard(), ct);
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await _messenger.EditDraftMessageAsync(
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draft, $"❌ Не заполнены поля: {missing}", Array.Empty<WizardAction>(), ct);
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return;
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}
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@@ -109,10 +113,11 @@ public sealed class CreateSessionHandler
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await _shared.HandleAsync(cmd, ct);
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}
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var totalSessions = commands.Sum(c => c.ScheduledTimes.Count);
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await _messenger.EditMessageTextAsync(
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draft.ChatId, draft.MessageThreadId, draft.DraftMessageId ?? 0,
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await _messenger.EditDraftMessageAsync(
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draft,
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$"✅ Создано: {totalSessions} {(totalSessions == 1 ? "сессия" : "сессий")}",
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EmptyKeyboard(), ct);
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Array.Empty<WizardAction>(),
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ct);
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await _drafts.DeleteAsync(draft.Id, ct);
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}
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catch (Exception ex)
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@@ -122,26 +127,29 @@ public sealed class CreateSessionHandler
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SavePayload(draft, payload);
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if (payload.RetryCount >= MaxRetries)
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{
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await _messenger.EditMessageTextAsync(
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draft.ChatId, draft.MessageThreadId, draft.DraftMessageId ?? 0,
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await _messenger.EditDraftMessageAsync(
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draft,
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"💥 Не удалось создать сессию после 3 попыток. Используйте /newsession, чтобы начать заново.",
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EmptyKeyboard(), ct);
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Array.Empty<WizardAction>(),
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ct);
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await _drafts.DeleteAsync(draft.Id, ct);
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return;
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}
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draft.UpdatedAt = DateTimeOffset.UtcNow;
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await _drafts.UpsertAsync(draft, ct);
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await _messenger.EditMessageTextAsync(
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draft.ChatId, draft.MessageThreadId, draft.DraftMessageId ?? 0,
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await _messenger.EditDraftMessageAsync(
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draft,
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$"💥 Ошибка: {ex.Message}\nПопытка {payload.RetryCount}/{MaxRetries}.",
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RetryCancelKeyboard(), ct);
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RetryCancelActions(),
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ct);
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}
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}
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// ── Build shared commands ────────────────────────────────────────
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// The shared handler creates one session per scheduled time in a single transaction
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// and assigns the same batch_id to all of them. A wizard pool therefore produces ONE
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// command with N times; a single-game wizard produces ONE command with one time.
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// The shared handler creates one session per scheduled time in a
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// single transaction and assigns the same batch_id to all of them.
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// A wizard pool therefore produces ONE command with N times; a
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// single-game wizard produces ONE command with one time.
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private static List<CreateSessionCommand> BuildCommands(WizardDraft draft, WizardPayload p)
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{
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if (p.Type == WizardCreationType.Pool && p.Pool is { } pool && pool.Slots.Count > 0)
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@@ -153,7 +161,7 @@ public sealed class CreateSessionHandler
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p,
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pool.Slots.Select(s => s.ScheduledAt).ToList(),
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MaxPlayersForPool(pool),
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isOneShot: false)
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isOneShot: false),
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};
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}
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return new List<CreateSessionCommand>
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@@ -163,7 +171,7 @@ public sealed class CreateSessionHandler
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p,
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new[] { p.Single?.ScheduledAt ?? default },
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p.Single?.MaxPlayers ?? 0,
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isOneShot: true)
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isOneShot: true),
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};
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}
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@@ -177,18 +185,17 @@ public sealed class CreateSessionHandler
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int maxPlayers,
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bool isOneShot)
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{
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var gmId = draft.OwnerTelegramId;
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var user = new PlatformUser(
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PlatformKind.Telegram,
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gmId.ToString(System.Globalization.CultureInfo.InvariantCulture),
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draft.OwnerId,
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DisplayName: string.Empty,
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ExternalUsername: null);
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var group = new PlatformGroup(
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PlatformKind.Telegram,
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draft.ChatId.ToString(System.Globalization.CultureInfo.InvariantCulture),
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draft.ChatId,
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DisplayName: string.Empty,
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ExternalChannelId: null,
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ExternalThreadId: draft.MessageThreadId?.ToString(System.Globalization.CultureInfo.InvariantCulture));
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ExternalThreadId: draft.MessageThreadId);
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return new CreateSessionCommand(
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User: user,
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Group: group,
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@@ -245,10 +252,9 @@ public sealed class CreateSessionHandler
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}
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// ── Keyboards ────────────────────────────────────────────────────
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private static InlineKeyboardMarkup EmptyKeyboard() => new(Array.Empty<InlineKeyboardButton[]>());
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private static InlineKeyboardMarkup RetryCancelKeyboard() => new(new[]
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private static IReadOnlyList<WizardAction> RetryCancelActions() => new[]
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{
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new[] { InlineKeyboardButton.WithCallbackData("🔁 Повторить", WizardCallbackData.Create()) },
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new[] { InlineKeyboardButton.WithCallbackData("❌ Отмена", WizardCallbackData.Cancel()) },
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});
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new WizardAction("🔁 Повторить", WizardCallbackData.Create(), WizardActionStyle.Primary),
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new WizardAction("❌ Отмена", WizardCallbackData.Cancel(), WizardActionStyle.Danger),
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};
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}
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