fix(bot): IsComplete must not flag null MaxPlayers as missing (no-limit)
PR Checks / test-and-build (pull_request) Successful in 12m33s
PR Checks / test-and-build (pull_request) Successful in 12m33s
After 3.9.6 fixed long-polling, the bot finally reaches the final '✅ Создать' step. Users pressing '♾ Без лимита' on the Capacity step get a valid payload where Single.MaxPlayers = null (the legitimate no-limit choice from GameCreationWizard.ApplyCapacityChoice 'no_limit'), but CreateSessionHandler.IsComplete then reports 'лимит мест' as missing, blocking session creation. This regression existed since 3.9.3 (when 'no_limit' was added) but stayed invisible because 3.9.4 and 3.9.5 never reached SubmitDraft (libgssapi-krb5 missing → long-polling hung). Once 3.9.6 restored polling, the bug surfaced immediately. Fix: drop the null-MaxPlayers check from IsComplete for Single type. Null is a valid 'no limit' state and must pass through to BuildCommands → shared handler, which already accepts null MaxPlayers correctly. Closes #131. Bump version 3.9.6 -> 3.9.7
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@@ -49,7 +49,7 @@ services:
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crond -f
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bot:
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image: git.codeanddice.ru/toutsu/gmrelay-bot:3.9.6
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image: git.codeanddice.ru/toutsu/gmrelay-bot:3.9.7
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restart: always
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depends_on:
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db:
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@@ -67,7 +67,7 @@ services:
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retries: 3
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discord:
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image: git.codeanddice.ru/toutsu/gmrelay-discord-bot:3.9.6
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image: git.codeanddice.ru/toutsu/gmrelay-discord-bot:3.9.7
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restart: always
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depends_on:
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db:
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@@ -86,7 +86,7 @@ services:
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retries: 3
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web:
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image: git.codeanddice.ru/toutsu/gmrelay-web:3.9.6
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image: git.codeanddice.ru/toutsu/gmrelay-web:3.9.7
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restart: always
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depends_on:
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db:
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