test(wizard): add wizard tests + refactor to IWizardDraftRepository

- Extract IWizardDraftRepository interface for testability (NSubstitute cannot
  mock sealed classes; the codebase uses fake-style doubles instead).
- Add step-transition, pool-slot, validation, cancel/back, and render-shape tests
  using FakeWizardDraftRepository and FakeWizardMessenger.
- Fix wizard payload persistence bug: HandleCallbackAsync and HandleTextAsync
  now call SavePayload after ApplyChoice/ApplyText mutations, so subsequent
  LoadPayload calls see the user's progress. Previously, local WizardPayload
  mutations were discarded and the wizard reset on every step.
- CommitCurrentPoolSlot now auto-creates a slot via EnsureCurrentPoolSlot when
  one is missing, so the PoolSlotCapacity → waitlist click is recoverable
  even if the user lands on the step without a slot.
This commit is contained in:
2026-06-04 09:53:15 +03:00
parent 8c1bda73ed
commit 2819786f91
13 changed files with 1144 additions and 43 deletions
@@ -0,0 +1,116 @@
using System;
using GmRelay.Bot.Features.Sessions.CreateSession.Wizard;
using GmRelay.Shared.Features.Sessions.CreateSession.Wizard;
using static GmRelay.Bot.Tests.Features.Sessions.CreateSession.Wizard.WizardTestFakes;
namespace GmRelay.Bot.Tests.Features.Sessions.CreateSession.Wizard;
/// <summary>
/// Verifies the wizard's Cancel and Back transitions:
/// - Cancel deletes the draft and posts a "cancelled" message.
/// - Back rewinds the draft to the previous step in the flow.
/// </summary>
public sealed class GameCreationWizardCancelBackTests
{
[Fact]
public async Task Cancel_DeletesDraftAndPostsCancelledMessage()
{
var wizard = BuildWizard(out var drafts, out var messenger);
var draft = NewDraft(WizardStepNames.Title);
drafts.Seed(draft);
var data = WizardCallbackData.Cancel();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
Assert.Contains(draft.Id, drafts.DeletedIds);
Assert.Single(messenger.Edits);
Assert.Contains("отменён", messenger.Edits[0].Text, StringComparison.OrdinalIgnoreCase);
Assert.Contains("cb-1", messenger.AnsweredCallbacks);
}
[Fact]
public async Task Back_FromTitle_StaysOnTitle_AsItIsFirstStep()
{
var wizard = BuildWizard(out var drafts, out _);
var draft = NewDraft(WizardStepNames.Title);
drafts.Seed(draft);
var data = WizardCallbackData.Back();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
// Title is the first step, so Back is a no-op.
Assert.Equal(WizardStepNames.Title, draft.Step);
}
[Fact]
public async Task Back_FromDescription_GoesToTitle()
{
var wizard = BuildWizard(out var drafts, out _);
var draft = NewDraft(WizardStepNames.Description,
new WizardPayload { Type = WizardCreationType.Single, Title = "T" });
drafts.Seed(draft);
var data = WizardCallbackData.Back();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
Assert.Equal(WizardStepNames.Title, draft.Step);
}
[Fact]
public async Task Back_FromCover_GoesToDescription()
{
var wizard = BuildWizard(out var drafts, out _);
var draft = NewDraft(WizardStepNames.Cover,
new WizardPayload { Type = WizardCreationType.Single, Title = "T", Description = "D" });
drafts.Seed(draft);
var data = WizardCallbackData.Back();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
Assert.Equal(WizardStepNames.Description, draft.Step);
}
[Fact]
public async Task Back_FromSystem_GoesToCover()
{
var wizard = BuildWizard(out var drafts, out _);
var draft = NewDraft(WizardStepNames.System,
new WizardPayload { Type = WizardCreationType.Single, Title = "T", Description = "D" });
drafts.Seed(draft);
var data = WizardCallbackData.Back();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
Assert.Equal(WizardStepNames.Cover, draft.Step);
}
[Fact]
public async Task Back_FromPoolAddSlots_GoesToPoolSystemDuration()
{
var wizard = BuildWizard(out var drafts, out _);
var draft = NewDraft(WizardStepNames.PoolAddSlots,
new WizardPayload { Type = WizardCreationType.Pool, Title = "Pool" });
drafts.Seed(draft);
var data = WizardCallbackData.Back();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
Assert.Equal(WizardStepNames.PoolSystemDuration, draft.Step);
}
[Fact]
public async Task Create_IsAcknowledgedButNotPersistedAsStepChange()
{
// The "create" callback is acknowledged but the wizard does not advance
// the step. Submission happens in CreateSessionHandler, not the wizard.
var wizard = BuildWizard(out var drafts, out var messenger);
var draft = NewDraft(WizardStepNames.Confirm);
drafts.Seed(draft);
var data = WizardCallbackData.Create();
await wizard.HandleUpdateAsync(CallbackUpdate(data), draft, CancellationToken.None);
Assert.Equal(WizardStepNames.Confirm, draft.Step);
Assert.Contains("cb-1", messenger.AnsweredCallbacks);
}
}