refactor(wizard): move core to Shared, add IWizardMessenger contract (issue #112)
Moves the game-creation wizard state machine, view builder, and platform-neutral contracts (callback data, step names, storage exception, club option, step limits) from GmRelay.Bot to GmRelay.Shared. Telegram continues to work through a new TelegramWizardMessenger implementing IWizardMessenger and a WizardInteractionMapper that converts Update → WizardInteraction. Wires the new platform column on wizard_drafts (V032 migration) and switches chat/owner/thread/message ids to TEXT so the same table can hold Discord snowflakes later. - GameCreationWizard: now in Shared, takes IWizardMessenger + IWizardDraftRepository, dispatches on WizardInteraction. - New IWizardMessenger contract with Edit/Send/Answer/GetOwnerClubs (returns string ids so Telegram longs and Discord snowflakes both fit). - New WizardStepViewBuilder in Shared returns (text, IReadOnlyList<WizardAction>); TelegramWizardMessenger renders actions into InlineKeyboardMarkup via a new Bot-side ToInlineKeyboard helper. - New WizardInteractionMapper in Bot (5-case test) converts Telegram Update to WizardInteraction. - WizardDraft gains a Platform column; ChatId/MessageThreadId/OwnerId/ DraftMessageId switched to string. V032 migrates existing rows and rebuilds the owner lookup index on (platform, owner_id). - All existing wizard / create-session tests updated to the new contract (HandleInteractionAsync + WizardInteraction). Wizard callback-data format preserved. - dotnet build clean, dotnet format --verify-no-changes clean, all 101 wizard tests pass.
This commit is contained in:
@@ -1,40 +1,41 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using GmRelay.Bot.Features.Sessions.CreateSession.Wizard;
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using GmRelay.Shared.Domain;
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using GmRelay.Shared.Features.Sessions.CreateSession;
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using GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
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using GmRelay.Shared.Platform;
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using Microsoft.Extensions.Logging;
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using Telegram.Bot.Types;
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using Telegram.Bot.Types.ReplyMarkups;
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using SharedCreateSessionHandler = GmRelay.Shared.Features.Sessions.CreateSession.CreateSessionHandler;
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namespace GmRelay.Bot.Features.Sessions.CreateSession;
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/// <summary>
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/// Wizard-driven entry point for game-session creation. Replaces the legacy
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/// text-template parser. Exposes <see cref="StartWizardAsync"/> (called from
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/// <c>/newsession</c>), <see cref="TryResumeAsync"/> (continue a draft), and
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/// <see cref="SubmitDraftAsync"/> (finalize on "✅ Создать" callback).
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/// Telegram-side entry point for the wizard-driven session creation
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/// flow. Talks to the shared wizard through <see cref="IWizardMessenger"/>
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/// and the platform-neutral <see cref="WizardDraft"/>. Keeps the
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/// platform glue (mapping <c>Message</c> to draft fields, rendering
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/// error keyboards, etc.) local to <c>GmRelay.Bot</c>.
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/// </summary>
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public sealed class CreateSessionHandler
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{
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private const int MaxRetries = 3;
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private const string PlatformName = "Telegram";
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private readonly IWizardDraftRepository _drafts;
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private readonly SharedCreateSessionHandler _shared;
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private readonly ITelegramWizardMessenger _messenger;
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private readonly IWizardMessenger _messenger;
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private readonly ILogger<CreateSessionHandler> _log;
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public CreateSessionHandler(
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IWizardDraftRepository drafts,
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SharedCreateSessionHandler shared,
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ITelegramWizardMessenger messenger,
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IWizardMessenger messenger,
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ILogger<CreateSessionHandler> log)
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{
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_drafts = drafts;
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@@ -44,14 +45,14 @@ public sealed class CreateSessionHandler
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}
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/// <summary>
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/// Entry point for <c>/newsession</c>. If a non-expired draft already exists for
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/// this (chat, thread, owner), returns <c>null</c> so the caller can render a
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/// "Continue / Start over / Cancel" menu.
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/// Entry point for <c>/newsession</c>. If a non-expired draft
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/// already exists for this owner, returns <c>null</c> so the caller
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/// can render a "Continue / Start over / Cancel" menu.
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/// </summary>
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public async Task<WizardDraft?> StartWizardAsync(Message message, CancellationToken ct)
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{
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var existing = await _drafts.GetActiveAsync(
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message.Chat.Id, message.MessageThreadId, message.From?.Id ?? 0, ct);
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var ownerId = (message.From?.Id ?? 0).ToString(CultureInfo.InvariantCulture);
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var existing = await _drafts.GetActiveAsync(PlatformName, ownerId, ct);
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if (existing is not null)
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{
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return null;
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@@ -60,9 +61,10 @@ public sealed class CreateSessionHandler
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var draft = new WizardDraft
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{
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Id = Guid.NewGuid(),
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ChatId = message.Chat.Id,
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MessageThreadId = message.MessageThreadId,
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OwnerTelegramId = message.From?.Id ?? 0,
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ChatId = message.Chat.Id.ToString(CultureInfo.InvariantCulture),
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MessageThreadId = message.MessageThreadId?.ToString(CultureInfo.InvariantCulture),
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OwnerId = ownerId,
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Platform = PlatformName,
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Step = WizardStepNames.Type,
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CreatedAt = DateTimeOffset.UtcNow,
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UpdatedAt = DateTimeOffset.UtcNow,
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@@ -70,9 +72,8 @@ public sealed class CreateSessionHandler
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};
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await _drafts.UpsertAsync(draft, ct);
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var (text, kb) = WizardStep.Render(draft, new WizardPayload());
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var msgId = await _messenger.SendGroupMessageAsync(
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draft.ChatId, draft.MessageThreadId, text, kb, ct);
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var (text, actions) = WizardStepViewBuilder.Build(draft, new WizardPayload());
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var msgId = await _messenger.SendDraftMessageAsync(draft, text, actions, ct);
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draft.DraftMessageId = msgId;
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draft.UpdatedAt = DateTimeOffset.UtcNow;
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await _drafts.UpsertAsync(draft, ct);
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@@ -80,24 +81,27 @@ public sealed class CreateSessionHandler
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}
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/// <summary>
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/// Resume an existing draft — returns the draft row so the caller can re-render.
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/// Resume an existing draft — returns the draft row so the caller
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/// can re-render the resume/reset menu.
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/// </summary>
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public Task<WizardDraft?> TryResumeAsync(Message message, CancellationToken ct) =>
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_drafts.GetActiveAsync(
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message.Chat.Id, message.MessageThreadId, message.From?.Id ?? 0, ct);
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public Task<WizardDraft?> TryResumeAsync(Message message, CancellationToken ct)
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{
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var ownerId = (message.From?.Id ?? 0).ToString(CultureInfo.InvariantCulture);
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return _drafts.GetActiveAsync(PlatformName, ownerId, ct);
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}
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/// <summary>
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/// Finalize: build shared command(s), call the shared handler, edit the wizard message.
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/// On failure, retry up to <see cref="MaxRetries"/> times before deleting the draft.
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/// Finalize: build shared command(s), call the shared handler, edit
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/// the wizard message. On failure, retry up to <see cref="MaxRetries"/>
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/// times before deleting the draft.
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/// </summary>
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public async Task SubmitDraftAsync(WizardDraft draft, CancellationToken ct)
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{
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var payload = LoadPayload(draft);
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if (!IsComplete(payload, out var missing))
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{
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await _messenger.EditMessageTextAsync(
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draft.ChatId, draft.MessageThreadId, draft.DraftMessageId ?? 0,
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$"❌ Не заполнены поля: {missing}", EmptyKeyboard(), ct);
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await _messenger.EditDraftMessageAsync(
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draft, $"❌ Не заполнены поля: {missing}", Array.Empty<WizardAction>(), ct);
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return;
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}
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@@ -109,10 +113,11 @@ public sealed class CreateSessionHandler
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await _shared.HandleAsync(cmd, ct);
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}
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var totalSessions = commands.Sum(c => c.ScheduledTimes.Count);
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await _messenger.EditMessageTextAsync(
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draft.ChatId, draft.MessageThreadId, draft.DraftMessageId ?? 0,
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await _messenger.EditDraftMessageAsync(
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draft,
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$"✅ Создано: {totalSessions} {(totalSessions == 1 ? "сессия" : "сессий")}",
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EmptyKeyboard(), ct);
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Array.Empty<WizardAction>(),
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ct);
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await _drafts.DeleteAsync(draft.Id, ct);
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}
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catch (Exception ex)
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@@ -122,26 +127,29 @@ public sealed class CreateSessionHandler
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SavePayload(draft, payload);
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if (payload.RetryCount >= MaxRetries)
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{
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await _messenger.EditMessageTextAsync(
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draft.ChatId, draft.MessageThreadId, draft.DraftMessageId ?? 0,
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await _messenger.EditDraftMessageAsync(
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draft,
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"💥 Не удалось создать сессию после 3 попыток. Используйте /newsession, чтобы начать заново.",
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EmptyKeyboard(), ct);
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Array.Empty<WizardAction>(),
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ct);
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await _drafts.DeleteAsync(draft.Id, ct);
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return;
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}
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draft.UpdatedAt = DateTimeOffset.UtcNow;
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await _drafts.UpsertAsync(draft, ct);
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await _messenger.EditMessageTextAsync(
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draft.ChatId, draft.MessageThreadId, draft.DraftMessageId ?? 0,
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await _messenger.EditDraftMessageAsync(
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draft,
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$"💥 Ошибка: {ex.Message}\nПопытка {payload.RetryCount}/{MaxRetries}.",
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RetryCancelKeyboard(), ct);
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RetryCancelActions(),
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ct);
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}
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}
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// ── Build shared commands ────────────────────────────────────────
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// The shared handler creates one session per scheduled time in a single transaction
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// and assigns the same batch_id to all of them. A wizard pool therefore produces ONE
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// command with N times; a single-game wizard produces ONE command with one time.
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// The shared handler creates one session per scheduled time in a
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// single transaction and assigns the same batch_id to all of them.
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// A wizard pool therefore produces ONE command with N times; a
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// single-game wizard produces ONE command with one time.
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private static List<CreateSessionCommand> BuildCommands(WizardDraft draft, WizardPayload p)
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{
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if (p.Type == WizardCreationType.Pool && p.Pool is { } pool && pool.Slots.Count > 0)
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@@ -153,7 +161,7 @@ public sealed class CreateSessionHandler
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p,
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pool.Slots.Select(s => s.ScheduledAt).ToList(),
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MaxPlayersForPool(pool),
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isOneShot: false)
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isOneShot: false),
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};
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}
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return new List<CreateSessionCommand>
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@@ -163,7 +171,7 @@ public sealed class CreateSessionHandler
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p,
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new[] { p.Single?.ScheduledAt ?? default },
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p.Single?.MaxPlayers ?? 0,
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isOneShot: true)
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isOneShot: true),
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};
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}
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@@ -177,18 +185,17 @@ public sealed class CreateSessionHandler
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int maxPlayers,
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bool isOneShot)
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{
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var gmId = draft.OwnerTelegramId;
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var user = new PlatformUser(
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PlatformKind.Telegram,
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gmId.ToString(System.Globalization.CultureInfo.InvariantCulture),
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draft.OwnerId,
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DisplayName: string.Empty,
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ExternalUsername: null);
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var group = new PlatformGroup(
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PlatformKind.Telegram,
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draft.ChatId.ToString(System.Globalization.CultureInfo.InvariantCulture),
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draft.ChatId,
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DisplayName: string.Empty,
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ExternalChannelId: null,
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ExternalThreadId: draft.MessageThreadId?.ToString(System.Globalization.CultureInfo.InvariantCulture));
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ExternalThreadId: draft.MessageThreadId);
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return new CreateSessionCommand(
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User: user,
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Group: group,
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@@ -245,10 +252,9 @@ public sealed class CreateSessionHandler
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}
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// ── Keyboards ────────────────────────────────────────────────────
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private static InlineKeyboardMarkup EmptyKeyboard() => new(Array.Empty<InlineKeyboardButton[]>());
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private static InlineKeyboardMarkup RetryCancelKeyboard() => new(new[]
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private static IReadOnlyList<WizardAction> RetryCancelActions() => new[]
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{
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new[] { InlineKeyboardButton.WithCallbackData("🔁 Повторить", WizardCallbackData.Create()) },
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new[] { InlineKeyboardButton.WithCallbackData("❌ Отмена", WizardCallbackData.Cancel()) },
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});
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new WizardAction("🔁 Повторить", WizardCallbackData.Create(), WizardActionStyle.Primary),
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new WizardAction("❌ Отмена", WizardCallbackData.Cancel(), WizardActionStyle.Danger),
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};
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}
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@@ -1,16 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace GmRelay.Bot.Features.Sessions.CreateSession.Wizard;
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public sealed record WizardClubOption(Guid ClubId, string Name);
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public interface ITelegramWizardMessenger
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{
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Task<long> EditMessageTextAsync(long chatId, int? messageThreadId, long messageId, string text, Telegram.Bot.Types.ReplyMarkups.InlineKeyboardMarkup keyboard, CancellationToken ct);
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Task<long> SendGroupMessageAsync(long chatId, int? messageThreadId, string text, Telegram.Bot.Types.ReplyMarkups.InlineKeyboardMarkup keyboard, CancellationToken ct);
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Task AnswerCallbackAsync(string callbackId, string? text, CancellationToken ct);
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Task<IReadOnlyList<WizardClubOption>> GetGmClubsAsync(long ownerTelegramId, CancellationToken ct);
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}
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@@ -3,48 +3,79 @@ using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Dapper;
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using GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
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using Npgsql;
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using Telegram.Bot;
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using Telegram.Bot.Types.ReplyMarkups;
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namespace GmRelay.Bot.Features.Sessions.CreateSession.Wizard;
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/// <summary>
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/// Telegram-side implementation of <see cref="IWizardMessenger"/>.
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/// Translates the platform-neutral wizard contracts into the
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/// <c>Telegram.Bot</c> SDK calls. All Telegram-specific behaviour
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/// (message editing, callback ack, group lookup) lives behind the
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/// interface so the wizard core stays in <c>GmRelay.Shared</c>.
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/// </summary>
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public sealed class TelegramWizardMessenger(
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ITelegramBotClient bot,
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NpgsqlDataSource dataSource) : ITelegramWizardMessenger
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NpgsqlDataSource dataSource) : IWizardMessenger
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{
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public async Task<long> EditMessageTextAsync(
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long chatId, int? messageThreadId, long messageId, string text,
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InlineKeyboardMarkup keyboard, CancellationToken ct)
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public async Task<string> EditDraftMessageAsync(
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WizardDraft draft,
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string text,
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IReadOnlyList<WizardAction> keyboard,
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CancellationToken ct)
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{
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if (!TryParseChatId(draft.ChatId, out var chatId))
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{
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throw new InvalidOperationException(
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$"Wizard draft {draft.Id} has un-parseable chat id '{draft.ChatId}'.");
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}
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if (!TryParseMessageId(draft.DraftMessageId, out var messageId))
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{
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// No draft message recorded yet — fall back to sending a new one.
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return await SendDraftMessageAsync(draft, text, keyboard, ct);
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}
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var msg = await bot.EditMessageText(
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chatId: chatId,
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messageId: (int)messageId,
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messageId: messageId,
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text: text,
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replyMarkup: keyboard,
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replyMarkup: WizardStep.ToInlineKeyboard(keyboard),
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cancellationToken: ct);
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return msg.MessageId;
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return msg.MessageId.ToString(System.Globalization.CultureInfo.InvariantCulture);
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}
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public async Task<long> SendGroupMessageAsync(
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long chatId, int? messageThreadId, string text,
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InlineKeyboardMarkup keyboard, CancellationToken ct)
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public async Task<string> SendDraftMessageAsync(
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WizardDraft draft,
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string text,
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IReadOnlyList<WizardAction> keyboard,
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CancellationToken ct)
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{
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if (!TryParseChatId(draft.ChatId, out var chatId))
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{
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throw new InvalidOperationException(
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$"Wizard draft {draft.Id} has un-parseable chat id '{draft.ChatId}'.");
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}
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int? threadId = TryParseThreadId(draft.MessageThreadId, out var parsedThread)
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? parsedThread
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: null;
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var msg = await bot.SendMessage(
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chatId: chatId,
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text: text,
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messageThreadId: messageThreadId,
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replyMarkup: keyboard,
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messageThreadId: threadId,
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replyMarkup: WizardStep.ToInlineKeyboard(keyboard),
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cancellationToken: ct);
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return msg.MessageId;
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return msg.MessageId.ToString(System.Globalization.CultureInfo.InvariantCulture);
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}
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public async Task AnswerCallbackAsync(string callbackId, string? text, CancellationToken ct)
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public Task AnswerInteractionAsync(string interactionId, string? text, CancellationToken ct)
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{
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await bot.AnswerCallbackQuery(callbackId, text: text, cancellationToken: ct);
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return bot.AnswerCallbackQuery(interactionId, text: text, cancellationToken: ct);
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}
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public async Task<IReadOnlyList<WizardClubOption>> GetGmClubsAsync(long ownerTelegramId, CancellationToken ct)
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public async Task<IReadOnlyList<WizardClubOption>> GetOwnerClubsAsync(string ownerId, CancellationToken ct)
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{
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// Adjusted from the plan: this codebase models "clubs" as game_groups
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// (V001 created game_groups; V026 added public_slug; no `clubs` table exists,
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@@ -57,14 +88,49 @@ public sealed class TelegramWizardMessenger(
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FROM game_groups g
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JOIN group_managers gm ON gm.group_id = g.id
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JOIN players p ON p.id = gm.player_id
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WHERE p.platform = 'Telegram'
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WHERE p.platform = @Platform
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AND p.external_user_id = @ExternalId
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GROUP BY g.id, g.name
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ORDER BY g.name
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""";
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await using var connection = await dataSource.OpenConnectionAsync(ct);
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var rows = await connection.QueryAsync<WizardClubOption>(
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new CommandDefinition(sql, new { ExternalId = ownerTelegramId.ToString() }, cancellationToken: ct));
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new CommandDefinition(
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sql,
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new { Platform = "Telegram", ExternalId = ownerId },
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cancellationToken: ct));
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return rows.AsList();
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}
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private static bool TryParseChatId(string raw, out long chatId)
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{
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if (long.TryParse(raw, System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out chatId))
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{
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return true;
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}
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chatId = 0;
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return false;
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}
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private static bool TryParseMessageId(string? raw, out int messageId)
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{
|
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if (raw is not null &&
|
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int.TryParse(raw, System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out messageId))
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{
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return true;
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}
|
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messageId = 0;
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return false;
|
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}
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|
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private static bool TryParseThreadId(string? raw, out int threadId)
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{
|
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if (raw is not null &&
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int.TryParse(raw, System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out threadId))
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{
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return true;
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}
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threadId = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
using Telegram.Bot.Types;
|
||||
|
||||
namespace GmRelay.Bot.Features.Sessions.CreateSession.Wizard;
|
||||
|
||||
/// <summary>
|
||||
/// Converts a Telegram <see cref="Update"/> into the
|
||||
/// platform-neutral <see cref="WizardInteraction"/> consumed by
|
||||
/// <see cref="GameCreationWizard"/>. The mapping is the only place in
|
||||
/// the bot that knows about both <c>Telegram.Bot.Types</c> and the
|
||||
/// shared wizard contract, so a future Discord adapter can do the same
|
||||
/// for its native event without changing the wizard core.
|
||||
/// </summary>
|
||||
public static class WizardInteractionMapper
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns <c>true</c> if <paramref name="update"/> carries a
|
||||
/// wizard-relevant interaction (text message, photo, or
|
||||
/// callback). Side-effect-free: the wizard state is not touched.
|
||||
/// </summary>
|
||||
public static bool TryMap(Update update, out WizardInteraction interaction)
|
||||
{
|
||||
interaction = default!;
|
||||
if (update.CallbackQuery is { } cb && cb.From is not null)
|
||||
{
|
||||
interaction = new WizardInteraction(
|
||||
OwnerId: cb.From.Id.ToString(CultureInfo.InvariantCulture),
|
||||
Text: null,
|
||||
CallbackPayload: cb.Data,
|
||||
PhotoFileId: null,
|
||||
PhotoUrl: null,
|
||||
InteractionId: cb.Id);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (update.Message is { From: not null } msg)
|
||||
{
|
||||
// The original Telegram wizard dispatched on
|
||||
// `msg.Text is null` to identify a non-text update (photo,
|
||||
// document, sticker, …) and only ran the text pipeline
|
||||
// otherwise. We preserve that semantic: a message that
|
||||
// carries a photo is a photo interaction even if it has a
|
||||
// caption. Text is null for photos; the wizard checks
|
||||
// PhotoFileId separately when Text is null.
|
||||
//
|
||||
// Note: `Message.MessageId` is exposed as a read-only
|
||||
// property in Telegram.Bot, so the mapper cannot embed the
|
||||
// numeric id in the interaction. Text interactions never
|
||||
// need an ack, so the InteractionId is unused for them —
|
||||
// we just emit a stable sentinel.
|
||||
var hasPhoto = msg.Photo is { Length: > 0 };
|
||||
var text = hasPhoto ? null : msg.Text;
|
||||
var photoFileId = hasPhoto ? msg.Photo![^1].FileId : null;
|
||||
interaction = new WizardInteraction(
|
||||
OwnerId: msg.From!.Id.ToString(CultureInfo.InvariantCulture),
|
||||
Text: text,
|
||||
CallbackPayload: null,
|
||||
PhotoFileId: photoFileId,
|
||||
PhotoUrl: null,
|
||||
InteractionId: "msg");
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,253 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GmRelay.Shared.Domain;
|
||||
using System.Linq;
|
||||
using GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
using Telegram.Bot.Types.ReplyMarkups;
|
||||
|
||||
namespace GmRelay.Bot.Features.Sessions.CreateSession.Wizard;
|
||||
|
||||
/// <summary>
|
||||
/// Telegram-side renderer for wizard keyboards. Acts as the adapter
|
||||
/// between the platform-neutral <see cref="WizardAction"/> list
|
||||
/// produced by <see cref="WizardStepViewBuilder"/> and Telegram's
|
||||
/// <see cref="InlineKeyboardMarkup"/>. Each <see cref="WizardAction"/>
|
||||
/// becomes its own row (matching the pre-refactor Telegram layout).
|
||||
/// <see cref="WizardActionStyle"/> is currently ignored by Telegram
|
||||
/// because the platform has no native primary/danger/success button
|
||||
/// colours.
|
||||
/// </summary>
|
||||
public static class WizardStep
|
||||
{
|
||||
public const int MaxTitleLength = 200;
|
||||
public const int MaxDescriptionLength = 4000;
|
||||
public const int MaxSystemLength = 100;
|
||||
public const int MaxCapacity = 50;
|
||||
public const int MinCapacity = 1;
|
||||
public const int MinDurationHours = 1;
|
||||
public const int MaxDurationHours = 12;
|
||||
public const int MaxTitleLength = WizardStepLimits.MaxTitleLength;
|
||||
public const int MaxDescriptionLength = WizardStepLimits.MaxDescriptionLength;
|
||||
public const int MaxSystemLength = WizardStepLimits.MaxSystemLength;
|
||||
public const int MaxCapacity = WizardStepLimits.MaxCapacity;
|
||||
public const int MinCapacity = WizardStepLimits.MinCapacity;
|
||||
public const int MinDurationHours = WizardStepLimits.MinDurationHours;
|
||||
public const int MaxDurationHours = WizardStepLimits.MaxDurationHours;
|
||||
|
||||
public static (string text, InlineKeyboardMarkup keyboard) Render(
|
||||
/// <summary>
|
||||
/// Render the platform-neutral view into a (text, Telegram keyboard)
|
||||
/// pair. Used by the wizard's surrounding code (router, create
|
||||
/// handler) when it needs to send a fresh draft message or render
|
||||
/// the resume/reset menu.
|
||||
/// </summary>
|
||||
public static (string Text, InlineKeyboardMarkup Keyboard) Render(
|
||||
WizardDraft draft,
|
||||
WizardPayload payload,
|
||||
IReadOnlyList<WizardClubOption>? clubs = null)
|
||||
{
|
||||
return draft.Step switch
|
||||
{
|
||||
WizardStepNames.Type => RenderType(),
|
||||
WizardStepNames.Title => RenderTitle(),
|
||||
WizardStepNames.Description => RenderDescription(),
|
||||
WizardStepNames.Cover => RenderCover(),
|
||||
WizardStepNames.System => RenderSystem(),
|
||||
WizardStepNames.Duration => RenderDuration(),
|
||||
WizardStepNames.DateTime => RenderDateTime(),
|
||||
WizardStepNames.Capacity => RenderCapacity(),
|
||||
WizardStepNames.Visibility => RenderVisibility(),
|
||||
WizardStepNames.PickClub => RenderPickClub(clubs ?? Array.Empty<WizardClubOption>()),
|
||||
WizardStepNames.Publish => RenderPublish(),
|
||||
WizardStepNames.Confirm => RenderSingleConfirm(payload),
|
||||
|
||||
WizardStepNames.PoolSystemDuration => RenderPoolSystemDuration(),
|
||||
WizardStepNames.PoolAddSlots => RenderPoolAddSlots(payload),
|
||||
WizardStepNames.PoolSlotDateTime => RenderPoolSlotDateTime(),
|
||||
WizardStepNames.PoolSlotCapacity => RenderPoolSlotCapacity(),
|
||||
WizardStepNames.PoolConfirm => RenderPoolConfirm(payload),
|
||||
|
||||
_ => throw new InvalidOperationException($"Unknown wizard step: {draft.Step}"),
|
||||
};
|
||||
var (text, actions) = WizardStepViewBuilder.Build(draft, payload, clubs);
|
||||
return (text, ToInlineKeyboard(actions));
|
||||
}
|
||||
|
||||
// ── Single-game renderers ──────────────────────────────────────────
|
||||
private static (string, InlineKeyboardMarkup) RenderType() => (
|
||||
"🎲 Создание новой игровой сессии\n\nЧто создаём?",
|
||||
new InlineKeyboardMarkup(new[]
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("🎯 Одну игру", WizardCallbackData.Choice(WizardStepNames.Type, "single")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("📅 Пул игр", WizardCallbackData.Choice(WizardStepNames.Type, "pool")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("❌ Отмена", WizardCallbackData.Cancel()) },
|
||||
}));
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderTitle() => (
|
||||
"📝 Введите название игры одним сообщением.",
|
||||
BackCancel());
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderDescription() => (
|
||||
"📄 Введите описание (или «-», чтобы пропустить).",
|
||||
SkipBackCancel());
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderCover() => (
|
||||
"🖼 Пришлите картинку как вложение или URL (или «-»).",
|
||||
SkipBackCancel());
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderSystem()
|
||||
/// <summary>
|
||||
/// Convert a flat list of <see cref="WizardAction"/>s into a
|
||||
/// Telegram keyboard. Each action is placed in its own row to
|
||||
/// preserve the pre-refactor visual layout.
|
||||
/// </summary>
|
||||
public static InlineKeyboardMarkup ToInlineKeyboard(IReadOnlyList<WizardAction> actions)
|
||||
{
|
||||
var buttons = new List<InlineKeyboardButton[]>
|
||||
if (actions.Count == 0)
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("D&D 5e", WizardCallbackData.Choice(WizardStepNames.System, "Dnd5e")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("Pathfinder 2e", WizardCallbackData.Choice(WizardStepNames.System, "Pathfinder2e")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("Call of Cthulhu",WizardCallbackData.Choice(WizardStepNames.System, "CallOfCthulhu7e")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("GURPS", WizardCallbackData.Choice(WizardStepNames.System, "GURPS")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("Fate", WizardCallbackData.Choice(WizardStepNames.System, "Fate")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("Другое… ✏️", WizardCallbackData.Choice(WizardStepNames.System, "_other")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("⏭ Пропустить", WizardCallbackData.Choice(WizardStepNames.System, "_skip")) },
|
||||
};
|
||||
return ("🎲 Выберите систему.", new InlineKeyboardMarkup(buttons).AppendBackCancel());
|
||||
}
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderDuration() => (
|
||||
"⏱ Выберите длительность.",
|
||||
new InlineKeyboardMarkup(new[]
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("3 часа", WizardCallbackData.Choice(WizardStepNames.Duration, "180")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("4 часа", WizardCallbackData.Choice(WizardStepNames.Duration, "240")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("5 часов", WizardCallbackData.Choice(WizardStepNames.Duration, "300")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("6 часов", WizardCallbackData.Choice(WizardStepNames.Duration, "360")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("Другое… ✏️", WizardCallbackData.Choice(WizardStepNames.Duration, "_other")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("⏭ Пропустить", WizardCallbackData.Choice(WizardStepNames.Duration, "_skip")) },
|
||||
}).AppendBackCancel());
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderDateTime() => (
|
||||
"📅 Введите дату и время в формате ДД.ММ.ГГГГ ЧЧ:ММ (Москва).",
|
||||
BackCancel());
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderCapacity() => (
|
||||
"👥 Введите лимит мест (1..50) одним числом.\nЗатем нажмите кнопку waitlist.",
|
||||
new InlineKeyboardMarkup(new[]
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("✅ Waitlist вкл", WizardCallbackData.Choice(WizardStepNames.Capacity, "waitlist:on")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("❌ Без waitlist", WizardCallbackData.Choice(WizardStepNames.Capacity, "waitlist:off")) },
|
||||
}).AppendBackCancel());
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderVisibility() => (
|
||||
"🔒 Выберите видимость.",
|
||||
new InlineKeyboardMarkup(new[]
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("🌐 Публичная в общем showcase", WizardCallbackData.Choice(WizardStepNames.Visibility, "public")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("🏠 Публичная в витрине клуба", WizardCallbackData.Choice(WizardStepNames.Visibility, "club")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("🔐 Только для членов клуба", WizardCallbackData.Choice(WizardStepNames.Visibility, "members")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("🏷 Выбрать клуб…", WizardCallbackData.Choice(WizardStepNames.Visibility, "pickclub")) },
|
||||
}).AppendBackCancel());
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderPickClub(IReadOnlyList<WizardClubOption> clubs)
|
||||
{
|
||||
if (clubs.Count == 0)
|
||||
{
|
||||
return (
|
||||
"🏷 У вас нет клубов. Создайте клуб в Web dashboard и вернитесь.",
|
||||
BackCancel());
|
||||
return new InlineKeyboardMarkup(Array.Empty<InlineKeyboardButton[]>());
|
||||
}
|
||||
var rows = new List<InlineKeyboardButton[]>();
|
||||
foreach (var club in clubs)
|
||||
var rows = new InlineKeyboardButton[actions.Count][];
|
||||
for (var i = 0; i < actions.Count; i++)
|
||||
{
|
||||
rows.Add(new[]
|
||||
rows[i] = new[]
|
||||
{
|
||||
InlineKeyboardButton.WithCallbackData(club.Name, WizardCallbackData.Choice(WizardStepNames.PickClub, club.ClubId.ToString()))
|
||||
});
|
||||
InlineKeyboardButton.WithCallbackData(actions[i].Label, actions[i].Payload),
|
||||
};
|
||||
}
|
||||
return ("🏷 Выберите клуб:", new InlineKeyboardMarkup(rows).AppendBackCancel());
|
||||
return new InlineKeyboardMarkup(rows);
|
||||
}
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderPublish() => (
|
||||
"✨ Опубликовать в витрине сейчас?",
|
||||
new InlineKeyboardMarkup(new[]
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("✅ Опубликовать", WizardCallbackData.Choice(WizardStepNames.Publish, "yes")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("📝 Только в чате", WizardCallbackData.Choice(WizardStepNames.Publish, "no")) },
|
||||
}).AppendBackCancel());
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderSingleConfirm(WizardPayload p)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("👀 Проверьте перед созданием:");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"🎲 {p.Title}");
|
||||
if (!string.IsNullOrEmpty(p.Description)) sb.AppendLine($"📄 {p.Description}");
|
||||
if (!string.IsNullOrEmpty(p.System)) sb.AppendLine($"🎲 Система: {p.System}");
|
||||
if (p.DurationMinutes.HasValue) sb.AppendLine($"⏱ Длительность: {p.DurationMinutes / 60} ч");
|
||||
if (p.Single?.ScheduledAt is { } at) sb.AppendLine($"📅 {at.FormatMoscow()} (МСК)");
|
||||
if (p.Single?.MaxPlayers is { } mp) sb.AppendLine($"👥 Мест: {mp}, waitlist {(p.Waitlist == true ? "вкл" : "выкл")}");
|
||||
sb.AppendLine($"🔒 Видимость: {RenderVisibilityText(p.Visibility)}");
|
||||
return (sb.ToString(), new InlineKeyboardMarkup(new[]
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("✅ Создать", WizardCallbackData.Create()) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("⬅️ Назад", WizardCallbackData.Back()) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("❌ Отмена", WizardCallbackData.Cancel()) },
|
||||
}));
|
||||
}
|
||||
|
||||
// ── Pool renderers ─────────────────────────────────────────────────
|
||||
private static (string, InlineKeyboardMarkup) RenderPoolSystemDuration() => (
|
||||
"🎲 Выберите систему и длительность пула.",
|
||||
new InlineKeyboardMarkup(new[]
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("D&D 5e · 4 ч", WizardCallbackData.Choice(WizardStepNames.PoolSystemDuration, "Dnd5e:240")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("Pathfinder 2e · 4 ч", WizardCallbackData.Choice(WizardStepNames.PoolSystemDuration, "Pathfinder2e:240")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("Call of Cthulhu · 3 ч",WizardCallbackData.Choice(WizardStepNames.PoolSystemDuration, "CallOfCthulhu7e:180")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("GURPS · 4 ч", WizardCallbackData.Choice(WizardStepNames.PoolSystemDuration, "GURPS:240")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("Другое… ✏️", WizardCallbackData.Choice(WizardStepNames.PoolSystemDuration, "_custom")) },
|
||||
}).AppendBackCancel());
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderPoolAddSlots(WizardPayload p) => (
|
||||
$"📅 Слоты пула «{p.Title}»\n\nДобавлено: {(p.Pool?.Slots.Count ?? 0)}",
|
||||
new InlineKeyboardMarkup(new[]
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("➕ Добавить слот", WizardCallbackData.Choice(WizardStepNames.PoolAddSlots, "add")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("✅ Готово, к превью", WizardCallbackData.Choice(WizardStepNames.PoolAddSlots, "done")) },
|
||||
}).AppendBackCancel());
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderPoolSlotDateTime() => (
|
||||
"📅 Введите дату/время слота (ДД.ММ.ГГГГ ЧЧ:ММ).",
|
||||
BackCancel());
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderPoolSlotCapacity() => (
|
||||
"👥 Введите лимит мест (1..50) и выберите waitlist.",
|
||||
new InlineKeyboardMarkup(new[]
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("✅ Waitlist вкл", WizardCallbackData.Choice(WizardStepNames.PoolSlotCapacity, "waitlist:on")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("❌ Без waitlist", WizardCallbackData.Choice(WizardStepNames.PoolSlotCapacity, "waitlist:off")) },
|
||||
}).AppendBackCancel());
|
||||
|
||||
private static (string, InlineKeyboardMarkup) RenderPoolConfirm(WizardPayload p)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("👀 Проверьте пул перед созданием:");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"📝 {p.Title}");
|
||||
if (!string.IsNullOrEmpty(p.Description)) sb.AppendLine($"📄 {p.Description}");
|
||||
if (!string.IsNullOrEmpty(p.System)) sb.AppendLine($"🎲 Система: {p.System}");
|
||||
if (p.DurationMinutes.HasValue) sb.AppendLine($"⏱ Длительность: {p.DurationMinutes / 60} ч");
|
||||
sb.AppendLine($"🔒 Видимость: {RenderVisibilityText(p.Visibility)}");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"Слоты ({p.Pool?.Slots.Count ?? 0}):");
|
||||
if (p.Pool is not null)
|
||||
{
|
||||
foreach (var s in p.Pool.Slots)
|
||||
{
|
||||
sb.AppendLine($" • {s.ScheduledAt.FormatMoscow()} — мест {s.MaxPlayers}, waitlist {(s.Waitlist ? "вкл" : "выкл")}");
|
||||
}
|
||||
}
|
||||
return (sb.ToString(), new InlineKeyboardMarkup(new[]
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("✅ Создать пул", WizardCallbackData.Create()) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("⬅️ Назад", WizardCallbackData.Back()) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("❌ Отмена", WizardCallbackData.Cancel()) },
|
||||
}));
|
||||
}
|
||||
|
||||
// ── Helpers ────────────────────────────────────────────────────────
|
||||
private static InlineKeyboardMarkup BackCancel() => new(new[]
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("⬅️ Назад", WizardCallbackData.Back()) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("❌ Отмена", WizardCallbackData.Cancel()) },
|
||||
});
|
||||
|
||||
private static InlineKeyboardMarkup SkipBackCancel() => new(new[]
|
||||
{
|
||||
new[] { InlineKeyboardButton.WithCallbackData("⏭ Пропустить", WizardCallbackData.Choice("Skip", "1")) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("⬅️ Назад", WizardCallbackData.Back()) },
|
||||
new[] { InlineKeyboardButton.WithCallbackData("❌ Отмена", WizardCallbackData.Cancel()) },
|
||||
});
|
||||
|
||||
private static string RenderVisibilityText(WizardVisibility? v) => v switch
|
||||
{
|
||||
WizardVisibility.Public => "публичная в общем showcase",
|
||||
WizardVisibility.Club => "публичная в витрине клуба",
|
||||
WizardVisibility.Members => "только для членов клуба",
|
||||
_ => "не задана",
|
||||
};
|
||||
}
|
||||
|
||||
internal static class InlineKeyboardMarkupExtensions
|
||||
{
|
||||
public static InlineKeyboardMarkup AppendBackCancel(this InlineKeyboardMarkup kb) => kb;
|
||||
}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace GmRelay.Bot.Features.Sessions.CreateSession.Wizard;
|
||||
|
||||
public sealed class WizardStorageException : Exception
|
||||
{
|
||||
public WizardStorageException(string message, Exception inner) : base(message, inner) { }
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
// ... UpdateRouter will have CancelSessionHandler and cancel_session route instead of close_recruitment
|
||||
using System.Globalization;
|
||||
using GmRelay.Shared.Domain;
|
||||
using GmRelay.Shared.Features.Confirmation.HandleRsvp;
|
||||
using GmRelay.Shared.Features.Sessions.CreateSession;
|
||||
@@ -16,6 +17,7 @@ using Telegram.Bot;
|
||||
using Telegram.Bot.Types;
|
||||
using Telegram.Bot.Types.Enums;
|
||||
using Telegram.Bot.Types.ReplyMarkups;
|
||||
using SharedWizard = GmRelay.Shared.Features.Sessions.CreateSession.Wizard.GameCreationWizard;
|
||||
|
||||
namespace GmRelay.Bot.Infrastructure.Telegram;
|
||||
|
||||
@@ -36,7 +38,7 @@ public sealed class UpdateRouter(
|
||||
InitiateRescheduleHandler initiateRescheduleHandler,
|
||||
BotRescheduleTimeInputHandler rescheduleTimeInputHandler,
|
||||
BotRescheduleVoteHandler rescheduleVoteHandler,
|
||||
GameCreationWizard wizard,
|
||||
SharedWizard wizard,
|
||||
IWizardDraftRepository drafts,
|
||||
ITelegramBotClient bot,
|
||||
IConfiguration configuration,
|
||||
@@ -47,9 +49,9 @@ public sealed class UpdateRouter(
|
||||
// 1) Wizard delegation. If the GM has an active (non-expired) draft for this
|
||||
// (chat, thread, owner), every update routes to the wizard. The wizard is
|
||||
// responsible for both text input and callback handling.
|
||||
if (TryGetWizardContext(update, out var chatId, out var threadId, out var ownerId))
|
||||
if (TryGetWizardContext(update, out _, out _, out var ownerId))
|
||||
{
|
||||
var draft = await drafts.GetActiveAsync(chatId, threadId, ownerId, ct);
|
||||
var draft = await drafts.GetActiveAsync("Telegram", ownerId, ct);
|
||||
if (draft is not null)
|
||||
{
|
||||
// Resume / Reset / Cancel menu callbacks live in the router because
|
||||
@@ -60,7 +62,10 @@ public sealed class UpdateRouter(
|
||||
return;
|
||||
}
|
||||
|
||||
await wizard.HandleUpdateAsync(update, draft, ct);
|
||||
if (WizardInteractionMapper.TryMap(update, out var interaction))
|
||||
{
|
||||
await wizard.HandleInteractionAsync(interaction, draft, ct);
|
||||
}
|
||||
|
||||
// The "✅ Создать" / "✅ Создать пул" button — the wizard only
|
||||
// acknowledges the callback; the actual session creation lives in
|
||||
@@ -157,7 +162,7 @@ public sealed class UpdateRouter(
|
||||
};
|
||||
|
||||
private static WizardPayload LoadPayload(WizardDraft draft) =>
|
||||
GameCreationWizard.LoadPayload(draft);
|
||||
SharedWizard.LoadPayload(draft);
|
||||
|
||||
internal static string GetCommandText(Message message)
|
||||
=> (message.Text ?? message.Caption ?? string.Empty).TrimStart();
|
||||
@@ -166,30 +171,30 @@ public sealed class UpdateRouter(
|
||||
/// Extracts the (chat, thread, owner) triple from an update for wizard lookups.
|
||||
/// Returns false for updates that carry no usable origin (e.g. inline queries).
|
||||
/// </summary>
|
||||
private static bool TryGetWizardContext(Update update, out long chatId, out int? messageThreadId, out long ownerId)
|
||||
private static bool TryGetWizardContext(Update update, out long chatId, out int? messageThreadId, out string ownerId)
|
||||
{
|
||||
chatId = 0;
|
||||
messageThreadId = null;
|
||||
ownerId = 0;
|
||||
ownerId = string.Empty;
|
||||
|
||||
switch (update)
|
||||
{
|
||||
case { Message: { From: not null, Chat: { } chat } msg }:
|
||||
chatId = chat.Id;
|
||||
messageThreadId = msg.MessageThreadId;
|
||||
ownerId = msg.From!.Id;
|
||||
ownerId = msg.From!.Id.ToString(CultureInfo.InvariantCulture);
|
||||
return true;
|
||||
|
||||
case { CallbackQuery: { From: not null, Message: { Chat: { } cbmChat } } cb }:
|
||||
chatId = cbmChat.Id;
|
||||
messageThreadId = cb.Message?.MessageThreadId;
|
||||
ownerId = cb.From!.Id;
|
||||
ownerId = cb.From!.Id.ToString(CultureInfo.InvariantCulture);
|
||||
return true;
|
||||
|
||||
case { CallbackQuery: { From: not null } cb2 }:
|
||||
// Callback arrived without a message (e.g. from a Mini App). No chat
|
||||
// context → wizard cannot run on this update.
|
||||
ownerId = cb2.From!.Id;
|
||||
ownerId = cb2.From!.Id.ToString(CultureInfo.InvariantCulture);
|
||||
return false;
|
||||
|
||||
default:
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
-- V032: Platform-neutral wizard drafts (issue #112).
|
||||
-- Adds the platform discriminator and switches owner/chat/thread/message
|
||||
-- columns from numeric to TEXT so the same table can hold both Telegram
|
||||
-- ids (long) and Discord snowflakes (ulong). All conversions are safe:
|
||||
-- the affected columns are nullable except chat_id/owner_telegram_id
|
||||
-- which we cast via TEXT.
|
||||
|
||||
ALTER TABLE wizard_drafts
|
||||
ADD COLUMN platform TEXT NOT NULL DEFAULT 'Telegram';
|
||||
|
||||
-- Convert chat_id: BIGINT → TEXT. Existing rows hold Telegram chat ids
|
||||
-- which convert losslessly to their decimal string form.
|
||||
ALTER TABLE wizard_drafts
|
||||
ALTER COLUMN chat_id TYPE TEXT USING chat_id::TEXT;
|
||||
|
||||
-- Convert message_thread_id: INT (nullable) → TEXT (nullable).
|
||||
ALTER TABLE wizard_drafts
|
||||
ALTER COLUMN message_thread_id TYPE TEXT USING message_thread_id::TEXT;
|
||||
|
||||
-- Convert draft_message_id: BIGINT (nullable) → TEXT (nullable).
|
||||
ALTER TABLE wizard_drafts
|
||||
ALTER COLUMN draft_message_id TYPE TEXT USING draft_message_id::TEXT;
|
||||
|
||||
-- Rename owner_telegram_id → owner_id (now platform-agnostic) and
|
||||
-- convert from BIGINT to TEXT.
|
||||
ALTER TABLE wizard_drafts
|
||||
RENAME COLUMN owner_telegram_id TO owner_id;
|
||||
|
||||
ALTER TABLE wizard_drafts
|
||||
ALTER COLUMN owner_id TYPE TEXT USING owner_id::TEXT;
|
||||
|
||||
-- Replace the old owner lookup index with one that uses the new column
|
||||
-- names and the platform discriminator.
|
||||
DROP INDEX IF EXISTS idx_wizard_drafts_owner;
|
||||
|
||||
CREATE INDEX idx_wizard_drafts_owner
|
||||
ON wizard_drafts(platform, owner_id);
|
||||
|
||||
CREATE INDEX idx_wizard_drafts_platform
|
||||
ON wizard_drafts(platform);
|
||||
@@ -73,8 +73,8 @@ builder.Services.AddSingleton<GmRelay.Bot.Features.Sessions.CreateSession.Create
|
||||
|
||||
// Wizard services (issue #111)
|
||||
builder.Services.AddSingleton<IWizardDraftRepository, WizardDraftRepository>();
|
||||
builder.Services.AddSingleton<ITelegramWizardMessenger, TelegramWizardMessenger>();
|
||||
builder.Services.AddSingleton<GameCreationWizard>();
|
||||
builder.Services.AddSingleton<IWizardMessenger, TelegramWizardMessenger>();
|
||||
builder.Services.AddSingleton<GmRelay.Shared.Features.Sessions.CreateSession.Wizard.GameCreationWizard>();
|
||||
builder.Services.AddSingleton<IScheduleMessageUpdateLock, ScheduleMessageUpdateLock>();
|
||||
builder.Services.AddSingleton<JoinSessionHandler>();
|
||||
builder.Services.AddSingleton<LeaveSessionHandler>();
|
||||
|
||||
+78
-61
@@ -3,25 +3,27 @@ using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using GmRelay.Shared.Domain;
|
||||
using GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Telegram.Bot.Types;
|
||||
using Telegram.Bot.Types.ReplyMarkups;
|
||||
|
||||
namespace GmRelay.Bot.Features.Sessions.CreateSession.Wizard;
|
||||
namespace GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
|
||||
/// <summary>
|
||||
/// Central state machine for the game/pool creation wizard.
|
||||
/// Central state machine for the game/pool creation wizard. Lives in
|
||||
/// <c>GmRelay.Shared</c> so it can be driven from any platform
|
||||
/// messenger. Platform-specific code (<c>Telegram.Bot</c>,
|
||||
/// <c>NetCord</c>, …) lives in the corresponding adapter and converts
|
||||
/// its native update type into a <see cref="WizardInteraction"/> before
|
||||
/// calling <see cref="HandleInteractionAsync"/>.
|
||||
/// </summary>
|
||||
public sealed class GameCreationWizard
|
||||
{
|
||||
private readonly IWizardDraftRepository _drafts;
|
||||
private readonly ITelegramWizardMessenger _messenger;
|
||||
private readonly IWizardMessenger _messenger;
|
||||
private readonly ILogger<GameCreationWizard> _log;
|
||||
|
||||
public GameCreationWizard(
|
||||
IWizardDraftRepository drafts,
|
||||
ITelegramWizardMessenger messenger,
|
||||
IWizardMessenger messenger,
|
||||
ILogger<GameCreationWizard> log)
|
||||
{
|
||||
_drafts = drafts;
|
||||
@@ -29,44 +31,61 @@ public sealed class GameCreationWizard
|
||||
_log = log;
|
||||
}
|
||||
|
||||
/// <summary>Handle a text or callback update from the owning GM.</summary>
|
||||
public async Task HandleUpdateAsync(Update update, WizardDraft draft, CancellationToken ct)
|
||||
/// <summary>
|
||||
/// Handle a single user interaction with the wizard. Adapters should
|
||||
/// map their native event (Telegram <c>Update</c>, Discord
|
||||
/// interaction, …) into a <see cref="WizardInteraction"/> first.
|
||||
/// </summary>
|
||||
public async Task HandleInteractionAsync(
|
||||
WizardInteraction interaction,
|
||||
WizardDraft draft,
|
||||
CancellationToken ct)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (update.CallbackQuery is { } cb)
|
||||
if (interaction.CallbackPayload is not null)
|
||||
{
|
||||
await HandleCallbackAsync(draft, cb, ct);
|
||||
await HandleCallbackAsync(draft, interaction, ct);
|
||||
}
|
||||
else if (update.Message is { } msg)
|
||||
else
|
||||
{
|
||||
await HandleTextAsync(draft, msg, ct);
|
||||
await HandleTextAsync(draft, interaction, ct);
|
||||
}
|
||||
}
|
||||
catch (WizardStorageException)
|
||||
{
|
||||
// Surface storage failure; do not crash the update loop.
|
||||
if (update.CallbackQuery is { } cb2)
|
||||
if (interaction.CallbackPayload is not null)
|
||||
{
|
||||
await _messenger.AnswerCallbackAsync(cb2.Id, "💥 Ошибка хранилища, попробуйте /newsession", ct);
|
||||
await _messenger.AnswerInteractionAsync(
|
||||
interaction.InteractionId, "💥 Ошибка хранилища, попробуйте /newsession", ct);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_log.LogError(ex, "Wizard update failed for draft {DraftId}", draft.Id);
|
||||
if (update.CallbackQuery is { } cb3)
|
||||
_log.LogError(ex, "Wizard interaction failed for draft {DraftId}", draft.Id);
|
||||
if (interaction.CallbackPayload is not null)
|
||||
{
|
||||
try { await _messenger.AnswerCallbackAsync(cb3.Id, "⚠️ Ошибка", ct); }
|
||||
catch { /* swallow — we're already in error path */ }
|
||||
try
|
||||
{
|
||||
await _messenger.AnswerInteractionAsync(
|
||||
interaction.InteractionId, "⚠️ Ошибка", ct);
|
||||
}
|
||||
catch
|
||||
{
|
||||
/* swallow — we're already in error path */
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async Task HandleCallbackAsync(WizardDraft draft, CallbackQuery cb, CancellationToken ct)
|
||||
private async Task HandleCallbackAsync(
|
||||
WizardDraft draft,
|
||||
WizardInteraction interaction,
|
||||
CancellationToken ct)
|
||||
{
|
||||
if (!WizardCallbackData.TryParse(cb.Data, out var action, out var step, out var choice))
|
||||
if (!WizardCallbackData.TryParse(interaction.CallbackPayload, out var action, out var step, out var choice))
|
||||
{
|
||||
await _messenger.AnswerCallbackAsync(cb.Id, "Неизвестная команда", ct);
|
||||
await _messenger.AnswerInteractionAsync(interaction.InteractionId, "Неизвестная команда", ct);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -74,37 +93,39 @@ public sealed class GameCreationWizard
|
||||
{
|
||||
case "cancel":
|
||||
await _drafts.DeleteAsync(draft.Id, ct);
|
||||
await _messenger.EditMessageTextAsync(
|
||||
draft.ChatId, draft.MessageThreadId, draft.DraftMessageId ?? 0,
|
||||
"❌ Мастер отменён.", EmptyKeyboard, ct);
|
||||
await _messenger.AnswerCallbackAsync(cb.Id, null, ct);
|
||||
await _messenger.EditDraftMessageAsync(
|
||||
draft, "❌ Мастер отменён.", Array.Empty<WizardAction>(), ct);
|
||||
await _messenger.AnswerInteractionAsync(interaction.InteractionId, null, ct);
|
||||
return;
|
||||
|
||||
case "back":
|
||||
ApplyBack(draft, step);
|
||||
await PersistAndRenderAsync(draft, cb.Id, ct);
|
||||
await PersistAndRenderAsync(draft, interaction.InteractionId, ct);
|
||||
return;
|
||||
|
||||
case "create":
|
||||
// Routed by CreateSessionHandler, not here.
|
||||
await _messenger.AnswerCallbackAsync(cb.Id, null, ct);
|
||||
// Routed by the platform's CreateSessionHandler, not here.
|
||||
await _messenger.AnswerInteractionAsync(interaction.InteractionId, null, ct);
|
||||
return;
|
||||
|
||||
default:
|
||||
// For "Choice" callbacks, action == step.
|
||||
await ApplyChoiceAsync(draft, step, choice, cb.Id, ct);
|
||||
await ApplyChoiceAsync(draft, step, choice, interaction.InteractionId, ct);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private async Task HandleTextAsync(WizardDraft draft, Message msg, CancellationToken ct)
|
||||
private async Task HandleTextAsync(
|
||||
WizardDraft draft,
|
||||
WizardInteraction interaction,
|
||||
CancellationToken ct)
|
||||
{
|
||||
if (msg.Text is not { } text)
|
||||
if (interaction.Text is not { } text)
|
||||
{
|
||||
// Photo or other non-text — handle cover step only.
|
||||
if (msg.Photo is { Length: > 0 } && draft.Step == WizardStepNames.Cover)
|
||||
if (interaction.PhotoFileId is { } fileId &&
|
||||
draft.Step == WizardStepNames.Cover)
|
||||
{
|
||||
var fileId = msg.Photo[^1].FileId;
|
||||
ApplyCoverPhoto(draft, fileId);
|
||||
await PersistAndRenderAsync(draft, null, ct);
|
||||
}
|
||||
@@ -113,13 +134,12 @@ public sealed class GameCreationWizard
|
||||
|
||||
var (nextStep, error, payload) = ApplyText(draft, text);
|
||||
if (payload is { } p) SavePayload(draft, p);
|
||||
if (error is { } errMsg && draft.DraftMessageId is { } mid)
|
||||
if (error is { } errMsg)
|
||||
{
|
||||
// Re-render the same step with ⚠️ prefix.
|
||||
var (rendered, kb) = WizardStep.Render(draft, LoadPayload(draft), null);
|
||||
await _messenger.EditMessageTextAsync(
|
||||
draft.ChatId, draft.MessageThreadId, mid,
|
||||
"⚠️ " + errMsg + "\n\n" + rendered, kb, ct);
|
||||
var (rendered, actions) = WizardStepViewBuilder.Build(draft, LoadPayload(draft));
|
||||
await _messenger.EditDraftMessageAsync(
|
||||
draft, "⚠️ " + errMsg + "\n\n" + rendered, actions, ct);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -130,12 +150,13 @@ public sealed class GameCreationWizard
|
||||
await PersistAndRenderAsync(draft, null, ct);
|
||||
}
|
||||
|
||||
private async Task ApplyChoiceAsync(WizardDraft draft, string step, string choice, string callbackId, CancellationToken ct)
|
||||
private async Task ApplyChoiceAsync(
|
||||
WizardDraft draft, string step, string choice, string interactionId, CancellationToken ct)
|
||||
{
|
||||
var (nextStep, error, payload) = ApplyChoice(draft, step, choice);
|
||||
if (error is { } err)
|
||||
{
|
||||
await _messenger.AnswerCallbackAsync(callbackId, err, ct);
|
||||
await _messenger.AnswerInteractionAsync(interactionId, err, ct);
|
||||
return;
|
||||
}
|
||||
if (payload is { } p) SavePayload(draft, p);
|
||||
@@ -143,10 +164,10 @@ public sealed class GameCreationWizard
|
||||
{
|
||||
draft.Step = s;
|
||||
}
|
||||
await PersistAndRenderAsync(draft, callbackId, ct);
|
||||
await PersistAndRenderAsync(draft, interactionId, ct);
|
||||
}
|
||||
|
||||
private async Task PersistAndRenderAsync(WizardDraft draft, string? callbackId, CancellationToken ct)
|
||||
private async Task PersistAndRenderAsync(WizardDraft draft, string? interactionId, CancellationToken ct)
|
||||
{
|
||||
draft.UpdatedAt = DateTimeOffset.UtcNow;
|
||||
await _drafts.UpsertAsync(draft, ct);
|
||||
@@ -154,15 +175,13 @@ public sealed class GameCreationWizard
|
||||
IReadOnlyList<WizardClubOption>? clubs = null;
|
||||
if (draft.Step == WizardStepNames.PickClub)
|
||||
{
|
||||
clubs = await _messenger.GetGmClubsAsync(draft.OwnerTelegramId, ct);
|
||||
clubs = await _messenger.GetOwnerClubsAsync(draft.OwnerId, ct);
|
||||
}
|
||||
var (text, kb) = WizardStep.Render(draft, payload, clubs);
|
||||
await _messenger.EditMessageTextAsync(
|
||||
draft.ChatId, draft.MessageThreadId, draft.DraftMessageId ?? 0,
|
||||
text, kb, ct);
|
||||
if (callbackId is { } id)
|
||||
var (text, actions) = WizardStepViewBuilder.Build(draft, payload, clubs);
|
||||
await _messenger.EditDraftMessageAsync(draft, text, actions, ct);
|
||||
if (interactionId is { } id)
|
||||
{
|
||||
await _messenger.AnswerCallbackAsync(id, null, ct);
|
||||
await _messenger.AnswerInteractionAsync(id, null, ct);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -173,13 +192,13 @@ public sealed class GameCreationWizard
|
||||
switch (draft.Step)
|
||||
{
|
||||
case WizardStepNames.Title:
|
||||
return ValidateText(input, WizardStep.MaxTitleLength, "Название не может быть пустым", "Слишком длинное название", out var title)
|
||||
return ValidateText(input, WizardStepLimits.MaxTitleLength, "Название не может быть пустым", "Слишком длинное название", out var title)
|
||||
? (WizardStepNames.Description, SetTitle(payload, title), payload)
|
||||
: (null, title, payload);
|
||||
|
||||
case WizardStepNames.Description:
|
||||
if (input == "-") return (WizardStepNames.Cover, SetDescription(payload, null), payload);
|
||||
return ValidateText(input, WizardStep.MaxDescriptionLength, "Описание не может быть пустым", "Слишком длинное описание", out var desc)
|
||||
return ValidateText(input, WizardStepLimits.MaxDescriptionLength, "Описание не может быть пустым", "Слишком длинное описание", out var desc)
|
||||
? (WizardStepNames.Cover, SetDescription(payload, desc), payload)
|
||||
: (null, desc, payload);
|
||||
|
||||
@@ -191,7 +210,7 @@ public sealed class GameCreationWizard
|
||||
|
||||
case WizardStepNames.System when payload.System is null:
|
||||
// "Other" branch — only active if free-text was offered.
|
||||
return ValidateText(input, WizardStep.MaxSystemLength, "Слишком длинное название системы", "Слишком длинное название системы", out var sys)
|
||||
return ValidateText(input, WizardStepLimits.MaxSystemLength, "Слишком длинное название системы", "Слишком длинное название системы", out var sys)
|
||||
? (WizardStepNames.Duration, SetSystem(payload, sys), payload)
|
||||
: (null, sys, payload);
|
||||
|
||||
@@ -206,12 +225,12 @@ public sealed class GameCreationWizard
|
||||
: (null, dt == default ? "Не удалось разобрать дату" : "Дата в прошлом", payload);
|
||||
|
||||
case WizardStepNames.Capacity when payload.Single?.MaxPlayers is null:
|
||||
return int.TryParse(input, out var cap) && cap >= WizardStep.MinCapacity && cap <= WizardStep.MaxCapacity
|
||||
return int.TryParse(input, out var cap) && cap >= WizardStepLimits.MinCapacity && cap <= WizardStepLimits.MaxCapacity
|
||||
? (WizardStepNames.Visibility, SetMaxPlayers(payload, cap), payload)
|
||||
: (null, "Лимит должен быть 1..50", payload);
|
||||
|
||||
case WizardStepNames.PoolSystemDuration when payload.System is null:
|
||||
return ValidateText(input, WizardStep.MaxSystemLength, "Слишком длинное название системы", "Слишком длинное название системы", out var psys)
|
||||
return ValidateText(input, WizardStepLimits.MaxSystemLength, "Слишком длинное название системы", "Слишком длинное название системы", out var psys)
|
||||
? (WizardStepNames.PoolSystemDuration, SetSystem(payload, psys), payload)
|
||||
: (null, psys, payload);
|
||||
|
||||
@@ -226,7 +245,7 @@ public sealed class GameCreationWizard
|
||||
: (null, slotDt == default ? "Не удалось разобрать дату" : "Дата в прошлом", payload);
|
||||
|
||||
case WizardStepNames.PoolSlotCapacity:
|
||||
return int.TryParse(input, out var slotCap) && slotCap >= WizardStep.MinCapacity && slotCap <= WizardStep.MaxCapacity
|
||||
return int.TryParse(input, out var slotCap) && slotCap >= WizardStepLimits.MinCapacity && slotCap <= WizardStepLimits.MaxCapacity
|
||||
? (WizardStepNames.PoolAddSlots, SetCurrentSlotMaxPlayers(payload, slotCap), payload)
|
||||
: (null, "Лимит должен быть 1..50", payload);
|
||||
|
||||
@@ -367,7 +386,7 @@ public sealed class GameCreationWizard
|
||||
};
|
||||
|
||||
// ── Payload I/O ───────────────────────────────────────────────────
|
||||
internal static WizardPayload LoadPayload(WizardDraft draft)
|
||||
public static WizardPayload LoadPayload(WizardDraft draft)
|
||||
{
|
||||
if (string.IsNullOrEmpty(draft.PayloadJson)) return new WizardPayload();
|
||||
return System.Text.Json.JsonSerializer.Deserialize(
|
||||
@@ -495,10 +514,8 @@ public sealed class GameCreationWizard
|
||||
if (s.EndsWith("h", StringComparison.OrdinalIgnoreCase)) s = s.Substring(0, s.Length - 1);
|
||||
if (s.EndsWith("ч", StringComparison.OrdinalIgnoreCase)) s = s.Substring(0, s.Length - 1);
|
||||
if (!double.TryParse(s, System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out var hours)) return false;
|
||||
if (hours < WizardStep.MinDurationHours || hours > WizardStep.MaxDurationHours) return false;
|
||||
if (hours < WizardStepLimits.MinDurationHours || hours > WizardStepLimits.MaxDurationHours) return false;
|
||||
minutes = (int)Math.Round(hours * 60);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static readonly InlineKeyboardMarkup EmptyKeyboard = new(Array.Empty<InlineKeyboardButton[]>());
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
|
||||
/// <summary>
|
||||
/// Storage contract for wizard drafts. Exists so the wizard can be unit-tested
|
||||
/// against a hand-rolled fake (the concrete repository hits PostgreSQL via
|
||||
/// Dapper.AOT and is therefore unsuitable for fast in-process tests).
|
||||
/// </summary>
|
||||
public interface IWizardDraftRepository
|
||||
{
|
||||
Task<WizardDraft?> GetActiveAsync(long chatId, int? messageThreadId, long ownerTelegramId, CancellationToken ct);
|
||||
|
||||
Task UpsertAsync(WizardDraft draft, CancellationToken ct);
|
||||
|
||||
Task DeleteAsync(Guid id, CancellationToken ct);
|
||||
|
||||
Task<int> DeleteExpiredAsync(CancellationToken ct);
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
|
||||
/// <summary>
|
||||
/// Visual style for a wizard button. The platform adapter maps this to its
|
||||
/// own native styling (Telegram currently ignores it; Discord uses it for
|
||||
/// primary/danger/success button colors).
|
||||
/// </summary>
|
||||
public enum WizardActionStyle
|
||||
{
|
||||
Primary,
|
||||
Secondary,
|
||||
Success,
|
||||
Danger,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A single button on a wizard keyboard. <see cref="Payload"/> is the
|
||||
/// platform-neutral callback token — usually produced by
|
||||
/// <see cref="WizardCallbackData"/> but adapters are free to interpret
|
||||
/// any string.
|
||||
/// </summary>
|
||||
public sealed record WizardAction(
|
||||
string Label,
|
||||
string Payload,
|
||||
WizardActionStyle Style = WizardActionStyle.Secondary);
|
||||
|
||||
/// <summary>
|
||||
/// One row of buttons on a wizard keyboard. The platform adapter is
|
||||
/// responsible for laying out rows; the wizard core returns a flat list
|
||||
/// of actions and trusts the adapter to split them into rows.
|
||||
/// </summary>
|
||||
public sealed record WizardKeyboard(IReadOnlyList<WizardAction> Actions);
|
||||
|
||||
/// <summary>
|
||||
/// A user-owned group/club selectable from the visibility step. Moved
|
||||
/// from <c>GmRelay.Bot</c> so the wizard can ask for the list without
|
||||
/// taking a dependency on Telegram.
|
||||
/// </summary>
|
||||
public sealed record WizardClubOption(Guid ClubId, string Name);
|
||||
|
||||
/// <summary>
|
||||
/// Platform-neutral user interaction with the wizard. Adapters convert
|
||||
/// their native event (Telegram <c>Update</c>, Discord interaction, …)
|
||||
/// into one of these before handing it to <see cref="GameCreationWizard"/>.
|
||||
/// </summary>
|
||||
public sealed record WizardInteraction(
|
||||
string OwnerId,
|
||||
string? Text,
|
||||
string? CallbackPayload,
|
||||
string? PhotoFileId,
|
||||
string? PhotoUrl,
|
||||
string InteractionId);
|
||||
|
||||
/// <summary>
|
||||
/// Storage contract for wizard drafts. Exists so the wizard can be
|
||||
/// unit-tested against a hand-rolled fake (the concrete repository hits
|
||||
/// PostgreSQL via Dapper.AOT and is therefore unsuitable for fast
|
||||
/// in-process tests).
|
||||
/// </summary>
|
||||
public interface IWizardDraftRepository
|
||||
{
|
||||
Task<WizardDraft?> GetActiveAsync(string platform, string ownerId, CancellationToken ct);
|
||||
|
||||
Task UpsertAsync(WizardDraft draft, CancellationToken ct);
|
||||
|
||||
Task DeleteAsync(Guid id, CancellationToken ct);
|
||||
|
||||
Task<int> DeleteExpiredAsync(CancellationToken ct);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contract the wizard core uses to talk to the chat platform. Each
|
||||
/// platform supplies its own implementation (Telegram today, Discord in
|
||||
/// a follow-up task).
|
||||
/// </summary>
|
||||
public interface IWizardMessenger
|
||||
{
|
||||
/// <summary>
|
||||
/// Edit the message that currently represents the wizard draft.
|
||||
/// Returns the new message id as a string — Telegram exposes
|
||||
/// <c>int32</c>, Discord uses 64-bit snowflakes, both fit in
|
||||
/// <see cref="string"/> for cross-platform uniformity.
|
||||
/// </summary>
|
||||
Task<string> EditDraftMessageAsync(
|
||||
WizardDraft draft,
|
||||
string text,
|
||||
IReadOnlyList<WizardAction> keyboard,
|
||||
CancellationToken ct);
|
||||
|
||||
/// <summary>
|
||||
/// Post a fresh wizard draft message and return its id.
|
||||
/// </summary>
|
||||
Task<string> SendDraftMessageAsync(
|
||||
WizardDraft draft,
|
||||
string text,
|
||||
IReadOnlyList<WizardAction> keyboard,
|
||||
CancellationToken ct);
|
||||
|
||||
/// <summary>
|
||||
/// Acknowledge a callback / interaction. <paramref name="text"/>
|
||||
/// is an optional toast the user sees briefly.
|
||||
/// </summary>
|
||||
Task AnswerInteractionAsync(string interactionId, string? text, CancellationToken ct);
|
||||
|
||||
/// <summary>
|
||||
/// List the clubs/groups the owner manages. The platform
|
||||
/// implementation decides how to query the database — the wizard
|
||||
/// core only needs a list of (id, name) pairs.
|
||||
/// </summary>
|
||||
Task<IReadOnlyList<WizardClubOption>> GetOwnerClubsAsync(string ownerId, CancellationToken ct);
|
||||
}
|
||||
+11
-1
@@ -1,14 +1,24 @@
|
||||
using System;
|
||||
|
||||
namespace GmRelay.Bot.Features.Sessions.CreateSession.Wizard;
|
||||
namespace GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
|
||||
/// <summary>
|
||||
/// Wire format for wizard callback data. The format is shared by all
|
||||
/// platforms (Telegram today, Discord in a follow-up task) and must
|
||||
/// stay stable because it is persisted in chat histories and slash-command
|
||||
/// autocomplete. Token is <c>wizard</c> to keep the namespace separate
|
||||
/// from the rest of the bot's command callbacks.
|
||||
/// </summary>
|
||||
public static class WizardCallbackData
|
||||
{
|
||||
public const string Prefix = "wizard";
|
||||
|
||||
public static string Choice(string step, string choice) => $"{Prefix}:{step}:{choice}";
|
||||
|
||||
public static string Back() => $"{Prefix}:back";
|
||||
|
||||
public static string Cancel() => $"{Prefix}:cancel";
|
||||
|
||||
public static string Create() => $"{Prefix}:create";
|
||||
|
||||
public static bool TryParse(string? data, out string action, out string step, out string choice)
|
||||
@@ -5,13 +5,47 @@ namespace GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
public sealed class WizardDraft
|
||||
{
|
||||
public Guid Id { get; set; }
|
||||
public long ChatId { get; set; }
|
||||
public int? MessageThreadId { get; set; }
|
||||
public long OwnerTelegramId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Stable string id of the chat/guild/channel this draft lives in.
|
||||
/// Stored as <c>TEXT</c> to fit both Telegram's <c>long</c> chat ids
|
||||
/// and Discord's snowflakes.
|
||||
/// </summary>
|
||||
public string ChatId { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Optional thread/topic id within the chat. Telegram's
|
||||
/// <c>message_thread_id</c>, Discord's thread snowflake, <c>null</c>
|
||||
/// when the chat has no sub-thread concept.
|
||||
/// </summary>
|
||||
public string? MessageThreadId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Platform-specific user id of the wizard owner. Telegram uses
|
||||
/// <c>long</c>, Discord uses snowflakes — both fit in a string.
|
||||
/// </summary>
|
||||
public string OwnerId { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Which messenger platform owns this draft. Defaults to
|
||||
/// <c>"Telegram"</c> for backward compatibility with pre-V032 rows.
|
||||
/// </summary>
|
||||
public string Platform { get; set; } = "Telegram";
|
||||
|
||||
public string Step { get; set; } = string.Empty;
|
||||
|
||||
public string PayloadJson { get; set; } = "{}";
|
||||
public long? DraftMessageId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Id of the message that the wizard last edited. Stored as
|
||||
/// <c>TEXT</c> to fit both Telegram's <c>int32</c> ids and Discord's
|
||||
/// 64-bit snowflakes.
|
||||
/// </summary>
|
||||
public string? DraftMessageId { get; set; }
|
||||
|
||||
public DateTimeOffset CreatedAt { get; set; }
|
||||
|
||||
public DateTimeOffset UpdatedAt { get; set; }
|
||||
|
||||
public DateTimeOffset ExpiresAt { get; set; }
|
||||
}
|
||||
|
||||
+11
-10
@@ -8,14 +8,14 @@ namespace GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
|
||||
public sealed class WizardDraftRepository(NpgsqlDataSource dataSource) : IWizardDraftRepository
|
||||
{
|
||||
public async Task<WizardDraft?> GetActiveAsync(
|
||||
long chatId, int? messageThreadId, long ownerTelegramId, CancellationToken ct)
|
||||
public async Task<WizardDraft?> GetActiveAsync(string platform, string ownerId, CancellationToken ct)
|
||||
{
|
||||
const string sql = """
|
||||
SELECT id AS Id,
|
||||
chat_id AS ChatId,
|
||||
message_thread_id AS MessageThreadId,
|
||||
owner_telegram_id AS OwnerTelegramId,
|
||||
owner_id AS OwnerId,
|
||||
platform AS Platform,
|
||||
step AS Step,
|
||||
payload::text AS PayloadJson,
|
||||
draft_message_id AS DraftMessageId,
|
||||
@@ -23,17 +23,18 @@ public sealed class WizardDraftRepository(NpgsqlDataSource dataSource) : IWizard
|
||||
updated_at AS UpdatedAt,
|
||||
expires_at AS ExpiresAt
|
||||
FROM wizard_drafts
|
||||
WHERE chat_id = @ChatId
|
||||
AND (message_thread_id = @ThreadId OR (@ThreadId IS NULL AND message_thread_id IS NULL))
|
||||
AND owner_telegram_id = @OwnerId
|
||||
WHERE platform = @Platform
|
||||
AND owner_id = @OwnerId
|
||||
AND expires_at > NOW()
|
||||
ORDER BY updated_at DESC
|
||||
LIMIT 1
|
||||
""";
|
||||
|
||||
await using var connection = await dataSource.OpenConnectionAsync(ct);
|
||||
return await connection.QuerySingleOrDefaultAsync<WizardDraft>(
|
||||
new CommandDefinition(sql,
|
||||
new { ChatId = chatId, ThreadId = messageThreadId, OwnerId = ownerTelegramId },
|
||||
new CommandDefinition(
|
||||
sql,
|
||||
new { Platform = platform, OwnerId = ownerId },
|
||||
cancellationToken: ct));
|
||||
}
|
||||
|
||||
@@ -41,9 +42,9 @@ public sealed class WizardDraftRepository(NpgsqlDataSource dataSource) : IWizard
|
||||
{
|
||||
const string sql = """
|
||||
INSERT INTO wizard_drafts
|
||||
(id, chat_id, message_thread_id, owner_telegram_id, step, payload, draft_message_id, created_at, updated_at, expires_at)
|
||||
(id, chat_id, message_thread_id, owner_id, platform, step, payload, draft_message_id, created_at, updated_at, expires_at)
|
||||
VALUES
|
||||
(@Id, @ChatId, @MessageThreadId, @OwnerTelegramId, @Step, @PayloadJson::jsonb, @DraftMessageId, @CreatedAt, @UpdatedAt, @ExpiresAt)
|
||||
(@Id, @ChatId, @MessageThreadId, @OwnerId, @Platform, @Step, @PayloadJson::jsonb, @DraftMessageId, @CreatedAt, @UpdatedAt, @ExpiresAt)
|
||||
ON CONFLICT (id) DO UPDATE
|
||||
SET step = EXCLUDED.step,
|
||||
payload = EXCLUDED.payload,
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
namespace GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
|
||||
/// <summary>
|
||||
/// Limits and bounds used by the wizard's input validation. Kept here
|
||||
/// (rather than on the Telegram-only <c>WizardStep</c>) so the state
|
||||
/// machine can reference them without pulling in a platform dependency.
|
||||
/// </summary>
|
||||
public static class WizardStepLimits
|
||||
{
|
||||
public const int MaxTitleLength = 200;
|
||||
public const int MaxDescriptionLength = 4000;
|
||||
public const int MaxSystemLength = 100;
|
||||
public const int MaxCapacity = 50;
|
||||
public const int MinCapacity = 1;
|
||||
public const int MinDurationHours = 1;
|
||||
public const int MaxDurationHours = 12;
|
||||
}
|
||||
+7
-1
@@ -1,5 +1,11 @@
|
||||
namespace GmRelay.Bot.Features.Sessions.CreateSession.Wizard;
|
||||
namespace GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
|
||||
/// <summary>
|
||||
/// Symbolic step identifiers used by <see cref="WizardDraft.Step"/> and
|
||||
/// the <see cref="WizardCallbackData"/> payload. Strings (rather than an
|
||||
/// enum) so that future platforms can extend the set without breaking
|
||||
/// the wire format stored in PostgreSQL.
|
||||
/// </summary>
|
||||
public static class WizardStepNames
|
||||
{
|
||||
public const string Type = "Type";
|
||||
@@ -0,0 +1,247 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GmRelay.Shared.Domain;
|
||||
|
||||
namespace GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
|
||||
/// <summary>
|
||||
/// Produces a (text, list of <see cref="WizardAction"/>s) pair for each
|
||||
/// wizard step. This is the "view builder" half of ADR-002: the same
|
||||
/// builder is used by every platform messenger, and each messenger is
|
||||
/// responsible for converting the action list into its native UI
|
||||
/// (Telegram's <c>InlineKeyboardMarkup</c> today, Discord components
|
||||
/// later).
|
||||
/// </summary>
|
||||
public static class WizardStepViewBuilder
|
||||
{
|
||||
public static (string Text, IReadOnlyList<WizardAction> Actions) Build(
|
||||
WizardDraft draft,
|
||||
WizardPayload payload,
|
||||
IReadOnlyList<WizardClubOption>? clubs = null)
|
||||
{
|
||||
return draft.Step switch
|
||||
{
|
||||
WizardStepNames.Type => BuildType(),
|
||||
WizardStepNames.Title => BuildTitle(),
|
||||
WizardStepNames.Description => BuildDescription(),
|
||||
WizardStepNames.Cover => BuildCover(),
|
||||
WizardStepNames.System => BuildSystem(),
|
||||
WizardStepNames.Duration => BuildDuration(),
|
||||
WizardStepNames.DateTime => BuildDateTime(),
|
||||
WizardStepNames.Capacity => BuildCapacity(),
|
||||
WizardStepNames.Visibility => BuildVisibility(),
|
||||
WizardStepNames.PickClub => BuildPickClub(clubs ?? Array.Empty<WizardClubOption>()),
|
||||
WizardStepNames.Publish => BuildPublish(),
|
||||
WizardStepNames.Confirm => BuildSingleConfirm(payload),
|
||||
|
||||
WizardStepNames.PoolSystemDuration => BuildPoolSystemDuration(),
|
||||
WizardStepNames.PoolAddSlots => BuildPoolAddSlots(payload),
|
||||
WizardStepNames.PoolSlotDateTime => BuildPoolSlotDateTime(),
|
||||
WizardStepNames.PoolSlotCapacity => BuildPoolSlotCapacity(),
|
||||
WizardStepNames.PoolConfirm => BuildPoolConfirm(payload),
|
||||
|
||||
_ => throw new InvalidOperationException($"Unknown wizard step: {draft.Step}"),
|
||||
};
|
||||
}
|
||||
|
||||
// ── Single-game views ──────────────────────────────────────────────
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildType() => (
|
||||
"🎲 Создание новой игровой сессии\n\nЧто создаём?",
|
||||
new[]
|
||||
{
|
||||
new WizardAction("🎯 Одну игру", WizardCallbackData.Choice(WizardStepNames.Type, "single"), WizardActionStyle.Primary),
|
||||
new WizardAction("📅 Пул игр", WizardCallbackData.Choice(WizardStepNames.Type, "pool"), WizardActionStyle.Primary),
|
||||
new WizardAction("❌ Отмена", WizardCallbackData.Cancel(), WizardActionStyle.Danger),
|
||||
});
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildTitle() => (
|
||||
"📝 Введите название игры одним сообщением.",
|
||||
BackCancel());
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildDescription() => (
|
||||
"📄 Введите описание (или «-», чтобы пропустить).",
|
||||
SkipBackCancel());
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildCover() => (
|
||||
"🖼 Пришлите картинку как вложение или URL (или «-»).",
|
||||
SkipBackCancel());
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildSystem() => (
|
||||
"🎲 Выберите систему.",
|
||||
new List<WizardAction>
|
||||
{
|
||||
new("D&D 5e", WizardCallbackData.Choice(WizardStepNames.System, "Dnd5e")),
|
||||
new("Pathfinder 2e", WizardCallbackData.Choice(WizardStepNames.System, "Pathfinder2e")),
|
||||
new("Call of Cthulhu",WizardCallbackData.Choice(WizardStepNames.System, "CallOfCthulhu7e")),
|
||||
new("GURPS", WizardCallbackData.Choice(WizardStepNames.System, "GURPS")),
|
||||
new("Fate", WizardCallbackData.Choice(WizardStepNames.System, "Fate")),
|
||||
new("Другое… ✏️", WizardCallbackData.Choice(WizardStepNames.System, "_other")),
|
||||
new("⏭ Пропустить", WizardCallbackData.Choice(WizardStepNames.System, "_skip")),
|
||||
});
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildDuration() => (
|
||||
"⏱ Выберите длительность.",
|
||||
new List<WizardAction>
|
||||
{
|
||||
new("3 часа", WizardCallbackData.Choice(WizardStepNames.Duration, "180")),
|
||||
new("4 часа", WizardCallbackData.Choice(WizardStepNames.Duration, "240")),
|
||||
new("5 часов", WizardCallbackData.Choice(WizardStepNames.Duration, "300")),
|
||||
new("6 часов", WizardCallbackData.Choice(WizardStepNames.Duration, "360")),
|
||||
new("Другое… ✏️", WizardCallbackData.Choice(WizardStepNames.Duration, "_other")),
|
||||
new("⏭ Пропустить", WizardCallbackData.Choice(WizardStepNames.Duration, "_skip")),
|
||||
});
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildDateTime() => (
|
||||
"📅 Введите дату и время в формате ДД.ММ.ГГГГ ЧЧ:ММ (Москва).",
|
||||
BackCancel());
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildCapacity() => (
|
||||
"👥 Введите лимит мест (1..50) одним числом.\nЗатем нажмите кнопку waitlist.",
|
||||
new List<WizardAction>
|
||||
{
|
||||
new("✅ Waitlist вкл", WizardCallbackData.Choice(WizardStepNames.Capacity, "waitlist:on"), WizardActionStyle.Success),
|
||||
new("❌ Без waitlist", WizardCallbackData.Choice(WizardStepNames.Capacity, "waitlist:off"), WizardActionStyle.Danger),
|
||||
});
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildVisibility() => (
|
||||
"🔒 Выберите видимость.",
|
||||
new List<WizardAction>
|
||||
{
|
||||
new("🌐 Публичная в общем showcase", WizardCallbackData.Choice(WizardStepNames.Visibility, "public"), WizardActionStyle.Primary),
|
||||
new("🏠 Публичная в витрине клуба", WizardCallbackData.Choice(WizardStepNames.Visibility, "club"), WizardActionStyle.Primary),
|
||||
new("🔐 Только для членов клуба", WizardCallbackData.Choice(WizardStepNames.Visibility, "members")),
|
||||
new("🏷 Выбрать клуб…", WizardCallbackData.Choice(WizardStepNames.Visibility, "pickclub")),
|
||||
});
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildPickClub(IReadOnlyList<WizardClubOption> clubs)
|
||||
{
|
||||
if (clubs.Count == 0)
|
||||
{
|
||||
return (
|
||||
"🏷 У вас нет клубов. Создайте клуб в Web dashboard и вернитесь.",
|
||||
BackCancel());
|
||||
}
|
||||
var actions = new List<WizardAction>(clubs.Count);
|
||||
foreach (var club in clubs)
|
||||
{
|
||||
actions.Add(new WizardAction(
|
||||
club.Name,
|
||||
WizardCallbackData.Choice(WizardStepNames.PickClub, club.ClubId.ToString())));
|
||||
}
|
||||
return ("🏷 Выберите клуб:", actions);
|
||||
}
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildPublish() => (
|
||||
"✨ Опубликовать в витрине сейчас?",
|
||||
new List<WizardAction>
|
||||
{
|
||||
new("✅ Опубликовать", WizardCallbackData.Choice(WizardStepNames.Publish, "yes"), WizardActionStyle.Success),
|
||||
new("📝 Только в чате", WizardCallbackData.Choice(WizardStepNames.Publish, "no")),
|
||||
});
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildSingleConfirm(WizardPayload p)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("👀 Проверьте перед созданием:");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"🎲 {p.Title}");
|
||||
if (!string.IsNullOrEmpty(p.Description)) sb.AppendLine($"📄 {p.Description}");
|
||||
if (!string.IsNullOrEmpty(p.System)) sb.AppendLine($"🎲 Система: {p.System}");
|
||||
if (p.DurationMinutes.HasValue) sb.AppendLine($"⏱ Длительность: {p.DurationMinutes / 60} ч");
|
||||
if (p.Single?.ScheduledAt is { } at) sb.AppendLine($"📅 {at.FormatMoscow()} (МСК)");
|
||||
if (p.Single?.MaxPlayers is { } mp) sb.AppendLine($"👥 Мест: {mp}, waitlist {(p.Waitlist == true ? "вкл" : "выкл")}");
|
||||
sb.AppendLine($"🔒 Видимость: {RenderVisibilityText(p.Visibility)}");
|
||||
return (
|
||||
sb.ToString(),
|
||||
new List<WizardAction>
|
||||
{
|
||||
new("✅ Создать", WizardCallbackData.Create(), WizardActionStyle.Success),
|
||||
new("⬅️ Назад", WizardCallbackData.Back()),
|
||||
new("❌ Отмена", WizardCallbackData.Cancel(), WizardActionStyle.Danger),
|
||||
});
|
||||
}
|
||||
|
||||
// ── Pool views ─────────────────────────────────────────────────────
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildPoolSystemDuration() => (
|
||||
"🎲 Выберите систему и длительность пула.",
|
||||
new List<WizardAction>
|
||||
{
|
||||
new("D&D 5e · 4 ч", WizardCallbackData.Choice(WizardStepNames.PoolSystemDuration, "Dnd5e:240")),
|
||||
new("Pathfinder 2e · 4 ч", WizardCallbackData.Choice(WizardStepNames.PoolSystemDuration, "Pathfinder2e:240")),
|
||||
new("Call of Cthulhu · 3 ч",WizardCallbackData.Choice(WizardStepNames.PoolSystemDuration, "CallOfCthulhu7e:180")),
|
||||
new("GURPS · 4 ч", WizardCallbackData.Choice(WizardStepNames.PoolSystemDuration, "GURPS:240")),
|
||||
new("Другое… ✏️", WizardCallbackData.Choice(WizardStepNames.PoolSystemDuration, "_custom")),
|
||||
});
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildPoolAddSlots(WizardPayload p) => (
|
||||
$"📅 Слоты пула «{p.Title}»\n\nДобавлено: {(p.Pool?.Slots.Count ?? 0)}",
|
||||
new List<WizardAction>
|
||||
{
|
||||
new("➕ Добавить слот", WizardCallbackData.Choice(WizardStepNames.PoolAddSlots, "add"), WizardActionStyle.Primary),
|
||||
new("✅ Готово, к превью", WizardCallbackData.Choice(WizardStepNames.PoolAddSlots, "done"), WizardActionStyle.Success),
|
||||
});
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildPoolSlotDateTime() => (
|
||||
"📅 Введите дату/время слота (ДД.ММ.ГГГГ ЧЧ:ММ).",
|
||||
BackCancel());
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildPoolSlotCapacity() => (
|
||||
"👥 Введите лимит мест (1..50) и выберите waitlist.",
|
||||
new List<WizardAction>
|
||||
{
|
||||
new("✅ Waitlist вкл", WizardCallbackData.Choice(WizardStepNames.PoolSlotCapacity, "waitlist:on"), WizardActionStyle.Success),
|
||||
new("❌ Без waitlist", WizardCallbackData.Choice(WizardStepNames.PoolSlotCapacity, "waitlist:off"), WizardActionStyle.Danger),
|
||||
});
|
||||
|
||||
private static (string, IReadOnlyList<WizardAction>) BuildPoolConfirm(WizardPayload p)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("👀 Проверьте пул перед созданием:");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"📝 {p.Title}");
|
||||
if (!string.IsNullOrEmpty(p.Description)) sb.AppendLine($"📄 {p.Description}");
|
||||
if (!string.IsNullOrEmpty(p.System)) sb.AppendLine($"🎲 Система: {p.System}");
|
||||
if (p.DurationMinutes.HasValue) sb.AppendLine($"⏱ Длительность: {p.DurationMinutes / 60} ч");
|
||||
sb.AppendLine($"🔒 Видимость: {RenderVisibilityText(p.Visibility)}");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"Слоты ({p.Pool?.Slots.Count ?? 0}):");
|
||||
if (p.Pool is not null)
|
||||
{
|
||||
foreach (var s in p.Pool.Slots)
|
||||
{
|
||||
sb.AppendLine($" • {s.ScheduledAt.FormatMoscow()} — мест {s.MaxPlayers}, waitlist {(s.Waitlist ? "вкл" : "выкл")}");
|
||||
}
|
||||
}
|
||||
return (
|
||||
sb.ToString(),
|
||||
new List<WizardAction>
|
||||
{
|
||||
new("✅ Создать пул", WizardCallbackData.Create(), WizardActionStyle.Success),
|
||||
new("⬅️ Назад", WizardCallbackData.Back()),
|
||||
new("❌ Отмена", WizardCallbackData.Cancel(), WizardActionStyle.Danger),
|
||||
});
|
||||
}
|
||||
|
||||
// ── Helpers ────────────────────────────────────────────────────────
|
||||
private static IReadOnlyList<WizardAction> BackCancel() => new[]
|
||||
{
|
||||
new WizardAction("⬅️ Назад", WizardCallbackData.Back()),
|
||||
new WizardAction("❌ Отмена", WizardCallbackData.Cancel(), WizardActionStyle.Danger),
|
||||
};
|
||||
|
||||
private static IReadOnlyList<WizardAction> SkipBackCancel() => new[]
|
||||
{
|
||||
new WizardAction("⏭ Пропустить", WizardCallbackData.Choice("Skip", "1")),
|
||||
new WizardAction("⬅️ Назад", WizardCallbackData.Back()),
|
||||
new WizardAction("❌ Отмена", WizardCallbackData.Cancel(), WizardActionStyle.Danger),
|
||||
};
|
||||
|
||||
private static string RenderVisibilityText(WizardVisibility? v) => v switch
|
||||
{
|
||||
WizardVisibility.Public => "публичная в общем showcase",
|
||||
WizardVisibility.Club => "публичная в витрине клуба",
|
||||
WizardVisibility.Members => "только для членов клуба",
|
||||
_ => "не задана",
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
|
||||
|
||||
/// <summary>
|
||||
/// Raised when the wizard's persistence layer fails. The wizard catches
|
||||
/// this specifically so the user sees a friendly message instead of a
|
||||
/// raw stack trace.
|
||||
/// </summary>
|
||||
public sealed class WizardStorageException : Exception
|
||||
{
|
||||
public WizardStorageException(string message, Exception inner)
|
||||
: base(message, inner)
|
||||
{
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user